Difference between revisions of "Indie Developer Resources"

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*[https://www.gov.uk/browse/business/setting-up Gov.uk guides to business and self-employment]
 
*[https://www.gov.uk/browse/business/setting-up Gov.uk guides to business and self-employment]
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*[https://www.gov.uk/hmrc-internal-manuals/video-games-development-company-manual HMRC's Video Games Development Company Manual]
  
 
*[https://ukie.org.uk/a2f Ukie's Access to Finance Guide]
 
*[https://ukie.org.uk/a2f Ukie's Access to Finance Guide]
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*[https://ukie.org.uk/news/2019/03/ukie-hub-crawl-getting-investment-ready-presentations Ukie Guides to Getting Investment Ready] - a series of guides from industry experts (bottom of page)
 
*[https://ukie.org.uk/news/2019/03/ukie-hub-crawl-getting-investment-ready-presentations Ukie Guides to Getting Investment Ready] - a series of guides from industry experts (bottom of page)
  
== Tools ==
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*[https://www.gamesindustry.biz/academy Gamesindustry.biz Academy] - written guides to understanding many aspects of the games industry, from the team at [https://www.gamesindustry.biz/ gamesindustry.biz].
  
*[http://dotoolkit.com/ presskit()] - Rami Ismail's presskit template for new game studios
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*[https://www.ncsc.gov.uk/collection/10-steps-to-cyber-security NCSC's Guide to Cyber Security] - Guidance from the National Cyber Security Centre on how organisations can protect themselves in cyberspace, including the 10 steps to cyber security.
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*[[Standard Industrial Classification (SIC)]]
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== Business Resources ==
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*[http://dotoolkit.com/ presskit()] - Rami Ismail's presskit template for game studios
  
 
*[http://dotoolkit.com/ toolkit()] - Presskit, contract and media distribution tools from Vlambeer.
 
*[http://dotoolkit.com/ toolkit()] - Presskit, contract and media distribution tools from Vlambeer.
  
 
*[http://ukie.org.uk/contracts Ukie Standard Contracts] - standard contract templates created specifically for games businesses
 
*[http://ukie.org.uk/contracts Ukie Standard Contracts] - standard contract templates created specifically for games businesses
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*[https://trello.com/b/BRHxZpZ9/global-games-industry-guide-ggig20 Global Games Industry Guide] - a Trello board compiled by [https://twitter.com/liamtwose Liam Twose] of various industry resources.
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*[https://trello.com/b/zK32rcqN/global-games-industry-guide-virtual-events-calendar Global Games Industry Virtual Events Calendar] - a Trello board compiled by [https://twitter.com/liamtwose Liam Twose] of online games industry events.
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*[https://www.gameconfguide.com/ Games Conference Guide] - A filterable list of game developers and games industry events, conferences, trade shows and summits worldwide.
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*[https://gamesopportunities.curated.co/ Games Opportunities] - a free newsletter for opportunties in the UK games sector, curated by [https://twitter.com/ScottishColin Colin Macdonald].
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*[https://gamediscoverability.substack.com/ Game Discoverability Now] - A blog by [https://twitter.com/simoncarless/ Simon Carless] providing a regular look at how to help people find and buy your games.
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== Pitching to Publishers ==
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*[https://rawfury.com/developer-resources/ Raw Fury's Developer Resources] - an archive of helpful templates, including a publishing agreement, pitch deck template, mutual NDA and financial scenario planner.
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*[https://chucklefish.org/blog/guide-for-pitching-to-publishers/ Chucklefish's Pitching Guide] - Practical advice on how best to approach publishers and an example pitch deck, from indie publisher Chucklefish.
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*[https://docs.google.com/presentation/d/1utCfsSnV1MZnU8Q2oFucBz5JnDGelLdQdciFx1pUQr0/mobilepresent?slide=id.p1 Sample Pitch Deck] - A template pitch deck for showcasing games to funders, created by [https://twitter.com/ifnotnowgwen Gwen Foster] of [https://www.robotteddy.org/ Robot Teddy].
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*[https://www.notion.so/Pitch-Decks-f56e38c13fe6417f8379859e74367e1a Video Game Pitch Decks] - A collection of pitch presentations from game creators around the world and the outcomes of each sample, curated by [https://twitter.com/EvvaKarr Evva Karr].
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*[http://www.fundamentally.games/knowledge-base/templates/ Fundamentally Games' Templates] - Developer-friendly templates for pitching, marketing planning, LiveOps and business strategy.
  
 
== Game Development Resources ==
 
== Game Development Resources ==
  
*[https://pixelprospector.com/ PixelProsepctor] - an archive of helpful resources for game developers
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*[https://learn.unity.com/ Learn Unity] - how to get started programming in one of the most popular game engines
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*[https://www.gdcvault.com/free/ GDC Vault] - a library of videos from panels at the annual Game Developers Conference, with advice on game design and development
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*[https://free-for.dev/#/ Free for Dev] - a list of software "as a service" (SaaS, PaaS, IaaS, etc.) and other offerings with a focus towards infrastructure / ops, that have free tiers for developers
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*[http://gameaccessibilityguidelines.com/ Game Accessibility Guidelines] - a straightforward reference for inclusive game design
  
