Difference between revisions of "GameTrack Digest 2014 Q4"

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(Created page with "All original GameTrack reports can be found at the [https://www.isfe.eu/industry-facts ISFE website]. == Reach of gaming: ANY gaming (any format/device) == (Base: Age 6-64 po...")
 
(Reach of gaming: By device used to game)
 
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|-
 
|-
 
|% play ANY type of game
 
|% play ANY type of game
 +
|41%
 +
|62%
 +
|55%
 
|40%
 
|40%
|61%
 
|55%
 
|41%
 
 
|-
 
|-
 
|# play ANY type of game (millions)
 
|# play ANY type of game (millions)
|18.8m
+
|19.5m
|30.1m
+
|30.7m
 
|33.6m
 
|33.6m
|14.7m
+
|14.4m
 
|-
 
|-
 
|Average weekly hours per gamer*
 
|Average weekly hours per gamer*
|8.8 hs/week
+
|8.3 hs/week
|6.6 hs/week
+
|6.7 hs/week
|7.9 hs/week
+
|7.5 hs/week
|5.8 hs/week
+
|5.7 hs/week
 
|}
 
|}
  
Line 50: Line 50:
 
|aged 6-10
 
|aged 6-10
 
|72%
 
|72%
|86%
+
|91%
|76%
+
|73%
 
|75%
 
|75%
 
|-
 
|-
 
|aged 11-14
 
|aged 11-14
 +
|75%
 +
|92%
 +
|89%
 
|77%
 
|77%
|93%
 
|88%
 
|78%
 
 
|-
 
|-
 
|aged 15-24
 
|aged 15-24
|57%
+
|55%
|78%
+
|83%
|86%
+
|82%
|69%
+
|66%
 
|-
 
|-
 
|aged 25-34
 
|aged 25-34
|36%
+
|43%
|66%
+
|74%
|61%
+
|70%
|47%
+
|48%
 
|-
 
|-
 
|aged 35-44
 
|aged 35-44
|37%
+
|30%
|62%
+
|60%
|58%
+
|56%
|37%
+
|35%
 
|-
 
|-
 
|aged 45-64
 
|aged 45-64
|21%
+
|26%
|39%
+
|36%
|33%
+
|31%
|16%
+
|15%
 
|}
 
|}
  
Line 97: Line 97:
 
|% play PACKAGED games
 
|% play PACKAGED games
 
|24%
 
|24%
|31%
+
|33%
|25%
+
|26%
|22%
+
|20%
 
|-
 
|-
 
|% play APP games
 
|% play APP games
 
|21%
 
|21%
|25%
+
|28%
|27%
+
|24%
 
|17%
 
|17%
 
|-
 
|-
 
|% play ONLINE games
 
|% play ONLINE games
 
|22%
 
|22%
|35%
+
|37%
|32%
+
|33%
|18%
+
|19%
 
|}
 
|}
  
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|-
 
|-
 
|# play PACKAGED games
 
|# play PACKAGED games
|11.3m
+
|11.4m
|15.2m
+
|16.1m
|15.2m
+
|15.6m
|8m
+
|7.1m
 
|-
 
|-
 
|# play APP games*
 
|# play APP games*
|10m
+
|10.0m
|12.5m
+
|13.9m
|16.3m
+
|14.9m
 
|6.2m
 
|6.2m
 
|-
 
|-
 
|# play ONLINE games*
 
|# play ONLINE games*
|10.6m
+
|10.3m
|17.2m
+
|18.4m
|19.4m
+
|19.9m
|6.6m
+
|6.8m
 
