Difference between revisions of "Video Games Tax Relief (VGTR)"

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(Understanding the Video Games Tax Relief)
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== Understanding the Video Games Tax Relief ==  
 
== Understanding the Video Games Tax Relief ==  
  
A detailed guide to the Video Games Tax Relief can be found in Ukie's [http://ukie.org.uk/a2f/VGTR Access to Finance Guide].
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Much like [https://www.gov.uk/guidance/corporation-tax-creative-industry-tax-reliefs in other creative sectors] such as film and theatre, tax relief exists in the UK games industry in order to promote works deemed to provide cultural value and support UK businesses.  
  
For a more detailed guide to VGTR, HMRC's Video Games Development Company Manual is available [https://www.gov.uk/hmrc-internal-manuals/video-games-development-company-manual here].
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Ukie’s [https://ukie.org.uk/a2f/VGTR Access to Finance Guide] provides detailed guidance on VGTR. Additionally, HMRC offers guidance on taxation for games companies in its [https://www.gov.uk/hmrc-internal-manuals/video-games-development-company-manual Video Games Development Company Manual].
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Video Games Tax Relief is an incentive that allows games studios to claim tax relief from the Government, following the development of a game. In order to qualify for VGTR, the game must meet several criteria and pass the BFI’s [https://www.bfi.org.uk/film-industry/british-certification-tax-relief/cultural-test-video-games Cultural Test].
  
 
== Applying for the Cultural Test ==
 
== Applying for the Cultural Test ==

Revision as of 12:16, 18 November 2019

Understanding the Video Games Tax Relief

Much like in other creative sectors such as film and theatre, tax relief exists in the UK games industry in order to promote works deemed to provide cultural value and support UK businesses.

Ukie’s Access to Finance Guide provides detailed guidance on VGTR. Additionally, HMRC offers guidance on taxation for games companies in its Video Games Development Company Manual.

Video Games Tax Relief is an incentive that allows games studios to claim tax relief from the Government, following the development of a game. In order to qualify for VGTR, the game must meet several criteria and pass the BFI’s Cultural Test.

Applying for the Cultural Test

You can do that via the BFI website.

Economic Impacts of the VGTR

These can be found in the Screen Business report.

Amount Paid in Tax Relief to Date

According to data released by HMRC in August 2019, a total of £324 million of VGTR has been paid out to 1,110 claims since the relief was launched in April 2014. In 2018-19, 345 claims were made for a total of £103 million, which represented 535 games.

Since the relief was introduced in 2014, 1,075 video games have made claims, accounting for £2.6 billion of UK expenditure.

Claims and amount of relief paid on receipts basis

Paid
Year Claim Paid Number of Games Number of Claims Amount (£m)
2014-15 10 10 -
2015-16 100 130 45
2016-17 340 275 71
2017-18 475 345 104
2018-19 535 345 103
Total - 1,110 324

NB. No total provided for number of games, as a single game can be claimed in multiple years.

Claims and amount of relief paid on receipts basis, split by size of claim

2016-17 2017-18 2018-19
Size of claim Number Amount (£m) Number Amount (£m) Number Amount (£m)
Up to £5,000 30 - 65 - 50 -
£5,001 to £10,000 35 - 35 - 25 -
£10,001 to £25,000 55 1 80 1 65 1
£25,001 to £50,000 35 1 40 1 55 2
£50,001 to £100,000 30 2 30 2 45 3
£100,001 to £500,000 50 11 65 13 55 12
£500,001 to £1,000,000 20 13 15 9 20 12
Over £1,000,000 15 42 25 77 30 73
Total 275 71 345 104 345 103

NB. Numbers are rounded to the nearest 5 and amounts to £1 million. Totals may not sum due to rounding.

Video Games which claimed tax relief, by expenditure and financial year of completion

Finance Year of Completion Number of Games Claimed UK Expenditure* (£m) Total Expenditure (£m)
2014-15 70 23 25
2015-16 230 546 747
2016-17 250 405 454
2017-18 240 323 435
2018-19 170 492 1,121
Incomplete* 110 780 927
Total 1,075 2,569 3,709

NB. Expenditure final and interim only. Games with an estimated completion date after 31st March 2019 are defined as 'Incomplete'.

Certifications by Fiscal (Financial) Year

Latest data available via the BFI here

Final Certifications per Year

Year Number EEA/UK spend (£m) Total budget (£m) UK spend as a % of total budget
Apr 2014-Mar 2015 19 14.3 15.1 95.2%
Apr 2014-Mar 2016 133 189.0 275.3 68.7%
Apr 2014-Mar 2017 214 220.8 258.3 85.5%
Apr 2014-Mar 2018 201 247.8 262.6 94.4%
Apr 2014-Mar 2019 188 430.1 1,042.1 41.3%

Interim Certifications per Year

Year Number EEA/UK spend (£m) Total budget (£m) UK spend as a % of total budget
Apr 2014-Mar 2015 47 157.7 166.32 94.7%
Apr 2014-Mar 2016 136 575.75 631.22 91.22%
Apr 2014-Mar 2017 187 412.27 482.22 85.5%
Apr 2014-Mar 2018 181 540.43 1,107.17 48.8%
Apr 2014-Mar 2019 151 411.91 536.96 41.3%

Median budgets of interim video game cultural test certifications

Year Median budget (£m)
2014* 0.2
2015 0.6
2016 0.4
2017 0.4
2018 0.5
2019 (Q1) 1.0

NB. As the tax relief for video games commenced in April 2014, median budget for 2014 is for Q2-Q4.

Certifications by Calendar Year

Latest data available via the BFI here

Final Certifications per Year

Year Number UK/EEA spend (£m) Total budget (£m) UK/EEA spend as a % of total budget
2015 116 180.9 265.6 68.1%
2016 189 202.2 224.5 90.1%
2017 212 248.8 277.5 89.7%
2018 195 201.9 263.9 76.5%

Interim Certifications per Year

Year Number UK/EEA spend (£m) Total budget (£m) UK/EEA spend as a % of total budget
2015 121 548.0 603.6 90.8%
2016 176 401.7 466.9 86.0%
2017 179 434.3 461.7 94.1%
2018 170 517.6 1,106.4 46.8%

Median budgets of interim video game cultural test certifications

Year Median budget (£m)
2015 0.6
2016 0.4
2017 0.4
2018 0.5