Difference between revisions of "GameTrack Digest 2017 Q4"
(Created page with "All original GameTrack reports can be found at the [https://www.isfe.eu/industry-facts ISFE website]. == Reach of gaming: ANY gaming (any format/device) == (Base: Age 6-64 po...") |
(→Profile of gamers) |
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(4 intermediate revisions by the same user not shown) | |||
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|- | |- | ||
|% play ANY type of game | |% play ANY type of game | ||
− | | | + | |46% |
− | | | + | |65% |
− | | | + | |59% |
|44% | |44% | ||
|- | |- | ||
|# play ANY type of game (millions) | |# play ANY type of game (millions) | ||
− | | | + | |21.7m |
− | | | + | |32.2m |
− | | | + | |35.7m |
|15.8m | |15.8m | ||
|- | |- | ||
|Average weekly hours per gamer* | |Average weekly hours per gamer* | ||
− | |9. | + | |9.2 hrs |
− | |7. | + | |7.1 hrs |
− | |7. | + | |7.4 hrs |
− | |6. | + | |6.6 hrs |
|} | |} | ||
Line 51: | Line 51: | ||
|64% | |64% | ||
|86% | |86% | ||
− | |||
|77% | |77% | ||
+ | |76% | ||
|- | |- | ||
|aged 11-14 | |aged 11-14 | ||
− | | | + | |83% |
− | | | + | |92% |
− | | | + | |83% |
− | | | + | |78% |
|- | |- | ||
|aged 15-24 | |aged 15-24 | ||
+ | |66% | ||
+ | |80% | ||
+ | |79% | ||
|65% | |65% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|aged 25-34 | |aged 25-34 | ||
− | | | + | |46% |
− | | | + | |76% |
− | | | + | |70% |
− | | | + | |55% |
|- | |- | ||
|aged 35-44 | |aged 35-44 | ||
− | | | + | |44% |
|65% | |65% | ||
− | | | + | |60% |
|37% | |37% | ||
|- | |- | ||
|aged 45-64 | |aged 45-64 | ||
− | | | + | |25% |
− | | | + | |44% |
− | | | + | |40% |
|22% | |22% | ||
|} | |} | ||
Line 98: | Line 98: | ||
|25% | |25% | ||
|31% | |31% | ||
− | | | + | |26% |
− | | | + | |20% |
|- | |- | ||
|% play APP games | |% play APP games | ||
− | |||
− | |||
|24% | |24% | ||
+ | |29% | ||
+ | |25% | ||
|19% | |19% | ||
|- | |- | ||
Line 110: | Line 110: | ||
|24% | |24% | ||
|37% | |37% | ||
− | | | + | |36% |
− | | | + | |19% |
− | |||
|} | |} | ||
Line 124: | Line 123: | ||
|# play PACKAGED games | |# play PACKAGED games | ||
|11.7 | |11.7 | ||
− | |15. | + | |15.1 |
− | | | + | |15.5 |
− | | | + | |7.4 |
|- | |- | ||
|# play APP games* | |# play APP games* | ||
− | | | + | |11.4 |
− | | | + | |14.3 |
− | | | + | |15.4 |
|7.0 | |7.0 | ||
|- | |- | ||
|# play ONLINE games* | |# play ONLINE games* | ||
− | |11. | + | |11.6 |
− | |18. | + | |18.0 |
− | | | + | |21.7 |
− | | | + | |6.8 |
+ | |- | ||
|} | |} | ||
− | * Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) | + | * Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices. |
− | played on a smartphone/tablet are now treated as app gaming when played on these devices. | ||
== Reach of gaming: By device used to game == | == Reach of gaming: By device used to game == | ||
