Difference between revisions of "Ukie UK Consumer Games Market Valuation"
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|rowspan="2"|'''Year''' | |rowspan="2"|'''Year''' | ||
|colspan="2"|'''Digital & Online''' | |colspan="2"|'''Digital & Online''' | ||
+ | |colspan="2"|'''Digital Console''' | ||
|colspan="2"|'''Mobile Games''' | |colspan="2"|'''Mobile Games''' | ||
− | |colspan="2"|'''Digital Sales''' | + | |colspan="2"|'''Digital PC''' |
+ | |colspan="2"|'''Combined Digital Sales''' | ||
|colspan="2"|'''Boxed Games''' | |colspan="2"|'''Boxed Games''' | ||
|colspan="2"|'''Pre-Owned''' | |colspan="2"|'''Pre-Owned''' | ||
− | |colspan="2"|'''Physical Sales''' | + | |colspan="2"|'''Combined Physical Sales''' |
|- | |- | ||
+ | |'''Spend''' | ||
+ | |'''% Growth''' | ||
+ | |'''Spend''' | ||
+ | |'''% Growth''' | ||
|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
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|'''Spend''' | |'''Spend''' | ||
|'''% Growth''' | |'''% Growth''' | ||
+ | |- | ||
+ | |||
+ | |2020 | ||
+ | | - | ||
+ | | - | ||
+ | |£1.7bn | ||
+ | | +24.2 | ||
+ | |£1.5bn | ||
+ | | +21.3% | ||
+ | |£669m | ||
+ | | +14.8 | ||
+ | |'''£3.9bn''' | ||
+ | | '''+21.4%''' | ||
+ | |£646m | ||
+ | | +7.1% | ||
+ | |£42.6m | ||
+ | | -22.8% | ||
+ | |'''£689m''' | ||
+ | | '''+4.6%''' | ||
+ | |- | ||
+ | |2019 (revised) | ||
+ | | | ||
+ | | | ||
+ | |£1.4bn | ||
+ | | - | ||
+ | |£1.2bn | ||
+ | | - | ||
+ | |£582m | ||
+ | | - | ||
+ | |'''£3.2bn''' | ||
+ | | '''-''' | ||
+ | |£603m | ||
+ | | - | ||
+ | |£55.3m | ||
+ | | - | ||
+ | |'''£658m''' | ||
+ | | '''-''' | ||
|- | |- | ||
|2019 | |2019 | ||
|£1.98bn | |£1.98bn | ||
| +0.6% | | +0.6% | ||
+ | | | ||
+ | | | ||
|£1.21bn | |£1.21bn | ||
| +7.7% | | +7.7% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|£2.01bn | |£2.01bn | ||
| +20.3% | | +20.3% | ||
+ | | | ||
+ | | | ||
|£1.17bn | |£1.17bn | ||
| +8.2% | | +8.2% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|£1.6bn | |£1.6bn | ||
| +13.4% | | +13.4% | ||
+ | | | ||
+ | | | ||
|£1.07bn | |£1.07bn | ||
| +7.8% | | +7.8% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|£1.22bn | |£1.22bn | ||
| +11.1% | | +11.1% | ||
+ | | | ||
+ | | | ||
|£955.1m | |£955.1m | ||
| +16.9% | | +16.9% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
Line 152: | Line 211: | ||
|£1.224bn | |£1.224bn | ||
| +13.2% | | +13.2% | ||
+ | | | ||
+ | | | ||
|£664m | |£664m | ||
| +21.2% | | +21.2% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|£1.048bn | |£1.048bn | ||
| +17.6% | | +17.6% | ||
+ | | | ||
+ | | | ||
|£548m | |£548m | ||
| +21.2% | | +21.2% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|£819m | |£819m | ||
| +25.0% | | +25.0% | ||
+ | | | ||
+ | | | ||
|£430m | |£430m | ||
| +83.0% | | +83.0% | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
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|2012 | |2012 | ||
|£520 | |£520 | ||
+ | | | ||
+ | | | ||
| | | | ||
|£158m | |£158m | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | |
Revision as of 16:09, 7 April 2021
Contents
About Ukie's UK Consumer Market Valuation
Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.
Annual UK Consumer Market Valuations
- 2020 UK Consumer Games Market Valuation
- 2019 UK Consumer Games Market Valuation
- 2018 UK Consumer Games Market Valuation
- 2017 UK Consumer Games Market Valuation
- 2016 UK Consumer Games Market Valuation
- 2015 UK Consumer Games Market Valuation
- 2014 UK Consumer Games Market Valuation
- 2013 UK Consumer Games Market Valuation
- 2012 UK Consumer Games Market Valuation
Summary of Valuations to Date
Please note that each year, percentage growth is calculated from a revised estimation of the previous year to ensure consistency of measurement. Therefore growth amounts shown for each year may not directly correlate with the amounts shown in the official numbers for each year listed. Both reported and revised figures are provided for the most recent year in the tables below to demonstrate.