|}
 
|}
  
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|% play games on consoles
 
|% play games on consoles
 
|24%
 
|24%
|31%
+
|32%
|23%
 
 
|22%
 
|22%
 +
|20%
 
|-
 
|-
 
|% play games on handhelds
 
|% play games on handhelds
|11%
+
|10%
|16%
+
|19%
 
|11%
 
|11%
 
|10%
 
|10%
 
|-
 
|-
 
|% play games on computers
 
|% play games on computers
|24%
+
|25%
 +
|45%
 
|43%
 
|43%
|42%
 
 
|23%
 
|23%
 
|-
 
|-
 
|% play games on smartphones
 
|% play games on smartphones
 
|21%
 
|21%
 +
|29%
 
|28%
 
|28%
|31%
 
 
|19%
 
|19%
 
|-
 
|-
 
|% play games on tablets
 
|% play games on tablets
|16%
+
|17%
|22%
+
|21%
|11%
+
|13%
|11%
+
|10%
 
|}
 
|}
  
Line 191: Line 191:
 
|-
 
|-
 
|# play games on consoles
 
|# play games on consoles
|11.4m
+
|11.5m
|15.1m
+
|15.6m
|13.9m
+
|13.5m
|7.8m
+
|7.2m
 
|-
 
|-
 
|# play games on handhelds
 
|# play games on handhelds
|5m
+
|4.8m
|8.1m
+
|9.5m
 
|6.7m
 
|6.7m
|3.5m
+
|3.6m
 
|-
 
|-
 
|# play games on computers
 
|# play games on computers
|11.2m
+
|12.0m
|21.1m
+
|22.3m
|25.6m
+
|26.3m
|8.5m
+
|8.2m
 
|-
 
|-
 
|# play games on smartphones
 
|# play games on smartphones
|9.8m
+
|10.0m
|13.6m
+
|14.4m
|18.9m
+
|17.1m
|6.7m
+
|6.9m
 
|-
 
|-
 
|# play games on tablets
 
|# play games on tablets
|7.8m
+
|8.2m
|10.8m
+
|10.6m
|6.9m
+
|8.2m
|4m
+
|3.7m
 
|}
 
|}
  
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|-
 
|-
 
|% Male
 
|% Male
|58%
+
|56%
|48%
+
|49%
|51%
+
|52%
|55%
+
|54%
 
|-
 
|-
 
|Male 6-10
 
|Male 6-10
 +
|7%
 
|6%
 
|6%
 +
|4%
 
|6%
 
|6%
|4%
 
|7%
 
 
|-
 
|-
 
|Male 11-14
 
|Male 11-14
Line 253: Line 253:
 
|-
 
|-
 
|Male 15-24
 
|Male 15-24
|16%
+
|15%
|10%
+
|11%
 +
|12%
 
|12%
 
|12%
|13%
 
 
|-
 
|-
 
|Male 25-34
 
|Male 25-34
|9%
 
|9%
 
 
|10%
 
|10%
|14%
+
|10%
 +
|11%
 +
|15%
 
|-
 
|-
 
|Male 35-44
 
|Male 35-44
|11%
+
|7%
|10%
+
|8%
|10%
+
|9%
|11%
+
|9%
 
|-
 
|-
 
|Male 45-64
 
|Male 45-64
 +
|11%
 
|9%
 
|9%
|9%
+
|12%
|10%
 
 
|6%
 
|6%
 
|-
 
|-
 
|% Female
 
|% Female
|42%
+
|44%
|52%
+
|51%
|49%
+
|48%
|45%
+
|46%
 
|-
 
|-
 
|Female 6-10
 
|Female 6-10
|7%
+
|6%
 
|6%
 
|6%
 
|4%
 
|4%
|5%
+
|6%
 
|-
 
|-
 
|Female 11-14
 
|Female 11-14
Line 295: Line 295:
 
|-
 
|-
 
|Female 15-24
 
|Female 15-24
|9%
+
|8%
|11%
+
|10%
|11%
+
|10%
 
|10%
 
|10%
 
|-
 
|-
 
|Female 25-34
 
|Female 25-34
|7%
 
|9%
 
 
|8%
 
|8%
 
|9%
 
|9%
 +
|10%
 +
|10%
 
|-
 
|-
 
|Female 35-44
 
|Female 35-44
 
|6%
 
|6%
|8%
 
|9%
 
 
|9%
 
|9%
 +
|10%
 +
|10%
 
|-
 
|-
 
|Female 45-64
 
|Female 45-64
|8%
+
|11%
|13%
+
|11%
|13%
+
|10%
|7%
+
|6%
 
|}
 
|}
  

Latest revision as of 13:04, 2 May 2019

All original GameTrack reports can be found at the ISFE website.

