Difference between revisions of "Global Games Development Incentives"
(→USA) |
|||
Line 69: | Line 69: | ||
== USA == | == USA == | ||
+ | Rather than a national-level federal tax offset for video game development, tax offsets in the USA have been introduced at state-level in an attempt to draw more US businesses away from major game development hubs such as California. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |'''Country''' | ||
+ | |'''Type''' | ||
+ | |'''Benefits''' | ||
+ | |'''Criteria''' | ||
+ | |'''Notes / Limitations''' | ||
+ | |- | ||
+ | |'''[http://puertoricotaxincentives.com/act-27-film-industry-economic-incentives/ Puerto Rico]''' | ||
+ | |Tax credit | ||
+ | |Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. | ||
+ | |Projects must spend a minimum of $100,000. | ||
+ | | | ||
+ | |- | ||
+ | |'''[https://www.createtn.com/ent/film/incentives/ Tennessee]''' | ||
+ | |Cash rebate | ||
+ | |Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. | ||
+ | |Spend a minimum of $200,000 on qualified Tennessee spend. | ||
+ | | | ||
+ | |- | ||
+ | |'''[https://gov.texas.gov/film/page/miiip_game Texas]''' | ||
+ | |Cash rebate | ||
+ | |Video Game and XR Incentive. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of Texas spending of eligible Texas spending. | ||
+ | |Minimum in-state expenditure of $100,000. 60% of production days completed in Texas. 70% of employees and contractors working in Texas must be Texas residents. | ||
+ | | | ||
+ | |- | ||
+ | |'''[https://film.utah.gov/incentives/ Utah]''' | ||
+ | |Tax credit | ||
+ | |Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. | ||
+ | |Spend a minimum of $500,000 in Utah. | ||
+ | | | ||
+ | |- | ||
+ | |'''[https://www.film.virginia.org/incentives/tax-credit-guidelines/ Virginia]''' | ||
+ | |Tax credit | ||
+ | |Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses. | ||
+ | |Spend a minimum of $250,000. | ||
+ | |Must include a reference to Virginia in credits. | ||
+ | |- | ||
+ | |'''[https://app.leg.wa.gov/RCW/default.aspx?cite=43.365.010 Washington]''' | ||
+ | |Tax credit | ||
+ | |Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years. | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
== Canada == | == Canada == |
Revision as of 13:15, 30 March 2021
UK
Country | Type | Benefits | Criteria | Notes / Limitations |
UK | Tax break | Video Game Tax Relief. 20% of qualifying spend (if wholly developed in EEA). Can claim an additional deduction in computing their taxable profits, and where that additional deduction results in a loss, to surrender losses for a payable tax credit. | Cultural test. 25% of core expenditure is incurred on goods or services provided from within European Economic Area / Lead VGDC must be in UK. | Subcontracted costs are subject to a cap of £1million per game. Cannot claim R&D relief in conjunction. |
Please read the dedicated Ukiepedia page for more detail on the UK's Video Game Tax Relief.
Europe
Country | Type | Benefits | Criteria | Notes / Limitations |
Belgium | Tax break | Expansion of Film & TV Belgian Tax Shelter. Tax Shelter would provide additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses.. | Awaiting approval from European Commission. Spend must specifically be within Belgium. | |
France | Tax break | Tax Credit for Video Games. Tax relief for 30% of all eligible expenses incurred. Limit of receivable tax credit increased to 6million. | Cultural test. Production costs exceeding €100 000. | A game deemed excessively violent (meeting a criteria) will not benefit. |
Germany | Cultural fund | German Games Fund. 50 million EUR available for both prototypes and fully developed games. | Culture test. At least 60% of development costs spent in Germany. Prototype development costs must be at least 30,000 EUR. Grant amounts to 50% of development costs at a max of 400,000. | |
Italy | Tax credit | Planned since late 2016, a new law would provide for the introduction of four different types of tax credits, between 15 and 30%, for production companies, distribution companies, national executive and post-production companies, and companies and trusts that invest in the sector. | Delayed | |
Poland | Cultural fund | Pilot program. 18million EUR investment fund for games studios. | Have a budget of 500,000 Polish zloty to 20 million zloty. A project timeline of up to three years. Must consists of industrial research and experimental development or experimental development only. Expenses with sub-contractors may only make up 60 percent of eligible costs of the overall project. All work must be done in Poland. | |
Spain | Delayed |
USA
Rather than a national-level federal tax offset for video game development, tax offsets in the USA have been introduced at state-level in an attempt to draw more US businesses away from major game development hubs such as California.
Country | Type | Benefits | Criteria | Notes / Limitations |
Puerto Rico | Tax credit | Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. | Projects must spend a minimum of $100,000. | |
Tennessee | Cash rebate | Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. | Spend a minimum of $200,000 on qualified Tennessee spend. | |
Texas | Cash rebate | Video Game and XR Incentive. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of Texas spending of eligible Texas spending. | Minimum in-state expenditure of $100,000. 60% of production days completed in Texas. 70% of employees and contractors working in Texas must be Texas residents. | |
Utah | Tax credit | Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. | Spend a minimum of $500,000 in Utah. | |
Virginia | Tax credit | Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses. | Spend a minimum of $250,000. | Must include a reference to Virginia in credits. |
Washington | Tax credit | Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years. |