Difference between revisions of "Ukie UK Consumer Games Market Valuation"
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=== Game Software === | === Game Software === | ||
+ | |||
+ | In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets. | ||
{| class="wikitable" | {| class="wikitable" | ||
|rowspan="2"|'''Year''' | |rowspan="2"|'''Year''' | ||
|colspan="2"|'''Digital & Online''' | |colspan="2"|'''Digital & Online''' | ||
+ | |colspan="2"|'''Digital Console''' | ||
+ | |colspan="2"|'''Digital PC''' | ||
|colspan="2"|'''Mobile Games''' | |colspan="2"|'''Mobile Games''' | ||
− | |colspan="2"|'''Digital Sales''' | + | |colspan="2" style="background-color:LightGrey"|'''Combined Digital Sales''' |
|colspan="2"|'''Boxed Games''' | |colspan="2"|'''Boxed Games''' | ||
|colspan="2"|'''Pre-Owned''' | |colspan="2"|'''Pre-Owned''' | ||
− | |colspan="2"|'''Physical Sales''' | + | |colspan="2" style="background-color:LightGrey"|'''Combined Physical Sales''' |
|- | |- | ||
|'''Spend''' | |'''Spend''' | ||
Line 88: | Line 92: | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |style="background-color:LightGrey"|'''Spend''' | ||
+ | |style="background-color:LightGrey"|'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |style="background-color:LightGrey"|'''Spend''' | ||
+ | |style="background-color:LightGrey"|'''% Growth''' | ||
+ | |- | ||
+ | |||
+ | |2020 | ||
+ | | | ||
+ | | | ||
+ | |£1.7bn | ||
+ | | +24.2 | ||
+ | |£669m | ||
+ | | +14.8 | ||
+ | |£1.5bn | ||
+ | | +21.3% | ||
+ | |'''£3.9bn''' | ||
+ | | '''+21.4%''' | ||
+ | |£646m | ||
+ | | +7.1% | ||
+ | |£42.6m | ||
+ | | -22.8% | ||
+ | |'''£689m''' | ||
+ | | '''+4.6%''' | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | | | ||
+ | | | ||
+ | |£1.4bn | ||
+ | | | ||
+ | |£582m | ||
+ | | | ||
+ | |£1.2bn | ||
+ | | | ||
+ | |'''£3.2bn''' | ||
+ | | | ||
+ | |£603m | ||
+ | | | ||
+ | |£55.3m | ||
+ | | | ||
+ | |'''£658m''' | ||
+ | | | ||
|- | |- | ||
|2019 | |2019 | ||
|£1.98bn | |£1.98bn | ||
| +0.6% | | +0.6% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£1.21bn | |£1.21bn | ||
| +7.7% | | +7.7% | ||
Line 110: | Line 159: | ||
|£2.01bn | |£2.01bn | ||
| +20.3% | | +20.3% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£1.17bn | |£1.17bn | ||
| +8.2% | | +8.2% | ||
Line 124: | Line 177: | ||
|£1.6bn | |£1.6bn | ||
| +13.4% | | +13.4% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£1.07bn | |£1.07bn | ||
| +7.8% | | +7.8% | ||
Line 138: | Line 195: | ||
|£1.22bn | |£1.22bn | ||
| +11.1% | | +11.1% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£955.1m | |£955.1m | ||
| +16.9% | | +16.9% | ||
Line 152: | Line 213: | ||
|£1.224bn | |£1.224bn | ||
| +13.2% | | +13.2% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£664m | |£664m | ||
| +21.2% | | +21.2% | ||
Line 166: | Line 231: | ||
|£1.048bn | |£1.048bn | ||
| +17.6% | | +17.6% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£548m | |£548m | ||
| +21.2% | | +21.2% | ||
Line 180: | Line 249: | ||
|£819m | |£819m | ||
| +25.0% | | +25.0% | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
|£430m | |£430m | ||
| +83.0% | | +83.0% | ||
Line 193: | Line 266: | ||
|2012 | |2012 | ||
|£520 | |£520 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
| | | | ||
|£158m | |£158m | ||
Line 224: | Line 301: | ||
|'''% Growth''' | |'''% Growth''' | ||
|- | |- | ||
+ | |2020 | ||
+ | |£853m | ||
+ | | +74.8% | ||
+ | |£823m | ||
+ | | +69.7% | ||