Line 156: | Line 155: | ||
|% play games on consoles | |% play games on consoles | ||
|27% | |27% | ||
− | | | + | |32% |
− | | | + | |24% |
− | | | + | |22% |
|- | |- | ||
|% play games on handhelds | |% play games on handhelds | ||
|10% | |10% | ||
− | | | + | |16% |
− | | | + | |10% |
|10% | |10% | ||
|- | |- | ||
|% play games on computers | |% play games on computers | ||
+ | |25% | ||
+ | |42% | ||
+ | |43% | ||
|24% | |24% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|% play games on smartphones | |% play games on smartphones | ||
− | | | + | |25% |
− | | | + | |33% |
− | | | + | |29% |
|21% | |21% | ||
|- | |- | ||
Line 181: | Line 180: | ||
|17% | |17% | ||
|20% | |20% | ||
− | | | + | |9% |
− | | | + | |12% |
+ | |- | ||
|} | |} | ||
Line 193: | Line 193: | ||
|- | |- | ||
|# play games on consoles | |# play games on consoles | ||
− | |12. | + | |12.9 |
− | | | + | |15.8 |
− | | | + | |14.7 |
− | |8. | + | |8.0 |
|- | |- | ||
|# play games on handhelds | |# play games on handhelds | ||
− | |4. | + | |4.9 |
− | |8. | + | |8.1 |
− | | | + | |6.0 |
|3.7 | |3.7 | ||
|- | |- | ||
|# play games on computers | |# play games on computers | ||
− | |11. | + | |11.9 |
− | |20. | + | |20.9 |
− | | | + | |26.0 |
− | | | + | |8.6 |
|- | |- | ||
|# play games on smartphones | |# play games on smartphones | ||
− | | | + | |11.7 |
− | | | + | |16.3 |
− | | | + | |17.8 |
− | |7. | + | |7.6 |
|- | |- | ||
|# play games on tablets | |# play games on tablets | ||
− | | | + | |8.2 |
− | | | + | |9.6 |
− | | | + | |5.7 |
− | |4. | + | |4.3 |
|} | |} | ||
Line 237: | Line 237: | ||
|- | |- | ||
|% Male | |% Male | ||
− | | | + | |55% |
− | | | + | |49% |
− | | | + | |53% |
|56% | |56% | ||
|- | |- | ||
Line 250: | Line 250: | ||
|Male 11-14 | |Male 11-14 | ||
|6% | |6% | ||
− | |||
|4% | |4% | ||
|4% | |4% | ||
+ | |5% | ||
|- | |- | ||
|Male 15-24 | |Male 15-24 | ||
|15% | |15% | ||
− | | | + | |9% |
|11% | |11% | ||
|11% | |11% | ||
|- | |- | ||
|Male 25-34 | |Male 25-34 | ||
− | | | + | |10% |
− | | | + | |10% |
− | | | + | |10% |
|15% | |15% | ||
|- | |- | ||
Line 274: | Line 274: | ||
|Male 45-64 | |Male 45-64 | ||
|9% | |9% | ||
− | | | + | |11% |
|13% | |13% | ||
|9% | |9% | ||
|- | |- | ||
|% Female | |% Female | ||
− | | | + | |45% |
− | | | + | |51% |
− | | | + | |47% |
|44% | |44% | ||
|- | |- | ||
Line 292: | Line 292: | ||
|Female 11-14 | |Female 11-14 | ||
|5% | |5% | ||
− | | | + | |5% |
− | | | + | |3% |
|4% | |4% | ||
|- | |- | ||
Line 309: | Line 309: | ||
|- | |- | ||
|Female 35-44 | |Female 35-44 | ||
− | | | + | |7% |
− | |||
|8% | |8% | ||
+ | |9% | ||
|8% | |8% | ||
|- | |- | ||
|Female 45-64 | |Female 45-64 | ||
− | | | + | |10% |
− | | | + | |13% |
|13% | |13% | ||
|7% | |7% |
Latest revision as of 11:24, 4 January 2019
All original GameTrack reports can be found at the ISFE website.
