Difference between revisions of "Ukie UK Consumer Games Market Valuation"
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=== Game Software === | === Game Software === | ||
+ | |||
+ | In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|colspan="2"|'''Digital & Online''' | |colspan="2"|'''Digital & Online''' | ||
|colspan="2"|'''Digital Console''' | |colspan="2"|'''Digital Console''' | ||
+ | |colspan="2"|'''Digital PC''' | ||
|colspan="2"|'''Mobile Games''' | |colspan="2"|'''Mobile Games''' | ||
− | |colspan="2" | + | |colspan="2" style="background-color:LightGrey"|'''Combined Digital Sales''' |
− | |||
|colspan="2"|'''Boxed Games''' | |colspan="2"|'''Boxed Games''' | ||
|colspan="2"|'''Pre-Owned''' | |colspan="2"|'''Pre-Owned''' | ||
− | |colspan="2"|'''Combined Physical Sales''' | + | |colspan="2" style="background-color:LightGrey"|'''Combined Physical Sales''' |
|- | |- | ||
|'''Spend''' | |'''Spend''' | ||
Line 90: | Line 92: | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |style="background-color:LightGrey"|'''Spend''' | ||
+ | |style="background-color:LightGrey"|'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
− | |'''Spend''' | + | |style="background-color:LightGrey"|'''Spend''' |
− | | | + | |style="background-color:LightGrey"|'''% Growth''' |
− | |||
− | |'''% Growth''' | ||
|- | |- | ||
Line 105: | Line 107: | ||
|£1.7bn | |£1.7bn | ||
| +24.2 | | +24.2 | ||
+ | |£669m | ||
+ | | +14.8 | ||
|£1.5bn | |£1.5bn | ||
| +21.3% | | +21.3% | ||
− | |||
− | |||
|'''£3.9bn''' | |'''£3.9bn''' | ||
| '''+21.4%''' | | '''+21.4%''' | ||
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| | | | ||
|£1.4bn | |£1.4bn | ||
+ | | | ||
+ | |£582m | ||
| | | | ||
|£1.2bn | |£1.2bn | ||
− | |||
− | |||
| | | | ||
|'''£3.2bn''' | |'''£3.2bn''' | ||
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|£1.98bn | |£1.98bn | ||
| +0.6% | | +0.6% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£1.21bn | |£1.21bn | ||
| +7.7% | | +7.7% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£2.01bn | |£2.01bn | ||
| +20.3% | | +20.3% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£1.17bn | |£1.17bn | ||
| +8.2% | | +8.2% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£1.6bn | |£1.6bn | ||
| +13.4% | | +13.4% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£1.07bn | |£1.07bn | ||
| +7.8% | | +7.8% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£1.22bn | |£1.22bn | ||
| +11.1% | | +11.1% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£955.1m | |£955.1m | ||
| +16.9% | | +16.9% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£1.224bn | |£1.224bn | ||
| +13.2% | | +13.2% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£664m | |£664m | ||
| +21.2% | | +21.2% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£1.048bn | |£1.048bn | ||
| +17.6% | | +17.6% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£548m | |£548m | ||
| +21.2% | | +21.2% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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|£819m | |£819m | ||
| +25.0% | | +25.0% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
|£430m | |£430m | ||
| +83.0% | | +83.0% | ||
− | |||
− | |||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
− | |||
| | | | ||
| | | | ||
+ | |£158m | ||
| | | | ||
| | | | ||
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|'''% Growth''' | |'''% Growth''' | ||
|- | |- | ||
+ | |2020 | ||
+ | |£853m | ||
+ | | +74.8% | ||
+ | |£823m | ||
+ | | +69.7% | ||
+ | |£453m | ||
+ | | +36.9% | ||
+ | |£129m | ||
+ | | +29.0% | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | |£488m | ||
+ | | | ||
+ | |£485m | ||
+ | | | ||
+ | |£331m | ||
+ | | | ||
+ | |£100m | ||
+ | | | ||
+ | |- | ||
+ | |||
+ | |||
+ | |||
|2019 | |2019 | ||
