Difference between revisions of "Global Games Development Incentives"

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== USA ==
 
== USA ==
  
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Rather than a national-level federal tax offset for video game development, tax offsets in the USA have been introduced at state-level in an attempt to draw more US businesses away from major game development hubs such as California.
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{| class="wikitable"
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|'''Country'''
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|'''Type'''
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|'''Benefits'''
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|'''Criteria'''
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|'''Notes / Limitations'''
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|-
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|'''[http://puertoricotaxincentives.com/act-27-film-industry-economic-incentives/ Puerto Rico]'''
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|Tax credit
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|Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals,  and a 20% tax credit on payments on all non-resident spending.
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|Projects must spend a minimum of $100,000.
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|
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|-
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|'''[https://www.createtn.com/ent/film/incentives/ Tennessee]'''
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|Cash rebate
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|Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing.
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|Spend a minimum of $200,000 on qualified Tennessee spend.
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|
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|-
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|'''[https://gov.texas.gov/film/page/miiip_game Texas]'''
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|Cash rebate
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|Video Game and XR Incentive. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of Texas spending of eligible Texas spending.
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|Minimum in-state expenditure of $100,000. 60% of production days completed in Texas. 70% of employees and contractors working in Texas must be Texas residents.
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|
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|-
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|'''[https://film.utah.gov/incentives/ Utah]'''
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|Tax credit
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|Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies.
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|Spend a minimum of $500,000 in Utah.
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|
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|-
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|'''[https://www.film.virginia.org/incentives/tax-credit-guidelines/ Virginia]'''
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|Tax credit
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|Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses.
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|Spend a minimum of $250,000.
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|Must include a reference to Virginia in credits.
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|-
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|'''[https://app.leg.wa.gov/RCW/default.aspx?cite=43.365.010 Washington]'''
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|Tax credit
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|Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.
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|
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|
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|-
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|}
  
 
== Canada ==
 
== Canada ==

Revision as of 13:15, 30 March 2021


UK

Country Type Benefits Criteria Notes / Limitations
UK Tax break Video Game Tax Relief. 20% of qualifying spend (if wholly developed in EEA). Can claim an additional deduction in computing their taxable profits, and where that additional deduction results in a loss, to surrender losses for a payable tax credit. Cultural test. 25% of core expenditure is incurred on goods or services provided from within European Economic Area / Lead VGDC must be in UK. Subcontracted costs are subject to a cap of £1million per game. Cannot claim R&D relief in conjunction.

Please read the dedicated Ukiepedia page for more detail on the UK's Video Game Tax Relief.

Europe

Country Type Benefits Criteria Notes / Limitations
Belgium Tax break Expansion of Film & TV Belgian Tax Shelter. Tax Shelter would provide additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses.. Awaiting approval from European Commission. Spend must specifically be within Belgium.
France Tax break Tax Credit for Video Games. Tax relief for 30% of all eligible expenses incurred. Limit of receivable tax credit increased to 6million. Cultural test. Production costs exceeding €100 000. A game deemed excessively violent (meeting a criteria) will not benefit.
Germany Cultural fund German Games Fund. 50 million EUR available for both prototypes and fully developed games. Culture test. At least 60% of development costs spent in Germany. Prototype development costs must be at least 30,000 EUR. Grant amounts to 50% of development costs at a max of 400,000.
Italy Tax credit Planned since late 2016, a new law would provide for the introduction of four different types of tax credits, between 15 and 30%, for production companies, distribution companies, national executive and post-production companies, and companies and trusts that invest in the sector. Delayed
Poland Cultural fund Pilot program. 18million EUR investment fund for games studios. Have a budget of 500,000 Polish zloty to 20 million zloty. A project timeline of up to three years. Must consists of industrial research and experimental development or experimental development only. Expenses with sub-contractors may only make up 60 percent of eligible costs of the overall project. All work must be done in Poland.
Spain Delayed

USA

Rather than a national-level federal tax offset for video game development, tax offsets in the USA have been introduced at state-level in an attempt to draw more US businesses away from major game development hubs such as California.

Country Type Benefits Criteria Notes / Limitations
Puerto Rico Tax credit Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000.
Tennessee Cash rebate Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend.
Texas Cash rebate Video Game and XR Incentive. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of Texas spending of eligible Texas spending. Minimum in-state expenditure of $100,000. 60% of production days completed in Texas. 70% of employees and contractors working in Texas must be Texas residents.
Utah Tax credit Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Spend a minimum of $500,000 in Utah.
Virginia Tax credit Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses. Spend a minimum of $250,000. Must include a reference to Virginia in credits.
Washington Tax credit Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.

Canada