Difference between revisions of "GameTrack Digest 2015 Q1"

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(Reach of gaming: ANY gaming by age (any format/device))
(Reach of gaming: By format of game)
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|31%
 
|31%
 
|25%
 
|25%
|22%
+
|21%
 
|-
 
|-
 
|% play APP games
 
|% play APP games
|21%
+
|22%
|25%
+
|29%
|27%
+
|24%
 
|17%
 
|17%
 
|-
 
|-
 
|% play ONLINE games
 
|% play ONLINE games
 
|22%
 
|22%
|35%
+
|39%
|32%
+
|31%
|18%
+
|17%
 
|}
 
|}
  
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|# play PACKAGED games
 
|# play PACKAGED games
 
|11.3m
 
|11.3m
|15.2m
+
|15.0m
|15.2m
+
|15.5m
|8m
+
|7.7m
 
|-
 
|-
 
|# play APP games*
 
|# play APP games*
|10m
+
|10.7m
|12.5m
+
|14.3m
|16.3m
+
|14.5m
 
|6.2m
 
|6.2m
 
|-
 
|-
 
|# play ONLINE games*
 
|# play ONLINE games*
|10.6m
+
|10.4m
|17.2m
 
 
|19.4m
 
|19.4m
|6.6m
+
|18.7m
 +
|6.3m
 
|}
 
|}
  

Revision as of 15:37, 4 January 2019

All original GameTrack reports can be found at the ISFE website.

Reach of gaming: ANY gaming (any format/device)

(Base: Age 6-64 population)

GB France Germany Spain
% play ANY type of game 43% 61% 56% 41%
# play ANY type of game (millions) 20.3m 30.0m 34.0m 14.7m
Average weekly hours per gamer* 8.5 hs/week 7.2 hs/week 7.3 hs/week 5.8 hs/week
  • Hours based only on those aged 11-64 years

Reach of gaming: ANY gaming by age (any format/device)

(Base: Age 6-64 population)

% playing ANY type of game by age GB France Germany Spain
group:
aged 6-10 83% 87% 72% 81%
aged 11-14 70% 90% 86% 81%
aged 15-24 55% 85% 80% 64%
aged 25-34 46% 70% 65% 49%
aged 35-44 41% 59% 57% 34%
aged 45-64 22% 35% 36% 17%

Reach of gaming: By format of game

(Base: Age 6-64 population)

(%) GB France Germany Spain
% play PACKAGED games 24% 31% 25% 21%
% play APP games 22% 29% 24% 17%
% play ONLINE games 22% 39% 31% 17%
(millions) GB France Germany Spain
# play PACKAGED games 11.3m 15.0m 15.5m 7.7m
# play APP games* 10.7m 14.3m 14.5m 6.2m
# play ONLINE games* 10.4m 19.4m 18.7m 6.3m
  • Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.

Reach of gaming: By device used to game

(Base: Age 6-64 population)

GB France Germany Spain
% play games on consoles 24% 31% 23% 22%
% play games on handhelds 11% 16% 11% 10%
% play games on computers 24% 43% 42% 23%
% play games on smartphones 21% 28% 31% 19%
% play games on tablets 16% 22% 11% 11%
GB France Germany Spain
# play games on consoles 11.4m 15.1m 13.9m 7.8m
# play games on handhelds 5m 8.1m 6.7m 3.5m
# play games on computers 11.2m 21.1m 25.6m 8.5m
# play games on smartphones 9.8m 13.6m 18.9m 6.7m
# play games on tablets 7.8m 10.8m 6.9m 4m

Profile of gamers

(Base: Age 6-64 playing ANY type of game)

GAMERS: PLAY ANY
GB France Germany Spain
% Male 58% 48% 51% 55%
Male 6-10 6% 6% 4% 7%
Male 11-14 6% 5% 4% 5%
Male 15-24 16% 10% 12% 13%
Male 25-34 9% 9% 10% 14%
Male 35-44 11% 10% 10% 11%
Male 45-64 9% 9% 10% 6%
% Female 42% 52% 49% 45%
Female 6-10 7% 6% 4% 5%
Female 11-14 5% 5% 4% 4%
Female 15-24 9% 11% 11% 10%
Female 25-34 7% 9% 8% 9%
Female 35-44 6% 8% 9% 9%
Female 45-64 8% 13% 13% 7%

Definitions

Games formats

Includes any gaming via these formats, regardless of the device used to play this on:

  • Packaged: Includes all games requiring a physical disc or cartridge to play
  • Apps: Free/freemium or paid app games on smartphones or tablets
  • Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription

Devices

Includes any gaming via these devices, regardless of the format played via this device:

  • Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
  • Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
  • Computers: PC/Laptop/Netbook/Mac
  • Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
  • Tablets: iPad, Android tablet or any other tablet

GameTrack method

GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.