Difference between revisions of "Global Games Development Incentives"
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== USA == | == USA == | ||
+ | In the USA, most incentives for the games sector are provided at a state-level in an attempt to draw more US businesses away from traditional major development hubs such as California. | ||
− | ''' | + | {| class="wikitable sortable" |
− | + | !Country | |
− | + | !Type | |
− | + | !Name | |
− | + | !Description | |
− | + | |- | |
− | '''Arkansas''' | + | |'''US Wide''' |
− | + | |Funding | |
− | 20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project. | + | |National Endowment for the Arts |
− | + | |Federal funding programmes are provided by the National Endowment for the Arts. | |
− | '''Connecticut''' | + | |- |
− | + | |'''Alabama''' | |
− | 10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit. | + | |Tax incentive |
− | + | |[http://www.alabamafilm.org/incentives_faqs.html Alabama Film Incentive] | |
− | + | |Expanded to include games. This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000. | |
− | '''Georgia''' | + | |- |
− | + | |'''Arkansas''' | |
− | 20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%. | + | |Tax incentive |
− | + | |[https://www.arkleg.state.ar.us/Acts/Document?type=pdf&act=816&ddBienniumSession=2009%2FR Arkansas Film Incentive] | |
− | + | |Expanded to include games. 20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project. | |
− | '''Hawaii''' | + | |- |
− | + | |'''Connecticut''' | |
− | + | |Tax incentive | |
− | '''Louisiana''' | + | |[https://portal.ct.gov/DECD/Content/Film-TV-Digital-Media/02_Learn_About_Tax_Incentives/02-Digital-Media-Motion-Picture-Tax-Credit Digital Media and Motion Picture Tax Credit] |
− | + | |Provides 10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit. | |
− | + | |- | |
− | + | |'''Georgia''' | |
− | + | |Tax incentive | |
− | + | |[https://www.georgia.org/film-television-and-digital-entertainment Film, TV and Digital Entertainment Tax Credit] | |
− | + | |Provides a 20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%. | |
− | + | |- | |
− | + | |'''Hawaii''' | |
− | ''' | + | |Tax incentive |
− | New Mexico''' | + | |[https://filmoffice.hawaii.gov/incentives-tax-credits/ Motion Picture Digital Media & Film Production Tax Credit] |
− | + | |Provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000. | |
− | + | |- | |
− | + | |'''Louisiana''' | |
− | '''Oregon''' | + | |Tax incentive |
− | + | |[https://www.louisianaentertainment.gov/interactive/digital-interactive-media-and-software-program Digital Interactive Media and Software Development Incentive] | |
− | + | |Provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year. | |
− | + | |- | |
− | '''Pennsylvania''' | + | |'''Nevada''' |
− | + | |Tax incentive | |
− | + | |[https://nevadafilm.com/tax-incentives/ Transferable Tax Credit For Film And Other Productions] | |
− | '''Puerto Rico''' | + | |Range of incentives available is 12% to 25%. The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%. The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location. |
− | + | |- | |
− | + | |'''New Mexico''' | |
− | '''Tennessee''' | + | |Tax incentive |
− | + | |[https://nmpartnership.com/wp-content/uploads/2019/03/New-Mexico-Partnership-Video-Game-Brochure_Final_Web_03_25_2019.pdf Film and Media Tax Credit] | |
− | + | |Provides 25% of all video game production costs | |
− | + | |- | |
− | '''Texas''' | + | |'''Oregon''' |
− | + | |Tax incentive | |
− | + | |[https://olis.leg.state.or.us/liz/2016R1/Downloads/MeasureDocument/SB1507/Enrolled Cash Rebate] | |
− | + | |20% cash rebate on production-related goods and services paid to Oregon vendors. A production must directly spend at least US $1million in Oregon to qualify. | |
− | '''Utah''' | + | |- |
− | + | |'''Pennsylvania''' | |
− | + | |Tax incentive | |
− | + | |[https://dced.pa.gov/download/video-game-production-tax-credit-vgptc-guidelines/?wpdmdl=83215&refresh=5ec5283715de01589979191 Video Game Production Tax Credit] | |
− | '''Virginia''' | + | |Pennsylvania production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits |
− | + | |- | |
− | + | |'''Puerto Rico''' | |
− | + | |Tax incentive | |
− | '''Washington''' | + | |[http://puertoricotaxincentives.com/act-27-film-industry-economic-incentives/ Film Industry Economic Incentives] |
