Difference between revisions of "Ukie UK Consumer Games Market Valuation"

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(Summary of Valuations to Date)
(Game Software)
 
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[[File:Industry-Valuation-2017-800px.jpg|thumb|border|400px|Ukie 2017 UK Consumer Games Market Valuation]]
+
[[File:Ukie UK Games Industry Market Valuation 2020 800px.jpg|thumb|border|400px|Ukie 2020 UK Consumer Games Market Valuation]]
  
 
== About Ukie's UK Consumer Market Valuation ==
 
== About Ukie's UK Consumer Market Valuation ==
Line 7: Line 7:
 
== Annual UK Consumer Market Valuations ==
 
== Annual UK Consumer Market Valuations ==
  
 +
*[[2020 UK Consumer Games Market Valuation]]
 +
*[[2019 UK Consumer Games Market Valuation]]
 +
*[[2018 UK Consumer Games Market Valuation]]
 
*[[2017 UK Consumer Games Market Valuation]]
 
*[[2017 UK Consumer Games Market Valuation]]
 
*[[2016 UK Consumer Games Market Valuation]]
 
*[[2016 UK Consumer Games Market Valuation]]
Line 16: Line 19:
 
== Summary of Valuations to Date ==
 
== Summary of Valuations to Date ==
  
Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for 2016 in the tables below to demonstrate.
+
Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.
 
 
 
 
  
 
=== Annual Totals ===
 
=== Annual Totals ===
Line 26: Line 27:
 
|'''Total Spend '''
 
|'''Total Spend '''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|-
 +
|2020
 +
|£7.0bn
 +
| +29.9%
 +
|-
 +
|2019 (revised)
 +
|£5.39bn
 +
|
 +
|-
 +
|2019
 +
|£5.35bn
 +
| -4.8%
 +
|-
 +
|2018
 +
|£5.7bn
 +
| +10.0%
 
|-
 
|-
 
|2017
 
|2017
 
|£5.11bn
 
|£5.11bn
 
| +12.4%
 
| +12.4%
|-
 
|2016 (revised)
 
|£4.55bn
 
|
 
 
|-
 
|-
 
|2016
 
|2016
Line 41: Line 54:
 
|2015
 
|2015
 
|£4.19bn
 
|£4.19bn
| +7.4%
+
| +5.3%
 
|-
 
|-
 
|2014
 
|2014
 
|£3.94bn
 
|£3.94bn
| +13.0%
+
| +14.6%
 
|-
 
|-
 
|2013
 
|2013
 
|£3.48n
 
|£3.48n
| +20.0%
+
| +19.9%
 
|-
 
|-
 
|2012
 
|2012
Line 57: Line 70:
  
 
=== Game Software ===
 
=== Game Software ===
 +
 +
In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|rowspan="2"|'''Year'''
 
|rowspan="2"|'''Year'''
|colspan="2"|'''Digital'''
+
|colspan="2"|'''Digital & Online'''
|colspan="2"|'''Physical'''
+
|colspan="2"|'''Digital Console'''
|colspan="2"|'''Mobile'''
+
|colspan="2"|'''Digital PC'''
|colspan="2"|'''Pre-owned'''
+
|colspan="2"|'''Mobile Games'''
 +
|colspan="2" style="background-color:LightGrey"|'''Combined Digital Sales'''
 +
|colspan="2"|'''Boxed Games'''
 +
|colspan="2"|'''Pre-Owned'''
 +
|colspan="2" style="background-color:LightGrey"|'''Combined Physical Sales'''
 
|-
 
|-
 
|'''Spend'''
 
