Difference between revisions of "2021 UK Consumer Games Market Valuation"

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(Created page with "-PAGE UNDER CONSTRUCTION- The post below includes figures both as published in April 2022 and a section discussing revised figures published as part of the 2022 valuation in...")
 
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The post below includes figures both as published in April 2022 and a section discussing revised figures published as part of the 2022 valuation in April 2023. Infographics and other designed elements for 2021 will have as-published figures.
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The post below begins with a summary of 2021's figures as revised in 2023 with the original published figures discussed below. All graphics refer to figures as published in Apr 2022.
  
 
==2021 Valuation - Revised Figures==
 
==2021 Valuation - Revised Figures==
  
As part of the valuation each year, our data partners may provide Ukie with revised figures for the previous year. The revised figures for 2021 saw the UK consumer games market valued at a record £7.47bn. Video game software was valued at £4.55bn, with digital console software sales representing the largest portion at £2.07bn. Game hardware was valued at £2.66bn, unchanged from the original reporting in 2022. Game culture was valued at £249
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The revised figures for 2021 saw the UK consumer games market valued at a new record of £7.47bn, up 6.2% on final figures for 2020. Video game software was valued at £4.55bn, with digital console software sales representing the largest portion at £2.07bn. Game hardware was valued at £2.66bn, unchanged from the original reporting in 2022. Game culture was valued at £249m. The complete 2021 valuation, including revised figures, is presented below
  
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{| class="wikitable"
 +
|'''Categories'''
 +
|'''Data Supplier'''
 +
|'''2020 (£)'''
 +
|'''2021 (£)'''
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|'''% Growth'''
 +
|-
 +
|Boxed software
 +
|GfK Entertainment
 +
|646m
 +
|511m
 +
| -21%
 +
|-
 +
|Digital console
 +
|Omdia
 +
|1.74bn
 +
|2.07bn
 +
| +19%
 +
|-
 +
|Digital PC
 +
|Omdia
 +
|667m
 +
|645m
 +
| -3.2%
 +
|-
 +
|Mobile games
 +
|Omdia
 +
|1.46bn
 +
|1.29bn
 +
| -12%
 +
|-
 +
|Pre-owned
 +
|Kantar
 +
|42.6
 +
|33.8
 +
| -21%
 +
|-
 +
|'''Game software total'''
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|
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|'''4.56bn'''
 +
|'''4.55bn'''
 +
| '''-0.24%'''
 +
|-
 +
|Console hardware
 +
|GfK Entertainment
 +
|853m
 +
|1.13bn
 +
| +33%
 +
|-
 +
|PC game hardware
 +
|GfK Entertainment
 +
|832m
 +
|881m
 +
| +5.9%
 +
|-
 +
|Console game accessories
 +
|GfK Entertainment
 +
|453m
 +
|464m
 +
| +2.4%
 +
|-
 +
|VR Hardware
 +
|GfK Entertainment
 +
|129m
 +
|183m
 +
| +42%
 +
|-
 +
|'''Game hardware total'''
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|
 +
|'''2.27bn'''
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|'''2.66bn'''
 +
| '''+17%'''
 +
|-
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|Toys and merchandising
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|NPD
 +
|119m
 +
|182m
 +
| +53%
 +
|-
 +
|Books and magazines
 +
|Nielsen, ABC, Ukie
 +
|10.5m
 +
|11.8m
 +
| +12%
 +
|-
 +
|Film, TV and soundtracks
 +
|BFI / OCC / Ukie
 +
|22.9m
 +
|3.98m
 +
| -83%
 +
|-
 +
|Events and venues
 +
|Ukie
 +
|0.249m
 +
|1.04m
 +
| -24.5%
 +
|-
 +
|Streaming and game video content
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|Ukie
 +
|45.6m
 +
|49.8m
 +
| +9.2%
 +
|-
 +
|'''Game culture total'''
 +
|
 +
|'''198m'''
 +
|'''249m'''
 +
| '''+25%'''
 +
|-
 +
|'''UK Games Market total'''
 +
|
 +
|'''7.03bn'''
 +
|'''7.47bn'''
 +
| '''+6.2%'''
 +
|}
  
 
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The revised figures for 2021 saw a change in methodology for valuing digital console software sales, which has not been projected backwards to 2020 figures, so the year on year change for this figure is unlikely to represent actual change in consumer behaviour between 2020 and 2021.
 
 
The revised figures for 2021 saw a change in methodology for valuing digital console software sales, resulting in a significant increase alongside other expected revisions seen in previous years. This change in methodology is not reflected in digital console software sales for any previous year.
 
  
  

Revision as of 12:31, 12 April 2023

-PAGE UNDER CONSTRUCTION-

The post below begins with a summary of 2021's figures as revised in 2023 with the original published figures discussed below. All graphics refer to figures as published in Apr 2022.

2021 Valuation - Revised Figures

The revised figures for 2021 saw the UK consumer games market valued at a new record of £7.47bn, up 6.2% on final figures for 2020. Video game software was valued at £4.55bn, with digital console software sales representing the largest portion at £2.07bn. Game hardware was valued at £2.66bn, unchanged from the original reporting in 2022. Game culture was valued at £249m. The complete 2021 valuation, including revised figures, is presented below

Categories Data Supplier 2020 (£) 2021 (£) % Growth
Boxed software GfK Entertainment 646m 511m -21%
Digital console Omdia 1.74bn 2.07bn +19%
Digital PC Omdia 667m 645m -3.2%
Mobile games Omdia 1.46bn 1.29bn -12%
Pre-owned Kantar 42.6 33.8 -21%
Game software total 4.56bn 4.55bn -0.24%
Console hardware GfK Entertainment 853m 1.13bn +33%
PC game hardware GfK Entertainment 832m 881m +5.9%
Console game accessories GfK Entertainment 453m 464m +2.4%
VR Hardware GfK Entertainment 129m 183m +42%
Game hardware total 2.27bn 2.66bn +17%
Toys and merchandising NPD 119m 182m +53%
Books and magazines Nielsen, ABC, Ukie 10.5m 11.8m +12%
Film, TV and soundtracks BFI / OCC / Ukie 22.9m 3.98m -83%
Events and venues Ukie 0.249m 1.04m -24.5%
Streaming and game video content Ukie 45.6m 49.8m +9.2%
Game culture total 198m 249m +25%
UK Games Market total 7.03bn 7.47bn +6.2%

The revised figures for 2021 saw a change in methodology for valuing digital console software sales, which has not been projected backwards to 2020 figures, so the year on year change for this figure is unlikely to represent actual change in consumer behaviour between 2020 and 2021.


2021 Valuation

The UK consumer games market reached a record figure of £7.16bn in 2021, growing by 1.90% from the previous record of £7bn recorded during the height of the COVID-19 pandemic in 2020. Game hardware sales grew by 17.4% year on year to reach £2.66bn, game software was valued at £4.28bn, a decline of 6.32% and spending on video game culture reached £226m, up 13.8% on 2020.