Difference between revisions of "Ukie UK Consumer Games Market Valuation"

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=== Game Software ===
 
=== Game Software ===
 +
 +
In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|colspan="2"|'''Digital & Online'''
 
|colspan="2"|'''Digital & Online'''
 
|colspan="2"|'''Digital Console'''
 
|colspan="2"|'''Digital Console'''
 +
|colspan="2"|'''Digital PC'''
 
|colspan="2"|'''Mobile Games'''
 
|colspan="2"|'''Mobile Games'''
|colspan="2"|'''Digital PC'''
+
|colspan="2" style="background-color:LightGrey"|'''Combined Digital Sales'''
|colspan="2"|'''Combined Digital Sales'''
 
 
|colspan="2"|'''Boxed Games'''
 
|colspan="2"|'''Boxed Games'''
 
|colspan="2"|'''Pre-Owned'''
 
|colspan="2"|'''Pre-Owned'''
|colspan="2"|'''Combined Physical Sales'''
+
|colspan="2" style="background-color:LightGrey"|'''Combined Physical Sales'''
 
|-
 
|-
 
|'''Spend'''
 
|'''Spend'''
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|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|style="background-color:LightGrey"|'''Spend'''
 +
|style="background-color:LightGrey"|'''% Growth'''
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
|'''Spend'''
+
|style="background-color:LightGrey"|'''Spend'''
|'''% Growth'''
+
|style="background-color:LightGrey"|'''% Growth'''
|'''Spend'''
 
|'''% Growth'''
 
 
|-
 
|-
  
 
|2020
 
|2020
| -
+
|
| -
+
|
 
|£1.7bn
 
|£1.7bn
 
| +24.2
 
| +24.2
 +
|£669m
 +
| +14.8
 
|£1.5bn
 
|£1.5bn
 
| +21.3%
 
| +21.3%
|£669m
 
| +14.8
 
 
|'''£3.9bn'''
 
|'''£3.9bn'''
 
| '''+21.4%'''
 
| '''+21.4%'''
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|
 
|
 
|£1.4bn
 
|£1.4bn
| -
+
|  
 +
|£582m
 +
|
 
|£1.2bn
 
|£1.2bn
| -
+
|  
|£582m
 
| -
 
 
|'''£3.2bn'''
 
|'''£3.2bn'''
| '''-'''
+
|  
 
|£603m
 
|£603m
| -
+
|  
 
|£55.3m
 
|£55.3m
| -
+
|  
 
|'''£658m'''
 
|'''£658m'''
| '''-'''
+
|  
 
|-
 
|-
 
|2019
 
|2019
 
|£1.98bn
 
|£1.98bn
 
| +0.6%
 
| +0.6%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£1.21bn
 
|£1.21bn
 
| +7.7%
 
| +7.7%
|
 
|
 
 
|
 
|
 
|
 
|
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|£2.01bn
 
|£2.01bn
 
| +20.3%
 
| +20.3%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£1.17bn
 
|£1.17bn
 
| +8.2%
 
| +8.2%
|
 
|
 
 
|
 
|
 
|
 
|
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|£1.6bn
 
|£1.6bn
 
| +13.4%
 
| +13.4%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£1.07bn
 
|£1.07bn
 
| +7.8%
 
| +7.8%
|
 
|
 
 
|
 
|
 
|
 
|
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|£1.22bn
 
|£1.22bn
 
| +11.1%
 
| +11.1%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£955.1m
 
|£955.1m
 
| +16.9%
 
| +16.9%
|
 
|
 
 
|
 
|
 
|
 
|
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|£1.224bn
 
|£1.224bn
 
| +13.2%
 
| +13.2%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£664m
 
|£664m
 
| +21.2%
 
| +21.2%
|
 
|
 
 
|
 
|
 
|
 
|
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|£1.048bn
 
|£1.048bn
 
| +17.6%
 
| +17.6%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£548m
 
|£548m
 
| +21.2%
 
| +21.2%
|
 
|
 
 
|
 
|
 
|
 
|
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|£819m
 
|£819m
 
| +25.0%
 
| +25.0%
 +
|
 +
|
 
|
 
|
 
|
 
|
 
|£430m
 
|£430m
 
| +83.0%
 
| +83.0%
|
 
|
 
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
|£158m
 
 
|
 
|
 
|
 
|
 +
|£158m
 
|
 
|
 
|
 
|
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|'''% Growth'''
 
|'''% Growth'''
 
