Difference between revisions of "Digital Schoolhouse's National Esports Tournament"

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(Created page with "== Overview == Ukie's Digital Schoolhouse powered by PlayStation, delivers its annual esports tournament to schools & colleges across the UK. Through participation in this im...")
 
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== Evidence-based approach ==
 
== Evidence-based approach ==
  
Digital Schoolhouse's landmark report provides evidence that participating in the tournament can help to engage your students with developing digital skills and broader soft skills, in addition to enabling them to aspire to career pathways that they may not have otherwise considered.  
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Digital Schoolhouse's landmark report, [[Esports:_Engaging_Education | Esports: Engaging Education]], provides evidence that participating in the Digital Schoolhouse esports tournament helped to engage students with developing digital skills and broader soft skills, in addition to enabling them to aspire to career pathways that they may not have otherwise considered.
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*[[Esports:_Engaging_Education | Esports: Engaging Education]]
  
 
== Gameplay timeline ==
 
== Gameplay timeline ==

Revision as of 15:23, 15 July 2019

Overview

Ukie's Digital Schoolhouse powered by PlayStation, delivers its annual esports tournament to schools & colleges across the UK. Through participation in this immersive careers experience, students aged 12-18 years develop practical and soft skills in professional esports roles, crafted by the video games industry for education. Skills that students develop whilst participating in the tournament are recognised by the Duke of York’s Inspiring Digital Enterprise Award (iDEA).

In the 2018-2019 tournament, Digital Schoolhouse engaged over 5,000 students who fulfilled a breadth of roles including players and production crew across local school heats, 8 live events and grand finale at the Gfinity Arena in London.

Evidence-based approach

Digital Schoolhouse's landmark report, Esports: Engaging Education, provides evidence that participating in the Digital Schoolhouse esports tournament helped to engage students with developing digital skills and broader soft skills, in addition to enabling them to aspire to career pathways that they may not have otherwise considered.

Gameplay timeline

Academic Year Featured Game
2019-2020 TBC
2018-2019 Overwatch
2017-2018 Overwatch
2016-2017 Rocket League