Difference between revisions of "2016 UK Consumer Games Market Valuation"

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All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year.
  
 
== 2016 Valuation ==
 
== 2016 Valuation ==

Revision as of 21:04, 10 December 2018

File:Industry-Valuation-2016-720px.png
Ukie 2016 UK Consumer Games Market Valuation

All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year.

2016 Valuation

Game Software

Game Hardware

Game Culture

Valuation Summary

The 2017 UK games market consumer spend valuation details in full are as follows:

Categories Data Supplier 2015 (£m) 2016 (£m) % Growth
Digital & Online SuperData 1,101.4 1,223.5 +11.1%
Boxed Software GfK Entertainment 903.9 766.7 -15.2%
Mobile Games SuperData 851.1 995.1 +16.9%
Pre-owned Kantar Worldpanel 123.0 119.0 -3.3%
Game Software Total 2,979.4 3,104.3 +4.2%
Console Hardware GfK Entertainment 692.6 507.5 -26.7%
PC Game Hardware GfK Entertainment 157.0 258.0 +64.3%
Perhiperals & Accessories GfK Entertainment 359.8 300.2 -16.6%
VR Hardware SuperData - 61.3 -
Game Hardware Total 1,209.4 1,126.9 -6.8%
Toys & Merchandise NPD 62.3 66.8 +7.2%
Books & Magazines ABC | Ukie 16.3 18.4 +13.2%
Movies & Soundtracks BFI 6.9 7.8 +14.4%
Events & Venues Ukie 6.2 7.5 +20.6
Game Culture Total 91.7 100.6 +9.7%
UK Games Market Total 4,280.4 4,331.8 +1.2%