Difference between revisions of "GameTrack Digest 2016 Q4"

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(Reach of gaming: ANY gaming (any format/device))
(Reach of gaming: ANY gaming by age (any format/device))
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|-
 
|-
 
|aged 6-10
 
|aged 6-10
|64%
+
|68%
 +
|84%
 +
|75%
 +
|75%
 +
|-
 +
|aged 11-14
 +
|77%
 +
|85%
 
|86%
 
|86%
|77%
 
 
|76%
 
|76%
 
|-
 
|-
|aged 11-14
+
|aged 15-24
|83%
+
|57%
|92%
 
|83%
 
 
|78%
 
|78%
|-
+
|81%
|aged 15-24
+
|68%
|66%
 
|80%
 
|79%
 
|65%
 
 
|-
 
|-
 
|aged 25-34
 
|aged 25-34
 +
|34%
 +
|63%
 +
|56%
 
|46%
 
|46%
|76%
 
|70%
 
|55%
 
 
|-
 
|-
 
|aged 35-44
 
|aged 35-44
|44%
+
|35%
|65%
+
|61%
|60%
+
|57%
|37%
+
|36%
 
|-
 
|-
 
|aged 45-64
 
|aged 45-64
|25%
+
|18%
|44%
+
|37%
|40%
+
|31%
|22%
+
|15%
 
|}
 
|}
  

Revision as of 11:46, 4 January 2019

All original GameTrack reports can be found at the ISFE website.

Reach of gaming: ANY gaming (any format/device)

(Base: Age 6-64 population)

GB France Germany Spain
% play ANY type of game 38% 59% 53% 40%
# play ANY type of game (millions) 18m 29.1m 32.1m 14.4m
Average weekly hours per gamer* 8.9 hs/ week 6 hs/ week 8.1 hs/ week 6.2 hs/ week
  • Hours based only on those aged 11-64 years

Reach of gaming: ANY gaming by age (any format/device)

(Base: Age 6-64 population)

% playing ANY type of game by age GB France Germany Spain
group:
aged 6-10 68% 84% 75% 75%
aged 11-14 77% 85% 86% 76%
aged 15-24 57% 78% 81% 68%
aged 25-34 34% 63% 56% 46%
aged 35-44 35% 61% 57% 36%
aged 45-64 18% 37% 31% 15%

Reach of gaming: By format of game

(Base: Age 6-64 population)

(%) GB France Germany Spain
% play PACKAGED games 25% 31% 26% 20%
% play APP games 24% 29% 25% 19%
% play ONLINE games 24% 37% 36% 19%
(millions) GB France Germany Spain
# play PACKAGED games 11.7 15.1 15.5 7.4
# play APP games* 11.4 14.3 15.4 7.0
# play ONLINE games* 11.6 18.0 21.7 6.8
  • Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.

Reach of gaming: By device used to game

(Base: Age 6-64 population)

GB France Germany Spain
% play games on consoles 27% 32% 24% 22%
% play games on handhelds 10% 16% 10% 10%
% play games on computers 25% 42% 43% 24%
% play games on smartphones 25% 33% 29% 21%
% play games on tablets 17% 20% 9% 12%
GB France Germany Spain
# play games on consoles 12.9 15.8 14.7 8.0
# play games on handhelds 4.9 8.1 6.0 3.7
# play games on computers 11.9 20.9 26.0 8.6
# play games on smartphones 11.7 16.3 17.8 7.6
# play games on tablets 8.2 9.6 5.7 4.3

Profile of gamers

(Base: Age 6-64 playing ANY type of game)

GAMERS: PLAY ANY
GB France Germany Spain
% Male 55% 49% 53% 56%
Male 6-10 5% 6% 4% 6%
Male 11-14 6% 4% 4% 5%
Male 15-24 15% 9% 11% 11%
Male 25-34 10% 10% 10% 15%
Male 35-44 10% 10% 10% 11%
Male 45-64 9% 11% 13% 9%
% Female 45% 51% 47% 44%
Female 6-10 5% 5% 4% 5%
Female 11-14 5% 5% 3% 4%
Female 15-24 10% 11% 9% 10%
Female 25-34 8% 9% 9% 10%
Female 35-44 7% 8% 9% 8%
Female 45-64 10% 13% 13% 7%

Definitions

Games formats

Includes any gaming via these formats, regardless of the device used to play this on:

  • Packaged: Includes all games requiring a physical disc or cartridge to play
  • Apps: Free/freemium or paid app games on smartphones or tablets
  • Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription

Devices

Includes any gaming via these devices, regardless of the format played via this device:

  • Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
  • Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
  • Computers: PC/Laptop/Netbook/Mac
  • Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
  • Tablets: iPad, Android tablet or any other tablet

GameTrack method

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.