Difference between revisions of "Ukie UK Consumer Games Market Valuation"

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(Moved Content off to individual pages and added summaries)
(Game Culture: Updated all numbers)
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{| class="wikitable"
 
{| class="wikitable"
 
|rowspan="2"|'''Year'''
 
|rowspan="2"|'''Year'''
|colspan="2"|'''Digital'''
+
|colspan="2"|'''Toys & Merchandise'''
|colspan="2"|'''Physical'''
+
|colspan="2"|'''Books & Magazines'''
|colspan="2"|'''Mobile'''
+
|colspan="2"|'''Movies & Soundtracks'''
|colspan="2"|'''Pre-owned'''
+
|colspan="2"|'''Events & Venues'''
 
|-
 
|-
 
|'''Spend'''
 
|'''Spend'''
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|-
 
|-
 
|2017
 
|2017
|£1.6bn
+
|£72.9m
 +
| +6.8%
 +
|£18.0m
 +
| -2.3%
 +
|£17.6m
 +
| -29.9%
 +
|£8.4m
 
| +13.4%
 
| +13.4%
|£790.5m
 
| +3.1%
 
|£1.07bn
 
| +7.8%
 
|£101.1m
 
| -15.1%
 
 
|-
 
|-
 
|2016 (revised)
 
|2016 (revised)
|£1.41bn
+
|£68.3m
 
|
 
|
|£766.7m
+
|£18.4m
 
|
 
|
|£955.1n
+
|£25.1m
 
|
 
|
|£119m
+
|£7.5m
 
|
 
|
 
|-
 
|-
 
|2016
 
|2016
|£1.22bn
+
|£66.8m
| +11.1%
+
| +7.2%
|£766.7m
+
|£18.4m
| -15.2%
+
| +13.2%
|£955.1m
+
|£7.8m
| +16.9%
+
| +14.4%
|£119
+
|£7.5m
| -3.3%
+
| +20.6%
 
|-
 
|-
 
|2015
 
|2015
|£1.224bn
+
|£62.3m
| +13.2%
+
| -9.7%
|£904m
+
|£16.3m
| -3.0%
+
| -29.1%
|£664bn
+
|£6.9m
| +21.2%
+
| +26.9%
|£123m
+
|£6.2m
| +9.3%
+
| +12.7%
 
|-
 
|-
 
|2014
 
|2014
|£1.048bn
+
|£69m
| +17.6%
+
| +14.0%
|£935m
+
|£23
| -6.3%
+
| +77.0%
|£548m
+
|£5.4m
| +21.2
+
| -21.7%
|£106.8m
+
|£5.5m
| +10.7%
+
| +96.4%
 
|-
 
|-
 
|2013
 
|2013
|£819m
+
|£80m
| +25.0%
+
| +3.8%
|£998m
+
|£13m
| -5.0%
 
|£430m
 
| +83.0%
 
|£78m
 
 
|
 
|
 +
|£6.9m
 +
| -4.0%
 +
|£2.8m
 +
| +16.0%
 
|-
 
|-
 
|2012
 
|2012
|£520
+
|£60m
 
|
 
|
|£1.42bn
 
 
|
 
|
|£158m
 
 
|
 
|
 +
|£7.5m
 
|
 
|
 +
|£2.2m
 
|
 
|
 
|}
 
|}

Revision as of 14:50, 17 August 2018

File:Industry-Valuation-2017-800px.jpg
Ukie 2017 UK Consumer Games Market Valuation

About Ukie's UK Consumer Market Valuation

Every year, Ukie work with industry data partners to produce a valuation of UK consumer spend on games and game-related products.

Annual UK Consumer Market Valuations

Summary of Valuations to Date

Annual Totals

Year Total Spend % Growth
2017 £5.11bn +12.4%
2016 (revised) £4.55bn
2016 £4.33bn +1.2%
2015 £4.19bn +7.4%
2014 £3.94bn +13.0%
2013 £3.48n +20.0%
2012 £3.27bn

Game Software

Year Digital Physical Mobile Pre-owned
Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2017 £1.6bn +13.4% £790.5m +3.1% £1.07bn +7.8% £101.1m -15.1%
2016 (revised) £1.41bn £766.7m £955.1m £119m
2016 £1.22bn +11.1% £766.7m -15.2% £955.1m +16.9% £119 -3.3%
2015 £1.224bn +13.2% £904m -3.0% £664bn +21.2% £123m +9.3%
2014 £1.048bn +17.6% £935m -6.3% £548m +21.2% £106.8m +10.7%
2013 £819m +25.0% £998m -5.0% £430m +83.0% £78m
2012 £520 £1.42bn £158m

Game Hardware

Year Console Hardware PC Game Hardware Peripherals & Accessories VR Hardware
Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2017 £659.3m +29.9% £376m +51.0% £296.1m -1.4% £100.8m +23.5%
2016 (revised) £507.5m £249m £300.1m £81.6m
2016 £507.5 -26.7% £258m +64.3% £300.1m -16.6% £61.3m
2015 £689m -24.7% £138m £360m +24.6%
2014 £915m +42.6% £288m +4.3%
2013 £626m +38.0% £424m +1.0%
2012 £453m £646m

NB. 2012 and 2013 Peripherals & Accessories figures include revenues for point cards

Game Culture

Year Toys & Merchandise Books & Magazines Movies & Soundtracks Events & Venues
Spend % Growth Spend % Growth Spend % Growth Spend % Growth
2017 £72.9m +6.8% £18.0m -2.3% £17.6m -29.9% £8.4m +13.4%
2016 (revised) £68.3m £18.4m £25.1m £7.5m
2016 £66.8m +7.2% £18.4m +13.2% £7.8m +14.4% £7.5m +20.6%
2015 £62.3m -9.7% £16.3m -29.1% £6.9m +26.9% £6.2m +12.7%
2014 £69m +14.0% £23 +77.0% £5.4m -21.7% £5.5m +96.4%
2013 £80m +3.8% £13m £6.9m -4.0% £2.8m +16.0%
2012 £60m £7.5m £2.2m