Reach of gaming: ANY gaming (any format/device)

(Base: Age 6-64 population)

GB France Germany Spain
% play ANY type of game 41% 62% 55% 40%
# play ANY type of game (millions) 19.5m 30.7m 33.6m 14.4m
Average weekly hours per gamer* 8.3 hs/week 6.7 hs/week 7.5 hs/week 5.7 hs/week
  • Hours based only on those aged 11-64 years

Reach of gaming: ANY gaming by age (any format/device)

(Base: Age 6-64 population)

% playing ANY type of game by age GB France Germany Spain
group:
aged 6-10 72% 91% 73% 75%
aged 11-14 75% 92% 89% 77%
aged 15-24 55% 83% 82% 66%
aged 25-34 43% 74% 70% 48%
aged 35-44 30% 60% 56% 35%
aged 45-64 26% 36% 31% 15%

Reach of gaming: By format of game

(Base: Age 6-64 population)

(%) GB France Germany Spain
% play PACKAGED games 24% 33% 26% 20%
% play APP games 21% 28% 24% 17%
% play ONLINE games 22% 37% 33% 19%
(millions) GB France Germany Spain
# play PACKAGED games 11.4m 16.1m 15.6m 7.1m
# play APP games* 10.0m 13.9m 14.9m 6.2m
# play ONLINE games* 10.3m 18.4m 19.9m 6.8m
  • Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.

Reach of gaming: By device used to game

(Base: Age 6-64 population)

GB France Germany Spain
% play games on consoles 24% 32% 22% 20%
% play games on handhelds 10% 19% 11% 10%
% play games on computers 25% 45% 43% 23%
% play games on smartphones 21% 29% 28% 19%
% play games on tablets 17% 21% 13% 10%
GB France Germany Spain
# play games on consoles 11.5m 15.6m 13.5m 7.2m
# play games on handhelds 4.8m 9.5m 6.7m 3.6m
# play games on computers 12.0m 22.3m 26.3m 8.2m
# play games on smartphones 10.0m 14.4m 17.1m 6.9m
# play games on tablets 8.2m 10.6m 8.2m 3.7m

Profile of gamers

(Base: Age 6-64 playing ANY type of game)

GAMERS: PLAY ANY
GB France Germany Spain
% Male 56% 49% 52% 54%
Male 6-10 7% 6% 4% 6%
Male 11-14 6% 5% 4% 5%
Male 15-24 15% 11% 12% 12%
Male 25-34 10% 10% 11% 15%
Male 35-44 7% 8% 9% 9%
Male 45-64 11% 9% 12% 6%
% Female 44% 51% 48% 46%
Female 6-10 6% 6% 4% 6%
Female 11-14 5% 5% 4% 4%
Female 15-24 8% 10% 10% 10%
Female 25-34 8% 9% 10% 10%
Female 35-44 6% 9% 10% 10%
Female 45-64 11% 11% 10% 6%

Definitions

Games formats

Includes any gaming via these formats, regardless of the device used to play this on:

  • Packaged: Includes all games requiring a physical disc or cartridge to play
  • Apps: Free/freemium or paid app games on smartphones or tablets
  • Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription

Devices

Includes any gaming via these devices, regardless of the format played via this device:

  • Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
  • Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
  • Computers: PC/Laptop/Netbook/Mac
  • Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
  • Tablets: iPad, Android tablet or any other tablet

GameTrack method

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.