|-
 
|-
 +
|2020
 +
|£853m
 +
| +74.8%
 +
|£823m
 +
| +69.7%
 +
|£453m
 +
| +36.9%
 +
|£129m
 +
| +29.0%
 +
|-
 +
|2019 (revised)
 +
|£488m
 +
|
 +
|£485m
 +
|
 +
|£331m
 +
|
 +
|£100m
 +
|
 +
|-
 +
 +
 +
 
|2019
 
|2019
 
|£488m
 
|£488m
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|£65.8m
 
|£65.8m
 
| -12.0%
 
| -12.0%
|-
 
|2018 (revised)
 
|£702m
 
|
 
|£442m
 
|
 
|£355m
 
|
 
|£74.8m
 
|
 
 
|-
 
|-
 
|2018
 
|2018
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|rowspan="2"|'''Year'''
 
|rowspan="2"|'''Year'''
 
|colspan="2"|'''Toys & Merchandise'''
 
|colspan="2"|'''Toys & Merchandise'''
 +
|colspan="2"|'''Streaming & Game Video Content'''
 +
|colspan="2"|'''Movies & Soundtracks'''
 
|colspan="2"|'''Books & Magazines'''
 
|colspan="2"|'''Books & Magazines'''
|colspan="2"|'''Movies & Soundtracks'''
 
 
|colspan="2"|'''Events & Venues'''
 
|colspan="2"|'''Events & Venues'''
 
|-
 
|-
Line 409: Line 425:
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|'''Spend'''
 +
|'''% Growth'''
 +
|-
 +
|2020
 +
|£119.6m
 +
| +22.4%
 +
|£45.6m
 +
|
 +
|£22.9m
 +
| -22.2%
 +
|£10.5m
 +
| -24.5%
 +
|£249k
 +
| -97.2%
 +
|-
 +
|2019 (revised)
 +
|£97.7m
 +
|
 +
|
 +
|
 +
|£29.5.6m
 +
|
 +
|£13.9m
 +
|
 +
|£8.9m
 +
|
 
|-
 
|-
 
|2019
 
|2019
 
|£94.2m
 
|£94.2m
 
| +48.0%
 
| +48.0%
 +
|
 +
|
 +
|£29.5m
 +
| +24.9%
 
|£13.9m
 
|£13.9m
 
| -21.6%
 
| -21.6%
|£29.5m
 
| +24.9%
 
 
|£8.8m
 
|£8.8m
 
| -0.8%
 
| -0.8%
 
|-
 
|-
|2018 (revised)
+
|2018
|£63.6m
+
|£59.3m
 +
| -23.7%
 
|
 
|
|£17.8m
 
 
|
 
|
 
|£23.6m
 
|£23.6m
|
+
| +34.0%
|£8.9m
 
|
 
|-
 
|2018
 
|£59.3m
 
| -23.7%
 
 
|£17.8m
 
|£17.8m
 
| -1.3%
 
| -1.3%
|£23.6m
 
| +34.0%
 
 
|£8.9m
 
|£8.9m
 
| +5.5%
 
| +5.5%
Line 443: Line 479:
 
|£72.9m
 
|£72.9m
 
| +6.8%
 
| +6.8%
 +
|
 +
|
 +
|£17.6m
 +
| -29.9%
 
|£18.0m
 
|£18.0m
 
| -2.3%
 
| -2.3%
|£17.6m
 
| -29.9%
 
 
|£8.4m
 
|£8.4m
 
| +13.4%
 
| +13.4%
Line 453: Line 491:
 
|£66.8m
 
|£66.8m
 
| +7.2%
 
| +7.2%
 +
|
 +
|
 +
|£7.8m
 +
| +14.4%
 
|£18.4m
 
|£18.4m
 
| +13.2%
 
| +13.2%
|£7.8m
 
| +14.4%
 
 
|£7.5m
 
|£7.5m
 
| +20.6%
 
| +20.6%
Line 463: Line 503:
 
|£62.3m
 
|£62.3m
 
| -9.7%
 
| -9.7%
 +
|
 +
|
 +
|£6.9m
 +
| +26.9%
 
|£16.3m
 
|£16.3m
 
| -29.1%
 
| -29.1%
|£6.9m
 
| +26.9%
 
 
|£6.2m
 
|£6.2m
 
| +12.7%
 
| +12.7%
Line 473: Line 515:
 
|£69m
 
|£69m
 
| +14.0%
 
| +14.0%
 +
|
 +
|
 +
|£5.4m
 +
| -21.7%
 
|£23m
 
|£23m
 
| +77.0%
 
| +77.0%
|£5.4m
 
| -21.7%
 
 
|£5.5m
 
|£5.5m
 
| +96.4%
 
| +96.4%
Line 483: Line 527:
 