|£488m | |£488m | ||
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|£65.8m | |£65.8m | ||
| -12.0% | | -12.0% | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|2018 | |2018 | ||
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|rowspan="2"|'''Year''' | |rowspan="2"|'''Year''' | ||
|colspan="2"|'''Toys & Merchandise''' | |colspan="2"|'''Toys & Merchandise''' | ||
+ | |colspan="2"|'''Streaming & Game Video Content''' | ||
+ | |colspan="2"|'''Movies & Soundtracks''' | ||
|colspan="2"|'''Books & Magazines''' | |colspan="2"|'''Books & Magazines''' | ||
− | |||
|colspan="2"|'''Events & Venues''' | |colspan="2"|'''Events & Venues''' | ||
|- | |- | ||
+ | |'''Spend''' | ||
+ | |'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
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|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |- | ||
+ | |2020 | ||
+ | |£119.6m | ||
+ | | +22.4% | ||
+ | |£45.6m | ||
+ | | | ||
+ | |£22.9m | ||
+ | | -22.2% | ||
+ | |£10.5m | ||
+ | | -24.5% | ||
+ | |£249k | ||
+ | | -97.2% | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | |£97.7m | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |£29.5.6m | ||
+ | | | ||
+ | |£13.9m | ||
+ | | | ||
+ | |£8.9m | ||
+ | | | ||
|- | |- | ||
|2019 | |2019 | ||
|£94.2m | |£94.2m | ||
| +48.0% | | +48.0% | ||
+ | | | ||
+ | | | ||
+ | |£29.5m | ||
+ | | +24.9% | ||
|£13.9m | |£13.9m | ||
| -21.6% | | -21.6% | ||
− | |||
− | |||
|£8.8m | |£8.8m | ||
| -0.8% | | -0.8% | ||
|- | |- | ||
− | |2018 | + | |2018 |
− | | | + | |£59.3m |
+ | | -23.7% | ||
| | | | ||
− | |||
| | | | ||
|£23.6m | |£23.6m | ||
− | | | + | | +34.0% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|£17.8m | |£17.8m | ||
| -1.3% | | -1.3% | ||
− | |||
− | |||
|£8.9m | |£8.9m | ||
| +5.5% | | +5.5% | ||
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|£72.9m | |£72.9m | ||
| +6.8% | | +6.8% | ||
+ | | | ||
+ | | | ||
+ | |£17.6m | ||
+ | | -29.9% | ||
|£18.0m | |£18.0m | ||
| -2.3% | | -2.3% | ||
− | |||
− | |||
|£8.4m | |£8.4m | ||
| +13.4% | | +13.4% | ||
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|£66.8m | |£66.8m | ||
| +7.2% | | +7.2% | ||
+ | | | ||
+ | | | ||
+ | |£7.8m | ||
+ | | +14.4% | ||
|£18.4m | |£18.4m | ||
| +13.2% | | +13.2% | ||
− | |||
− | |||
|£7.5m | |£7.5m | ||
| +20.6% | | +20.6% | ||
Line 463: | Line 503: | ||
|£62.3m | |£62.3m | ||
| -9.7% | | -9.7% | ||
+ | | | ||
+ | | | ||
+ | |£6.9m | ||
+ | | +26.9% | ||
|£16.3m | |£16.3m | ||
| -29.1% | | -29.1% | ||
− | |||
− | |||
|£6.2m | |£6.2m | ||
| +12.7% | | +12.7% | ||
Line 473: | Line 515: | ||
|£69m | |£69m | ||
| +14.0% | | +14.0% | ||
+ | | | ||
+ | | | ||
+ | |£5.4m | ||
+ | | -21.7% | ||
|£23m | |£23m | ||
| +77.0% | | +77.0% | ||
− | |||
− | |||
|£5.5m | |£5.5m | ||
| +96.4% | | +96.4% | ||
Line 483: | Line 527: | ||
|£80m | |£80m | ||
| +3.8% | | +3.8% | ||
− | | | + | | |
| | | | ||
|£6.9m | |£6.9m | ||
| -4.0% | | -4.0% | ||
+ | |£13m | ||
+ | | | ||
|£2.8m | |£2.8m | ||
| +16.0% | | +16.0% | ||
Line 496: | Line 542: | ||
| | | | ||
|£7.5m | |£7.5m | ||
+ | | | ||
+ | | | ||
| | | | ||
|£2.2m | |£2.2m | ||
| | | | ||
|} | |} |
Latest revision as of 09:00, 8 April 2021
Contents
About Ukie's UK Consumer Market Valuation
Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.
Annual UK Consumer Market Valuations
- 2020 UK Consumer Games Market Valuation
- 2019 UK Consumer Games Market Valuation
- 2018 UK Consumer Games Market Valuation
- 2017 UK Consumer Games Market Valuation
- 2016 UK Consumer Games Market Valuation
- 2015 UK Consumer Games Market Valuation
- 2014 UK Consumer Games Market Valuation
- 2013 UK Consumer Games Market Valuation
- 2012 UK Consumer Games Market Valuation
Summary of Valuations to Date
Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.