Contents
Reach of gaming: ANY gaming (any format/device)
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play ANY type of game | 46% | 65% | 59% | 44% |
# play ANY type of game (millions) | 21.7m | 32.2m | 35.7m | 15.8m |
Average weekly hours per gamer* | 9.2 hrs | 7.1 hrs | 7.4 hrs | 6.6 hrs |
- Hours based only on those aged 11-64 years
Reach of gaming: ANY gaming by age (any format/device)
(Base: Age 6-64 population)
% playing ANY type of game by age | GB | France | Germany | Spain |
---|---|---|---|---|
group: | ||||
aged 6-10 | 64% | 86% | 77% | 76% |
aged 11-14 | 83% | 92% | 83% | 78% |
aged 15-24 | 66% | 80% | 79% | 65% |
aged 25-34 | 46% | 76% | 70% | 55% |
aged 35-44 | 44% | 65% | 60% | 37% |
aged 45-64 | 25% | 44% | 40% | 22% |
Reach of gaming: By format of game
(Base: Age 6-64 population)
(%) | GB | France | Germany | Spain |
---|---|---|---|---|
% play PACKAGED games | 25% | 31% | 26% | 20% |
% play APP games | 24% | 29% | 25% | 19% |
% play ONLINE games | 24% | 37% | 36% | 19% |
(millions) | GB | France | Germany | Spain |
---|---|---|---|---|
# play PACKAGED games | 11.7 | 15.1 | 15.5 | 7.4 |
# play APP games* | 11.4 | 14.3 | 15.4 | 7.0 |
# play ONLINE games* | 11.6 | 18.0 | 21.7 | 6.8 |
- Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.
Reach of gaming: By device used to game
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play games on consoles | 27% | 32% | 24% | 22% |
% play games on handhelds | 10% | 16% | 10% | 10% |
% play games on computers | 25% | 42% | 43% | 24% |
% play games on smartphones | 25% | 33% | 29% | 21% |
% play games on tablets | 17% | 20% | 9% | 12% |
GB | France | Germany | Spain | |
---|---|---|---|---|
# play games on consoles | 12.9 | 15.8 | 14.7 | 8.0 |
# play games on handhelds | 4.9 | 8.1 | 6.0 | 3.7 |
# play games on computers | 11.9 | 20.9 | 26.0 | 8.6 |
# play games on smartphones | 11.7 | 16.3 | 17.8 | 7.6 |
# play games on tablets | 8.2 | 9.6 | 5.7 | 4.3 |
Profile of gamers
(Base: Age 6-64 playing ANY type of game)
GAMERS: PLAY ANY | ||||
---|---|---|---|---|
GB | France | Germany | Spain | |
% Male | 55% | 49% | 53% | 56% |
Male 6-10 | 5% | 6% | 4% | 6% |
Male 11-14 | 6% | 4% | 4% | 5% |
Male 15-24 | 15% | 9% | 11% | 11% |
Male 25-34 | 10% | 10% | 10% | 15% |
Male 35-44 | 10% | 10% | 10% | 11% |
Male 45-64 | 9% | 11% | 13% | 9% |
% Female | 45% | 51% | 47% | 44% |
Female 6-10 | 5% | 5% | 4% | 5% |
Female 11-14 | 5% | 5% | 3% | 4% |
Female 15-24 | 10% | 11% | 9% | 10% |
Female 25-34 | 8% | 9% | 9% | 10% |
Female 35-44 | 7% | 8% | 9% | 8% |
Female 45-64 | 10% | 13% | 13% | 7% |
Definitions
Games formats
Includes any gaming via these formats, regardless of the device used to play this on:
- Packaged: Includes all games requiring a physical disc or cartridge to play
- Apps: Free/freemium or paid app games on smartphones or tablets
- Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription
Devices
Includes any gaming via these devices, regardless of the format played via this device:
- Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
- Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
- Computers: PC/Laptop/Netbook/Mac
- Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
- Tablets: iPad, Android tablet or any other tablet
GameTrack method
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.