|'''Spend'''
Line 73: Line 92:
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|style="background-color:LightGrey"|'''Spend'''
 +
|style="background-color:LightGrey"|'''% Growth'''
 +
|'''Spend'''
 +
|'''% Growth'''
 +
|'''Spend'''
 +
|'''% Growth'''
 +
|style="background-color:LightGrey"|'''Spend'''
 +
|style="background-color:LightGrey"|'''% Growth'''
 +
|-
 +
 +
|2020
 +
|
 +
|
 +
|£1.7bn
 +
| +24.2
 +
|£669m
 +
| +14.8
 +
|£1.5bn
 +
| +21.3%
 +
|'''£3.9bn'''
 +
| '''+21.4%'''
 +
|£646m
 +
| +7.1%
 +
|£42.6m
 +
| -22.8%
 +
|'''£689m'''
 +
| '''+4.6%'''
 +
|-
 +
|2019 (revised)
 +
|
 +
|
 +
|£1.4bn
 +
|
 +
|£582m
 +
|
 +
|£1.2bn
 +
|
 +
|'''£3.2bn'''
 +
|
 +
|£603m
 +
|
 +
|£55.3m
 +
|
 +
|'''£658m'''
 +
|
 +
|-
 +
|2019
 +
|£1.98bn
 +
| +0.6%
 +
|
 +
|
 +
|
 +
|
 +
|£1.21bn
 +
| +7.7%
 +
|
 +
|
 +
|£603m
 +
| -21.7%
 +
|£55.2m
 +
| -18.7%
 +
|
 +
|
 +
|-
 +
|2018
 +
|£2.01bn
 +
| +20.3%
 +
|
 +
|
 +
|
 +
|
 +
|£1.17bn
 +
| +8.2%
 +
|
 +
|
 +
|£770.0m
 +
| -2.6%
 +
|£67.9m
 +
| -30.8%
 +
|
 +
|
 
|-
 
|-
 
|2017
 
|2017
 
|£1.6bn
 
|£1.6bn
 
| +13.4%
 
| +13.4%
 +
|
 +
|
 +
|
 +
|
 +
|£1.07bn
 +
| +7.8%
 +
|
 +
|
 
|£790.5m
 
|£790.5m
 
| +3.1%
 
| +3.1%
|£1.07bn
 
| +7.8%
 
 
|£101.1m
 
|£101.1m
 
| -15.1%
 
| -15.1%
 +
|
 +
|
 
|-
 
|-
|2016 (revised)
+
|2016
|£1.41bn
+
|£1.22bn
 +
| +11.1%
 +
|
 +
|
 
|
 
|
|£766.7m
 
 
|
 
|
 
|£955.1m
 
|£955.1m
 +
| +16.9%
 
|
 
|
|£119m
 
 
|
 
|
|-
 
|2016
 
|£1.22bn
 
| +11.1%
 
 
|£766.7m
 
|£766.7m
 
| -15.2%
 
| -15.2%
|£955.1m
 
| +16.9%
 
 
|£119
 
|£119
 
| -3.3%
 
| -3.3%
 +
|
 +
|
 
|-
 
|-
 
|2015
 
|2015
 
|£1.224bn
 
|£1.224bn
 
| +13.2%
 
| +13.2%
 +
|
 +
|
 +
|
 +
|
 +
|£664m
 +
| +21.2%
 +
|
 +
|
 
|£904m
 
|£904m
 
| -3.0%
 
| -3.0%
|£664bn
 
| +21.2%
 
 
|£123m
 
|£123m
 
| +9.3%
 
| +9.3%
 +
|
 +
|
 
|-
 
|-
 
|2014
 
|2014
 
|£1.048bn
 
|£1.048bn
 
| +17.6%
 
| +17.6%
 +
|
 +
|
 +
|
 +
|
 +
|£548m
 +
| +21.2%
 +
|
 +
|
 
|£935m
 
|£935m
 
| -6.3%
 
| -6.3%
|£548m
 
| +21.2%
 
 
|£106.8m
 
|£106.8m
 
| +10.7%
 
| +10.7%
 +
|
 +
|
 
|-
 
|-
 
|2013
 
|2013
 
|£819m
 
|£819m
 
| +25.0%
 
| +25.0%
 +
|
 +
|
 +
|
 +
|
 +
|£430m
 +
| +83.0%
 +
|
 +
|
 
|£998m
 
|£998m
 
| -5.0%
 
| -5.0%
|£430m
 
| +83.0%
 
 
|£78m
 
|£78m
 +
|
 +
|
 
|
 
|
 
|-
 
|-
 
|2012
 
|2012
 
|£520
 
|£520
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|£158m
 +
|
 +
|
 
|
 
|
 
|£1.42bn
 
|£1.42bn
 
|
 
|
|£158m
+
|
 
|
 
|
 
|
 
|
Line 162: Line 300:
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|-
 +
|2020
 +
|£853m
 +
| +74.8%
 +
|£823m
 +
| +69.7%
 +
|£453m
 +
| +36.9%
 +
|£129m
 +
| +29.0%
 +
|-
 +
|2019 (revised)
 +
|£488m
 +
|
 +
|£485m
 +
|
 +
|£331m
 +
|
 +
|£100m
 +
|
 +
|-
 +
 +
 +
 +
|2019
 +
|£488m
 +
| -30.5%
 +
|£469m
 +
| +6.1%
 +
|£331m
 +
| -6.8%
 +
|£65.8m
 +
| -12.0%
 +
|-
 +
|2018
 +
|£702.0m
 +
| +6.5%
 +
|£445.0m
 +
| +18.4%
 +
|£355.0m
 +
| +19.9%
 +
|£72.0m
 +
| -20.9%
 
