2016 UK Consumer Games Market Valuation
Contents
2016 Valuation
Game Software
Game Hardware
Game Culture
Valuation Summary
The 2017 UK games market consumer spend valuation details in full are as follows:
Categories | Data Supplier | 2015 (£m) | 2016 (£m) | % Growth |
Digital & Online | SuperData | 1,101.4 | 1,223.5 | +11.1% |
Boxed Software | GfK Entertainment | 903.9 | 766.7 | -15.2% |
Mobile Games | SuperData | 851.1 | 995.1 | +16.9% |
Pre-owned | Kantar Worldpanel | 123.0 | 119.0 | -3.3% |
Game Software Total | 2,979.4 | 3,104.3 | +4.2% | |
Console Hardware | GfK Entertainment | 692.6 | 507.5 | -26.7% |
PC Game Hardware | GfK Entertainment | 157.0 | 258.0 | +64.3% |
Perhiperals & Accessories | GfK Entertainment | 359.8 | 300.2 | -16.6% |
VR Hardware | SuperData | - | 61.3 | - |
Game Hardware Total | 1,209.4 | 1,126.9 | -6.8% | |
Toys & Merchandise | NPD | 62.3 | 66.8 | +7.2% |
Books & Magazines | ABC | Ukie | 16.3 | 18.4 | +13.2% |
Movies & Soundtracks | BFI | 6.9 | 7.8 | +14.4% |
Events & Venues | Ukie | 6.2 | 7.5 | +20.6 |
Game Culture Total | 91.7 | 100.6 | +9.7% | |
UK Games Market Total | 4,280.4 | 4,331.8 | +1.2% |