Annual Totals
Year | Total Spend | % Growth |
2020 | £7.0bn | +29.9% |
2019 (revised) | £5.39bn | |
2019 | £5.35bn | -4.8% |
2018 | £5.7bn | +10.0% |
2017 | £5.11bn | +12.4% |
2016 | £4.33bn | +1.2% |
2015 | £4.19bn | +5.3% |
2014 | £3.94bn | +14.6% |
2013 | £3.48n | +19.9% |
2012 | £3.27bn |
Game Software
Year | Digital & Online | Digital Console | Mobile Games | Digital PC | Combined Digital Sales | Boxed Games | Pre-Owned | Combined Physical Sales | ||||||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2020 | - | - | £1.7bn | +24.2 | £1.5bn | +21.3% | £669m | +14.8 | £3.9bn | +21.4% | £646m | +7.1% | £42.6m | -22.8% | £689m | +4.6% |
2019 (revised) | £1.4bn | - | £1.2bn | - | £582m | - | £3.2bn | - | £603m | - | £55.3m | - | £658m | - | ||
2019 | £1.98bn | +0.6% | £1.21bn | +7.7% | £603m | -21.7% | £55.2m | -18.7% | ||||||||
2018 | £2.01bn | +20.3% | £1.17bn | +8.2% | £770.0m | -2.6% | £67.9m | -30.8% | ||||||||
2017 | £1.6bn | +13.4% | £1.07bn | +7.8% | £790.5m | +3.1% | £101.1m | -15.1% | ||||||||
2016 | £1.22bn | +11.1% | £955.1m | +16.9% | £766.7m | -15.2% | £119 | -3.3% | ||||||||
2015 | £1.224bn | +13.2% | £664m | +21.2% | £904m | -3.0% | £123m | +9.3% | ||||||||
2014 | £1.048bn | +17.6% | £548m | +21.2% | £935m | -6.3% | £106.8m | +10.7% | ||||||||
2013 | £819m | +25.0% | £430m | +83.0% | £998m | -5.0% | £78m | |||||||||
2012 | £520 | £158m | £1.42bn |
Game Hardware
Year | Console Hardware | PC Game Hardware | Peripherals & Accessories | VR Hardware | ||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2019 | £488m | -30.5% | £469m | +6.1% | £331m | -6.8% | £65.8m | -12.0% |
2018 (revised) | £702m | £442m | £355m | £74.8m | ||||
2018 | £702.0m | +6.5% | £445.0m | +18.4% | £355.0m | +19.9% | £72.0m | -20.9% |
2017 | £659.3m | +29.9% | £376m | +51.0% | £296.1m | -1.4% | £100.8m | +23.5% |
2016 | £507.5m | -26.7% | £258m | +64.3% | £300.1m | -16.6% | £61.3m | |
2015 | £689m | -24.7% | £138m | £360m | +24.6% | |||
2014 | £915m | +42.6% | £288m | +4.3% | ||||
2013 | £626m | +38.0% | £424m | +1.0% | ||||
2012 | £453m | £646m |
NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards
Game Culture
Year | Toys & Merchandise | Books & Magazines | Movies & Soundtracks | Events & Venues | ||||
Spend | % Growth | Spend | % Growth | Spend | % Growth | Spend | % Growth | |
2019 | £94.2m | +48.0% | £13.9m | -21.6% | £29.5m | +24.9% | £8.8m | -0.8% |
2018 (revised) | £63.6m | £17.8m | £23.6m | £8.9m | ||||
2018 | £59.3m | -23.7% | £17.8m | -1.3% | £23.6m | +34.0% | £8.9m | +5.5% |
2017 | £72.9m | +6.8% | £18.0m | -2.3% | £17.6m | -29.9% | £8.4m | +13.4% |
2016 | £66.8m | +7.2% | £18.4m | +13.2% | £7.8m | +14.4% | £7.5m | +20.6% |
2015 | £62.3m | -9.7% | £16.3m | -29.1% | £6.9m | +26.9% | £6.2m | +12.7% |
2014 | £69m | +14.0% | £23m | +77.0% | £5.4m | -21.7% | £5.5m | +96.4% |
2013 | £80m | +3.8% | £13m | £6.9m | -4.0% | £2.8m | +16.0% | |
2012 | £60m | £7.5m | £2.2m |