Difference between revisions of "Qualified workforce"

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Source: DfE analysis of HESA Student Record 2010/11-2015/16
  
 
== 2016 Stats ==
 
== 2016 Stats ==

Revision as of 15:34, 9 November 2018

2018 Stats

2017 Stats

  • The number of UK-based students undertaking degree-level games courses increased from 3,100 in the academic year 2012/13 to 5,210 in 2015/16, an increase from 0.46% of the total student body to 0.72%. With a CAGR of 18.9%, we can expect this trend to continue in line with the increasing popularity of games courses. (Department for Education, Apr 2017)

Full-person-equivalent1 First Degree enrolments2 in STEM3 (including computer games) subjects by domicile4 UK Higher Education Institutions (HEIs) Academic years 2010/11 to 2015/16

Academic Year UK Total Students ….Of which studied Computer Games % of Students Year-on-year Growth
2012/13 676,710 3,100 0.46%
2013/14 692,525 3,445 0.50% 11.1%
2014/15 699,855 4,165 0.60% 20.9%
2015/16 723,225 5,210 0.72% 25.1%
CAGR 18.9%

Source: DfE analysis of HESA Student Record 2010/11-2015/16

2016 Stats

2015 Stats