Difference between revisions of "2018 UK Consumer Games Market Valuation"
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Revision as of 10:03, 27 March 2019
All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year.
Contents
[hide]2018 Valuation
Game Software
Game Hardware
Game Culture
Valuation Summary
The 2018 UK games market consumer spend valuation details in full are as follows:
Categories | Data Supplier | 2016 (£m) | 2017 (£m) | % Growth |
Digital & Online | IHS Markit | 1,669.0 | 2,008.0 | +20.3% |
Boxed Software | GfK Entertainment | 790.5 | 770.0 | -2.6% |
Mobile Games | IHS Markit | 1,079.0 | 1,167.0 | +8.2% |
Pre-owned | Kantar Worldpanel | 98.2 | 67.9 | -30.8% |
Game Software Total | 3,636.7 | 4,012.9 | +10.3% | |
Console Hardware | GfK Entertainment | 659.3 | 702.0 | +6.5% |
PC Game Hardware | GfK Entertainment | 376.0 | 445.0 | +18.4% |
Perhiperals & Accessories | GfK Entertainment | 296.1 | 355.0 | +19.9% |
VR Hardware | IHS Markit | 91.0 | 72.0 | -20.9% |
Game Hardware Total | 1,442.3 | 1,574.0 | +10.7% | |
Toys & Merchandise | NPD | 77.7 | 59.3 | -23.7% |
Books & Magazines | Nielsen Bookscan / ABC / Ukie | 18.0 | 17.8 | -1.3% |
Movies & Soundtracks | Official Charts Company / BFI | 17.6 | 23.6 | +34.0% |
Events & Venues | Ukie | 8.5 | 8.9 | +5.5% |
Game Culture Total | 121.8 | 109.6 | -10.0% | |
UK Games Market Total | 5,180.8 | 5,696.5 | +10.0% |