Difference between revisions of "Glossary of Games Terminology"
(→A) |
(→A) |
||
Line 6: | Line 6: | ||
*'''AAA (Also "triple-A")''' - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies. | *'''AAA (Also "triple-A")''' - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies. | ||
+ | |||
+ | *'''abandonware''' - The idea of a game being forgotten about or abandoned by its developers for any number of reasons, including copyright issues. | ||
+ | |||
+ | *'''alpha release''' - An initial, incomplete version of a game. Alpha versions are usually released early in the development process to test a game's most critical functionality and prototype design concepts. | ||
+ | |||
+ | *'''artificial intelligence (AI)''' - Algorithms used to generate responsive, adaptive or intelligent game behavior, primarily in non-player characters. | ||
+ | |||
+ | *'''asset flipping''' - The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets. | ||
+ | |||
+ | *'''augmented reality (AR)''' - Supplementing a real-world environment with computer-generated perceptual information, which may add to or mask the physical environment. Augmented reality alters the perception of a physical environment, whereas virtual reality replaces the physical environment with a simulated one. | ||
== B == | == B == |
Revision as of 12:42, 30 April 2019
A wider list of games-related terminology is available at Wikipedia. The below collects those terms generally related to business, policy and related matters.
Contents
0-9
A
- AAA (Also "triple-A") - A high-budget game with a large development team, or game studios that make them. AAA games are usually multiplatform, have multimillion-dollar budgets, and expect to sell millions of copies.
- abandonware - The idea of a game being forgotten about or abandoned by its developers for any number of reasons, including copyright issues.
- alpha release - An initial, incomplete version of a game. Alpha versions are usually released early in the development process to test a game's most critical functionality and prototype design concepts.
- artificial intelligence (AI) - Algorithms used to generate responsive, adaptive or intelligent game behavior, primarily in non-player characters.
- asset flipping - The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
- augmented reality (AR) - Supplementing a real-world environment with computer-generated perceptual information, which may add to or mask the physical environment. Augmented reality alters the perception of a physical environment, whereas virtual reality replaces the physical environment with a simulated one.