|-
 
|-
 
|2017
 
|2017
Line 172: Line 353:
 
|£100.8m
 
|£100.8m
 
| +23.5%
 
| +23.5%
|-
 
|2016 (revised)
 
|£507.5m
 
|
 
|£249m
 
|
 
|£300.1m
 
|
 
|£81.6m
 
|
 
 
|-
 
|-
 
|2016
 
|2016
Line 241: Line 412:
 
|rowspan="2"|'''Year'''
 
|rowspan="2"|'''Year'''
 
|colspan="2"|'''Toys & Merchandise'''
 
|colspan="2"|'''Toys & Merchandise'''
 +
|colspan="2"|'''Streaming & Game Video Content'''
 +
|colspan="2"|'''Movies & Soundtracks'''
 
|colspan="2"|'''Books & Magazines'''
 
|colspan="2"|'''Books & Magazines'''
|colspan="2"|'''Movies & Soundtracks'''
 
 
|colspan="2"|'''Events & Venues'''
 
|colspan="2"|'''Events & Venues'''
 
|-
 
|-
Line 253: Line 425:
 
|'''Spend'''
 
|'''Spend'''
 
|'''% Growth'''
 
|'''% Growth'''
 +
|'''Spend'''
 +
|'''% Growth'''
 +
|-
 +
|2020
 +
|£119.6m
 +
| +22.4%
 +
|£45.6m
 +
|
 +
|£22.9m
 +
| -22.2%
 +
|£10.5m
 +
| -24.5%
 +
|£249k
 +
| -97.2%
 +
|-
 +
|2019 (revised)
 +
|£97.7m
 +
|
 +
|
 +
|
 +
|£29.5.6m
 +
|
 +
|£13.9m
 +
|
 +
|£8.9m
 +
|
 +
|-
 +
|2019
 +
|£94.2m
 +
| +48.0%
 +
|
 +
|
 +
|£29.5m
 +
| +24.9%
 +
|£13.9m
 +
| -21.6%
 +
|£8.8m
 +
| -0.8%
 +
|-
 +
|2018
 +
|£59.3m
 +
| -23.7%
 +
|
 +
|
 +
|£23.6m
 +
| +34.0%
 +
|£17.8m
 +
| -1.3%
 +
|£8.9m
 +
| +5.5%
 
|-
 
|-
 
|2017
 
|2017
 
|£72.9m
 
|£72.9m
 
| +6.8%
 
| +6.8%
 +
|
 +
|
 +
|£17.6m
 +
| -29.9%
 
|£18.0m
 
|£18.0m
 
| -2.3%
 
| -2.3%
|£17.6m
 
| -29.9%
 
 
|£8.4m
 
|£8.4m
 
| +13.4%
 
| +13.4%
|-
 
|2016 (revised)
 
|£68.3m
 
|
 
|£18.4m
 
|
 
|£25.1m
 
|
 
|£7.5m
 
|
 
 
|-
 
|-
 
|2016
 
|2016
 
|£66.8m
 
|£66.8m
 
| +7.2%
 
| +7.2%
 +
|
 +
|
 +
|£7.8m
 +
| +14.4%
 
|£18.4m
 
|£18.4m
 
| +13.2%
 
| +13.2%
|£7.8m
 
| +14.4%
 
 
|£7.5m
 
|£7.5m
 
| +20.6%
 
| +20.6%
Line 287: Line 503:
 
|£62.3m
 
|£62.3m
 
| -9.7%
 
| -9.7%
 +
|
 +
|
 +
|£6.9m
 +
| +26.9%
 
|£16.3m
 
|£16.3m
 
| -29.1%
 
| -29.1%
|£6.9m
 
| +26.9%
 
 
|£6.2m
 
|£6.2m
 
| +12.7%
 
| +12.7%
Line 297: Line 515:
 
|£69m
 
|£69m
 
| +14.0%
 
| +14.0%
 +
|
 +
|
 +
|£5.4m
 +
| -21.7%
 
|£23m
 
|£23m
 
| +77.0%
 
| +77.0%
|£5.4m
 
| -21.7%
 
 
|£5.5m
 
|£5.5m
 
| +96.4%
 
| +96.4%
Line 307: Line 527:
 