+ | |£453m | ||
+ | | +36.9% | ||
+ | |£129m | ||
+ | | +29.0% | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | |£488m | ||
+ | | | ||
+ | |£485m | ||
+ | | | ||
+ | |£331m | ||
+ | | | ||
+ | |£100m | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
|2019 | |2019 | ||
|£488m | |£488m | ||
Line 233: | Line 333: | ||
|£65.8m | |£65.8m | ||
| -12.0% | | -12.0% | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|2018 | |2018 | ||
Line 322: | Line 412: | ||
|rowspan="2"|'''Year''' | |rowspan="2"|'''Year''' | ||
|colspan="2"|'''Toys & Merchandise''' | |colspan="2"|'''Toys & Merchandise''' | ||
+ | |colspan="2"|'''Streaming & Game Video Content''' | ||
+ | |colspan="2"|'''Movies & Soundtracks''' | ||
|colspan="2"|'''Books & Magazines''' | |colspan="2"|'''Books & Magazines''' | ||
− | |||
|colspan="2"|'''Events & Venues''' | |colspan="2"|'''Events & Venues''' | ||
|- | |- | ||
+ | |'''Spend''' | ||
+ | |'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
Line 334: | Line 427: | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |- | ||
+ | |2020 | ||
+ | |£119.6m | ||
+ | | +22.4% | ||
+ | |£45.6m | ||
+ | | | ||
+ | |£22.9m | ||
+ | | -22.2% | ||
+ | |£10.5m | ||
+ | | -24.5% | ||
+ | |£249k | ||
+ | | -97.2% | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | |£97.7m | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |£29.5.6m | ||
+ | | | ||
+ | |£13.9m | ||
+ | | | ||
+ | |£8.9m | ||
+ | | | ||
|- | |- | ||
|2019 | |2019 | ||
|£94.2m | |£94.2m | ||
| +48.0% | | +48.0% | ||
+ | | | ||
+ | | | ||
+ | |£29.5m | ||
+ | | +24.9% | ||
|£13.9m | |£13.9m | ||
| -21.6% | | -21.6% | ||
− | |||
− | |||
|£8.8m | |£8.8m | ||
| -0.8% | | -0.8% | ||
|- | |- | ||
− | |2018 | + | |2018 |
− | | | + | |£59.3m |
+ | | -23.7% | ||
| | | | ||
− | |||
| | | | ||
|£23.6m | |£23.6m | ||
− | | | + | | +34.0% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|£17.8m | |£17.8m | ||
| -1.3% | | -1.3% | ||
− | |||
− | |||
|£8.9m | |£8.9m | ||
| +5.5% | | +5.5% | ||
Line 368: | Line 479: | ||
|£72.9m | |£72.9m | ||
| +6.8% | | +6.8% | ||
+ | | | ||
+ | | | ||
+ | |£17.6m | ||
+ | | -29.9% | ||
|£18.0m | |£18.0m | ||
| -2.3% | | -2.3% | ||
− | |||
− | |||
|£8.4m | |£8.4m | ||
| +13.4% | | +13.4% | ||
Line 378: | Line 491: | ||
|£66.8m | |£66.8m | ||
| +7.2% | | +7.2% | ||
+ | | | ||
+ | | | ||
+ | |£7.8m | ||
+ | | +14.4% | ||
|£18.4m | |£18.4m | ||
| +13.2% | | +13.2% | ||
− | |||
− | |||
|£7.5m | |£7.5m | ||
| +20.6% | | +20.6% | ||
Line 388: | Line 503: | ||
|£62.3m | |£62.3m | ||
| -9.7% | | -9.7% | ||
+ | | | ||
+ | | | ||
+ | |£6.9m | ||
+ | | +26.9% | ||
|£16.3m | |£16.3m | ||
| -29.1% | | -29.1% | ||
− | |||
− | |||
|£6.2m | |£6.2m | ||
| +12.7% | | +12.7% | ||
Line 398: | Line 515: | ||
|£69m | |£69m | ||
| +14.0% | | +14.0% | ||
+ | | | ||
+ | | | ||
+ | |£5.4m | ||
+ | | -21.7% | ||
|£23m | |£23m | ||
| +77.0% | | +77.0% | ||
− | |||
− | |||
|£5.5m | |£5.5m | ||
| +96.4% | | +96.4% | ||
Line 408: | Line 527: | ||
|£80m | |£80m | ||
| +3.8% | | +3.8% | ||
− | | | + | | |
| | | | ||
|£6.9m | |£6.9m | ||
| -4.0% | | -4.0% | ||
+ | |£13m | ||
+ | | | ||
|£2.8m | |£2.8m | ||
| +16.0% | | +16.0% | ||
Line 421: | Line 542: | ||
| | | | ||
|£7.5m | |£7.5m | ||
+ | | | ||
+ | | | ||
| | | | ||
|£2.2m | |£2.2m | ||
| | | | ||
|} | |} |
Latest revision as of 09:00, 8 April 2021
Contents
About Ukie's UK Consumer Market Valuation
Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.