*[https://onlinegamedev.tumblr.com/ onlinegamedev] - an archive of online game development tools
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*[https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw Game Maker's Toolkit] - a youtube channel deep diving into game design, level design, and game production
  
 
*[https://www.gamespress.com/latest.asp Games Press] - one-stop archive of game press releases
 
*[https://www.gamespress.com/latest.asp Games Press] - one-stop archive of game press releases
 
*[http://gameaccessibilityguidelines.com/ Game Accessibility Guidelines]
 
  
 
*[https://indieboothcraft.com/ Indie Boothcraft] - a guide to exhibiting your game at a convention
 
*[https://indieboothcraft.com/ Indie Boothcraft] - a guide to exhibiting your game at a convention
  
 
*[https://github.com/mbrukman/awesome-gamedev Magic Tools] - a long list of tools, resources, assets and software for game development
 
*[https://github.com/mbrukman/awesome-gamedev Magic Tools] - a long list of tools, resources, assets and software for game development
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*[https://onlinegamedev.tumblr.com/ onlinegamedev] - an archive of online game development tools
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*[https://pixelprospector.com/ PixelProsepctor] - an archive of helpful resources for game developers
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*[https://docs.google.com/spreadsheets/d/1QhFyPfYSjHv7PjibGrslF3mNW_CIDXWv9o-iQgLbu1o/edit#gid=2131031661 Game Design Resources] - a collection of game design resources and guides, curated by [https://twitter.com/TychoBolt @TychoBolt]
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*[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit Level Design - In Pursuit of Better Levels] - a collated resource of level design tips, curated by [https://twitter.com/TychoBolt @TychoBolt]
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*[https://www.startmakinggames.com/ Start Making Games] - A simple, one-stop, shop for some sound advice for starting out making games, curated by US game designer [https://twitter.com/Silirrion Craig Morrison]
  
 
== Community ==
 
== Community ==
  
 
*[https://docs.google.com/forms/d/e/1FAIpQLScK2pOJp9CwKoj_hX58MAw4gU48dEmhd9dP1q0zAwM5hTP0ow/viewform UK Games Industry Slack Group]
 
*[https://docs.google.com/forms/d/e/1FAIpQLScK2pOJp9CwKoj_hX58MAw4gU48dEmhd9dP1q0zAwM5hTP0ow/viewform UK Games Industry Slack Group]
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*[https://twitter.com/PitchYaGame PitchYaGame] - a Twitter initiative to help promote indie developers
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== Indie Dev Data Insights ==
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=== General ===
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*[http://icopartners.com/steam-newsletter/ ICO Partners Steam Newsletter] - free regular email rounding up all the games released on Steam each week
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=== 2020 ===
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*[https://datastudio.google.com/u/0/reporting/9c1cbd0f-653a-4046-ba69-d2381b192762/page/1qfAB 'Steam in 2019' Analysis] - by [https://twitter.com/sergiogarces/ Sergio Garcia]
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*[https://gamasutra.com/blogs/LottieBevan/20200402/360477/Data_special_Cultist_Simulators_first_year_on_mobile.php Cultist Simulator Mobile - Our First Year] - by Weather Factory
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=== 2019 ===
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*[http://weatherfactory.biz/cultist-simulator-mobile-the-all-singing-all-dancing-data-dump/ Cultist Simulator's Mobile Launch] - Weather Factory
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=== 2018 ===
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*[https://medium.com/@ustwogames/a-year-of-monument-valley-2-36754517a386 A Year of Monument Valley 2] - ustwo games
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=== 2017 ===
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=== 2016 ===
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*[https://medium.com/@ustwogames/monument-valley-in-numbers-year-2-440cf5562fe Monument Valley in Numbers: Year 2] - ustwo games
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=== 2015 ===
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*[https://medium.com/@ustwogames/monument-valley-in-numbers-c945b8658261 Monument Valley in Numbers] - ustwo games

Latest revision as of 10:31, 25 August 2021

Business Guides

  • NCSC's Guide to Cyber Security - Guidance from the National Cyber Security Centre on how organisations can protect themselves in cyberspace, including the 10 steps to cyber security.

Business Resources

  • presskit() - Rami Ismail's presskit template for game studios
  • toolkit() - Presskit, contract and media distribution tools from Vlambeer.
  • Games Conference Guide - A filterable list of game developers and games industry events, conferences, trade shows and summits worldwide.

Pitching to Publishers

  • Raw Fury's Developer Resources - an archive of helpful templates, including a publishing agreement, pitch deck template, mutual NDA and financial scenario planner.
  • Chucklefish's Pitching Guide - Practical advice on how best to approach publishers and an example pitch deck, from indie publisher Chucklefish.

Game Development Resources

  • Learn Unity - how to get started programming in one of the most popular game engines
  • GDC Vault - a library of videos from panels at the annual Game Developers Conference, with advice on game design and development
  • Free for Dev - a list of software "as a service" (SaaS, PaaS, IaaS, etc.) and other offerings with a focus towards infrastructure / ops, that have free tiers for developers
  • Game Maker's Toolkit - a youtube channel deep diving into game design, level design, and game production
  • Magic Tools - a long list of tools, resources, assets and software for game development

Community

  • PitchYaGame - a Twitter initiative to help promote indie developers

Indie Dev Data Insights

General

2020

2019

2018

2017

2016

2015