|£80m
 
|£80m
 
| +3.8%
 
| +3.8%
|£13m
+
|
 
|
 
|
 
|£6.9m
 
|£6.9m
 
| -4.0%
 
| -4.0%
 +
|£13m
 +
|
 
|£2.8m
 
|£2.8m
 
| +16.0%
 
| +16.0%
Line 320: Line 542:
 
|
 
|
 
|£7.5m
 
|£7.5m
 +
|
 +
|
 
|
 
|
 
|£2.2m
 
|£2.2m
 
|
 
|
 
|}
 
|}

Latest revision as of 09:00, 8 April 2021

Ukie 2020 UK Consumer Games Market Valuation

About Ukie's UK Consumer Market Valuation

Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.

Annual UK Consumer Market Valuations

Summary of Valuations to Date

Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.

Annual Totals

Year Total Spend % Growth
2020 £7.0bn +29.9%
2019 (revised) £5.39bn
2019 £5.35bn -4.8%
2018 £5.7bn +10.0%
2017 £5.11bn +12.4%
2016 £4.33bn +1.2%
2015 £4.19bn +5.3%
2014 £3.94bn +14.6%
2013 £3.48n +19.9%
2012 £3.27bn

Game Software

In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.

Year Digital & Online Digital Console Digital PC Mobile Games Combined Digital Sales Boxed Games Pre-Owned Combined Physical Sales
Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £1.7bn +24.2 £669m +14.8 £1.5bn +21.3% £3.9bn +21.4% £646m +7.1% £42.6m -22.8% £689m +4.6%
2019 (revised) £1.4bn £582m £1.2bn £3.2bn £603m £55.3m £658m
2019 £1.98bn +0.6% £1.21bn +7.7% £603m -21.7% £55.2m -18.7%
2018 £2.01bn +20.3% £1.17bn +8.2% £770.0m -2.6% £67.9m -30.8%
2017 £1.6bn +13.4% £1.07bn +7.8% £790.5m +3.1% £101.1m -15.1%
2016 £1.22bn +11.1% £955.1m +16.9% £766.7m -15.2% £119 -3.3%
2015 £1.224bn +13.2% £664m +21.2% £904m -3.0% £123m +9.3%
2014 £1.048bn +17.6% £548m +21.2% £935m -6.3% £106.8m +10.7%
2013 £819m +25.0% £430m +83.0% £998m -5.0% £78m
2012 £520 £158m £1.42bn

Game Hardware

Year Console Hardware PC Game Hardware Peripherals & Accessories VR Hardware
Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £853m +74.8% £823m +69.7% £453m +36.9% £129m +29.0%
2019 (revised) £488m £485m £331m £100m
2019 £488m -30.5% £469m +6.1% £331m -6.8% £65.8m -12.0%
2018 £702.0m +6.5% £445.0m +18.4% £355.0m +19.9% £72.0m -20.9%
2017 £659.3m +29.9% £376m +51.0% £296.1m -1.4% £100.8m +23.5%
2016 £507.5m -26.7% £258m +64.3% £300.1m -16.6% £61.3m
2015 £689m -24.7% £138m £360m +24.6%
2014 £915m +42.6% £288m +4.3%
2013 £626m +38.0% £424m +1.0%
2012 £453m £646m

NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards

Game Culture

Year Toys & Merchandise Streaming & Game Video Content Movies & Soundtracks Books & Magazines Events & Venues
Spend % Growth Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2020 £119.6m +22.4% £45.6m £22.9m -22.2% £10.5m -24.5% £249k -97.2%
2019 (revised) £97.7m £29.5.6m £13.9m £8.9m
2019 £94.2m +48.0% £29.5m +24.9% £13.9m -21.6% £8.8m -0.8%
2018 £59.3m -23.7% £23.6m +34.0% £17.8m -1.3% £8.9m +5.5%
2017 £72.9m +6.8% £17.6m -29.9% £18.0m -2.3% £8.4m +13.4%
2016 £66.8m +7.2% £7.8m +14.4% £18.4m +13.2% £7.5m +20.6%
2015 £62.3m -9.7% £6.9m +26.9% £16.3m -29.1% £6.2m +12.7%
2014 £69m +14.0% £5.4m -21.7% £23m +77.0% £5.5m +96.4%
2013 £80m +3.8% £6.9m -4.0% £13m £2.8m +16.0%
2012 £60m £7.5m £2.2m