Annual Totals
Year | Total Spend | % Growth |
2020 | £7.0bn | +29.9% |
2019 (revised) | £5.39bn | |
2019 | £5.35bn | -4.8% |
2018 | £5.7bn | +10.0% |
2017 | £5.11bn | +12.4% |
2016 | £4.33bn | +1.2% |
2015 | £4.19bn | +5.3% |
2014 | £3.94bn | +14.6% |
2013 | £3.48n | +19.9% |
2012 | £3.27bn |
Game Software
In 2020, the previous category of Digital & Online was split into the component parts of Digital Console and Digital PC. In the same year, new totals were also introduced for the combined digital and physical sales markets.
Year | Digital & Online | Digital Console | Digital PC | Mobile Games | Combined Digital Sales | Boxed Games | Pre-Owned | Combined Physical Sales | ||||||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £1.7bn | +24.2 | £669m | +14.8 | £1.5bn | +21.3% | £3.9bn | +21.4% | £646m | +7.1% | £42.6m | -22.8% | £689m | +4.6% | ||
2019 (revised) | £1.4bn | £582m | £1.2bn | £3.2bn | £603m | £55.3m | £658m | |||||||||
2019 | £1.98bn | +0.6% | £1.21bn | +7.7% | £603m | -21.7% | £55.2m | -18.7% | ||||||||
2018 | £2.01bn | +20.3% | £1.17bn | +8.2% | £770.0m | -2.6% | £67.9m | -30.8% | ||||||||
2017 | £1.6bn | +13.4% | £1.07bn | +7.8% | £790.5m | +3.1% | £101.1m | -15.1% | ||||||||
2016 | £1.22bn | +11.1% | £955.1m | +16.9% | £766.7m | -15.2% | £119 | -3.3% | ||||||||
2015 | £1.224bn | +13.2% | £664m | +21.2% | £904m | -3.0% | £123m | +9.3% | ||||||||
2014 | £1.048bn | +17.6% | £548m | +21.2% | £935m | -6.3% | £106.8m | +10.7% | ||||||||
2013 | £819m | +25.0% | £430m | +83.0% | £998m | -5.0% | £78m | |||||||||
2012 | £520 | £158m | £1.42bn |
Game Hardware
Year | Console Hardware | PC Game Hardware | Peripherals & Accessories | VR Hardware | ||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £853m | +74.8% | £823m | +69.7% | £453m | +36.9% | £129m | +29.0% |
2019 (revised) | £488m | £485m | £331m | £100m | ||||
2019 | £488m | -30.5% | £469m | +6.1% | £331m | -6.8% | £65.8m | -12.0% |
2018 | £702.0m | +6.5% | £445.0m | +18.4% | £355.0m | +19.9% | £72.0m | -20.9% |
2017 | £659.3m | +29.9% | £376m | +51.0% | £296.1m | -1.4% | £100.8m | +23.5% |
2016 | £507.5m | -26.7% | £258m | +64.3% | £300.1m | -16.6% | £61.3m | |
2015 | £689m | -24.7% | £138m | £360m | +24.6% | |||
2014 | £915m | +42.6% | £288m | +4.3% | ||||
2013 | £626m | +38.0% | £424m | +1.0% | ||||
2012 | £453m | £646m |
NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards
Game Culture
Year | Toys & Merchandise | Streaming & Game Video Content | Movies & Soundtracks | Books & Magazines | Events & Venues | |||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | £119.6m | +22.4% | £45.6m | £22.9m | -22.2% | £10.5m | -24.5% | £249k | -97.2% | |
2019 (revised) | £97.7m | £29.5.6m | £13.9m | £8.9m | ||||||
2019 | £94.2m | +48.0% | £29.5m | +24.9% | £13.9m | -21.6% | £8.8m | -0.8% | ||
2018 | £59.3m | -23.7% | £23.6m | +34.0% | £17.8m | -1.3% | £8.9m | +5.5% | ||
2017 | £72.9m | +6.8% | £17.6m | -29.9% | £18.0m | -2.3% | £8.4m | +13.4% | ||
2016 | £66.8m | +7.2% | £7.8m | +14.4% | £18.4m | +13.2% | £7.5m | +20.6% | ||
2015 | £62.3m | -9.7% | £6.9m | +26.9% | £16.3m | -29.1% | £6.2m | +12.7% | ||
2014 | £69m | +14.0% | £5.4m | -21.7% | £23m | +77.0% | £5.5m | +96.4% | ||
2013 | £80m | +3.8% | £6.9m | -4.0% | £13m | £2.8m | +16.0% | |||
2012 | £60m | £7.5m | £2.2m |