Difference between revisions of "Glossary of Games Terminology"

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*'''AAA (Also "triple-A")''' - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies.
 
*'''AAA (Also "triple-A")''' - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies.
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*'''abandonware''' - The idea of a game being forgotten about or abandoned by its developers for any number of reasons, including copyright issues.
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*'''alpha release''' - An initial, incomplete version of a game. Alpha versions are usually released early in the development process to test a game's most critical functionality and prototype design concepts.
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*'''artificial intelligence (AI)''' - Algorithms used to generate responsive, adaptive or intelligent game behavior, primarily in non-player characters.
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*'''asset flipping''' - The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
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*'''augmented reality (AR)''' - Supplementing a real-world environment with computer-generated perceptual information, which may add to or mask the physical environment. Augmented reality alters the perception of a physical environment, whereas virtual reality replaces the physical environment with a simulated one.
  
 
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== B ==

Revision as of 12:42, 30 April 2019

A wider list of games-related terminology is available at Wikipedia. The below collects those terms generally related to business, policy and related matters.

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  • AAA (Also "triple-A") - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies.
  • abandonware - The idea of a game being forgotten about or abandoned by its developers for any number of reasons, including copyright issues.
  • alpha release - An initial, incomplete version of a game. Alpha versions are usually released early in the development process to test a game's most critical functionality and prototype design concepts.
  • artificial intelligence (AI) - Algorithms used to generate responsive, adaptive or intelligent game behavior, primarily in non-player characters.
  • asset flipping - The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
  • augmented reality (AR) - Supplementing a real-world environment with computer-generated perceptual information, which may add to or mask the physical environment. Augmented reality alters the perception of a physical environment, whereas virtual reality replaces the physical environment with a simulated one.

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