Annual UK Consumer Market Valuations
- 2020 UK Consumer Games Market Valuation
- 2019 UK Consumer Games Market Valuation
- 2018 UK Consumer Games Market Valuation
- 2017 UK Consumer Games Market Valuation
- 2016 UK Consumer Games Market Valuation
- 2015 UK Consumer Games Market Valuation
- 2014 UK Consumer Games Market Valuation
- 2013 UK Consumer Games Market Valuation
- 2012 UK Consumer Games Market Valuation
Summary of Valuations to Date
Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.
Annual Totals
Year | Total Spend | % Growth |
2020 | £7.0bn | +29.9% |
2019 (revised) | £5.39bn | |
2019 | £5.35bn | -4.8% |
2018 | £5.7bn | +10.0% |
2017 | £5.11bn | +12.4% |
2016 | £4.33bn | +1.2% |
2015 | £4.19bn | +5.3% |
2014 | £3.94bn | +14.6% |
2013 | £3.48n | +19.9% |
2012 | £3.27bn |
Game Software
In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.
Year | Digital & Online | Digital Console | Digital PC | Mobile Games | Combined Digital Sales | Boxed Games | Pre-Owned | Combined Physical Sales | ||||||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £1.7bn | +24.2 | £669m | +14.8 | £1.5bn | +21.3% | £3.9bn | +21.4% | £646m | +7.1% | £42.6m | -22.8% | £689m | +4.6% | ||
2019 (revised) | £1.4bn | £582m | £1.2bn | £3.2bn | £603m | £55.3m | £658m | |||||||||
2019 | £1.98bn | +0.6% | £1.21bn | +7.7% | £603m | -21.7% | £55.2m | -18.7% | ||||||||
2018 | £2.01bn | +20.3% | £1.17bn | +8.2% | £770.0m | -2.6% | £67.9m | -30.8% | ||||||||
2017 | £1.6bn | +13.4% | £1.07bn | +7.8% | £790.5m | +3.1% | £101.1m | -15.1% | ||||||||
2016 | £1.22bn | +11.1% | £955.1m | +16.9% | £766.7m | -15.2% | £119 | -3.3% | ||||||||
2015 | £1.224bn | +13.2% | £664m | +21.2% | £904m | -3.0% | £123m | +9.3% | ||||||||
2014 | £1.048bn | +17.6% | £548m | +21.2% | £935m | -6.3% | £106.8m | +10.7% | ||||||||
2013 | £819m | +25.0% | £430m | +83.0% | £998m | -5.0% | £78m | |||||||||
2012 | £520 | £158m | £1.42bn |
Game Hardware
Year | Console Hardware | PC Game Hardware | Peripherals & Accessories | VR Hardware | ||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £853m | +74.8% | £823m | +69.7% | £453m | +36.9% | £129m | +29.0% |
2019 (revised) | £488m | £485m | £331m | £100m | ||||
2019 | £488m | -30.5% | £469m | +6.1% | £331m | -6.8% | £65.8m | -12.0% |
2018 | £702.0m | +6.5% | £445.0m | +18.4% | £355.0m | +19.9% | £72.0m | -20.9% |
2017 | £659.3m | +29.9% | £376m | +51.0% | £296.1m | -1.4% | £100.8m | +23.5% |
2016 | £507.5m | -26.7% | £258m | +64.3% | £300.1m | -16.6% | £61.3m | |
2015 | £689m | -24.7% | £138m | £360m | +24.6% | |||
2014 | £915m | +42.6% | £288m | +4.3% | ||||
2013 | £626m | +38.0% | £424m | +1.0% | ||||
2012 | £453m | £646m |
NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards
Game Culture
Year | Toys & Merchandise | Streaming & Game Video Content | Movies & Soundtracks | Books & Magazines | Events & Venues | |||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £119.6m | +22.4% | £45.6m | £22.9m | -22.2% | £10.5m | -24.5% | £249k | -97.2% | |
2019 (revised) | £97.7m | £29.5.6m | £13.9m | £8.9m | ||||||
2019 | £94.2m | +48.0% | £29.5m | +24.9% | £13.9m | -21.6% | £8.8m | -0.8% | ||
2018 | £59.3m | -23.7% | £23.6m | +34.0% | £17.8m | -1.3% | £8.9m | +5.5% | ||
2017 | £72.9m | +6.8% | £17.6m | -29.9% | £18.0m | -2.3% | £8.4m | +13.4% | ||
2016 | £66.8m | +7.2% | £7.8m | +14.4% | £18.4m | +13.2% | £7.5m | +20.6% | ||
2015 | £62.3m | -9.7% | £6.9m | +26.9% | £16.3m | -29.1% | £6.2m | +12.7% | ||
2014 | £69m | +14.0% | £5.4m | -21.7% | £23m | +77.0% | £5.5m | +96.4% | ||
2013 | £80m | +3.8% | £6.9m | -4.0% | £13m | £2.8m | +16.0% | |||
2012 | £60m | £7.5m | £2.2m |