|£80m
 
|£80m
 
| +3.8%
 
| +3.8%
|£13m
+
|
 
|
 
|
 
|£6.9m
 
|£6.9m
 
| -4.0%
 
| -4.0%
 +
|£13m
 +
|
 
|£2.8m
 
|£2.8m
 
| +16.0%
 
| +16.0%
Line 496: Line 542:
 
|
 
|
 
|£7.5m
 
|£7.5m
 +
|
 +
|
 
|
 
|
 
|£2.2m
 
|£2.2m
 
|
 
|
 
|}
 
|}

Latest revision as of 09:00, 8 April 2021

Ukie 2020 UK Consumer Games Market Valuation

About Ukie's UK Consumer Market Valuation

Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.

Annual UK Consumer Market Valuations

Summary of Valuations to Date

Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.

Annual Totals

Year Total Spend % Growth
2020 £7.0bn +29.9%
2019 (revised) £5.39bn
2019 £5.35bn -4.8%
2018 £5.7bn +10.0%
2017 £5.11bn +12.4%
2016 £4.33bn +1.2%
2015 £4.19bn +5.3%
2014 £3.94bn +14.6%
2013 £3.48n +19.9%
2012 £3.27bn

Game Software

In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.

Year Digital & Online Digital Console Digital PC Mobile Games Combined Digital Sales Boxed Games Pre-Owned Combined Physical Sales
Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £1.7bn +24.2 £669m +14.8 £1.5bn +21.3% £3.9bn +21.4% £646m +7.1% £42.6m -22.8% £689m +4.6%
2019 (revised) £1.4bn £582m £1.2bn £3.2bn £603m £55.3m £658m
2019 £1.98bn +0.6% £1.21bn +7.7% £603m -21.7% £55.2m -18.7%
2018 £2.01bn +20.3% £1.17bn +8.2% £770.0m -2.6% £67.9m -30.8%
2017 £1.6bn +13.4% £1.07bn +7.8% £790.5m +3.1% £101.1m -15.1%
2016 £1.22bn +11.1% £955.1m +16.9% £766.7m -15.2% £119 -3.3%
2015 £1.224bn +13.2% £664m +21.2% £904m -3.0% £123m +9.3%
2014 £1.048bn +17.6% £548m +21.2% £935m -6.3% £106.8m +10.7%
2013 £819m +25.0% £430m +83.0% £998m -5.0% £78m
2012 £520 £158m £1.42bn

Game Hardware

Year Console Hardware PC Game Hardware Peripherals & Accessories VR Hardware
Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £853m +74.8% £823m +69.7% £453m +36.9% £129m +29.0%
2019 (revised) £488m £485m £331m £100m
2019 £488m -30.5% £469m +6.1% £331m -6.8% £65.8m -12.0%
2018 £702.0m +6.5% £445.0m +18.4% £355.0m +19.9% £72.0m -20.9%
2017 £659.3m +29.9% £376m +51.0% £296.1m -1.4% £100.8m +23.5%
2016 £507.5m -26.7% £258m +64.3% £300.1m -16.6% £61.3m
2015 £689m -24.7% £138m £360m +24.6%
2014 £915m +42.6% £288m +4.3%
2013 £626m +38.0% £424m +1.0%
2012 £453m £646m

NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards

Game Culture

Year Toys & Merchandise Streaming & Game Video Content Movies & Soundtracks Books & Magazines Events & Venues
Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £119.6m +22.4% £45.6m £22.9m -22.2% £10.5m -24.5% £249k -97.2%
2019 (revised) £97.7m £29.5.6m £13.9m £8.9m
2019 £94.2m +48.0% £29.5m +24.9% £13.9m -21.6% £8.8m -0.8%
2018 £59.3m -23.7% £23.6m +34.0% £17.8m -1.3% £8.9m +5.5%
2017 £72.9m +6.8% £17.6m -29.9% £18.0m -2.3% £8.4m +13.4%
2016 £66.8m +7.2% £7.8m +14.4% £18.4m +13.2% £7.5m +20.6%
2015 £62.3m -9.7% £6.9m +26.9% £16.3m -29.1% £6.2m +12.7%
2014 £69m +14.0% £5.4m -21.7% £23m +77.0% £5.5m +96.4%
2013 £80m +3.8% £6.9m -4.0% £13m £2.8m +16.0%
2012 £60m £7.5m £2.2m