− | + | |Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000. | |
− | + | |- | |
− | + | |'''Tennessee''' | |
+ | |Tax incentive | ||
+ | |[https://www.createtn.com/ent/film/incentives/ Film and TV Incentive Program] | ||
+ | |The program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. | ||
+ | |- | ||
+ | |'''Texas''' | ||
+ | |Tax incentive | ||
+ | |[https://gov.texas.gov/film/page/miiip_game Texas Moving Image Industry Incentive Program] | ||
+ | |Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents. | ||
+ | |- | ||
+ | |'''Utah''' | ||
+ | |Tax incentive | ||
+ | |[https://film.utah.gov/incentives/ Utah Motion Picture Incentive Program] | ||
+ | |Expanded to include interactive entertainment. Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah. | ||
+ | |- | ||
+ | |'''Virginia''' | ||
+ | |Tax incentive | ||
+ | |[https://www.film.virginia.org/incentives/tax-credit-guidelines/ Virginia Motion Picture Tax Credit Fund] | ||
+ | |Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits. | ||
+ | |- | ||
+ | |'''Washington''' | ||
+ | |Tax incentive | ||
+ | |[https://app.leg.wa.gov/RCW/default.aspx?cite=43.365.010 Tax Credit] | ||
+ | |Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years. | ||
+ | |- | ||
+ | |} | ||
== Canada == | == Canada == |
Revision as of 10:44, 1 April 2021
There is a range of incentives for games development across the world, from subsidies to tax breaks.
Europe
Country | Type | Name | Description |
---|---|---|---|
EU Wide | Funding | Video Game Development Scheme | The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe. |
Belgium | Tax incentive | Film & TV Belgian Tax Shelter | Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. |
Denmark | Funding | Games Scheme | Delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games. |
Finland | Funding | Business Finland Game Business Funding | The Finnish Government provides funding to video game developers. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan. |
France | Tax incentive | Video Game Tax Credit (CIJV: Crédit d'Impôt Jeux Vidéo) | Provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved. |
France | Funding | Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo) | The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo). |
Germany | Funding | German Games Fund (DGF: Deutscher Games-Fonds) | Consists of 50 million EUR available for both prototypes and fully developed games, via the German Government. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR. |
Italy | Funding | First Playable Fund | As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the fund, aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures. |
Spain | Funding | Loans to Creative Businesses | The Spanish Government provides loans to creative businesses, including video games developers. |
Slovakia | Funding | Arts Support Fund | Provides funding for interdisciplinary works, including video games. |
Switzerland | Funding | Interactive Media Fund | Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. |
USA
In the USA, most incentives for the games sector are provided at a state-level in an attempt to draw more US businesses away from traditional major development hubs such as California.
Country | Type | Name | Description |
---|---|---|---|
US Wide | Funding | National Endowment for the Arts | Federal funding programmes are provided by the National Endowment for the Arts. |
Alabama | Tax incentive | Alabama Film Incentive | Expanded to include games. This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000. |
Arkansas | Tax incentive | Arkansas Film Incentive | Expanded to include games. 20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project. |
Connecticut | Tax incentive | Digital Media and Motion Picture Tax Credit | Provides 10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit. |
Georgia | Tax incentive | Film, TV and Digital Entertainment Tax Credit | Provides a 20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%. |
Hawaii | Tax incentive | Motion Picture Digital Media & Film Production Tax Credit | Provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000. |
Louisiana | Tax incentive | Digital Interactive Media and Software Development Incentive | Provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year. |
Nevada | Tax incentive | Transferable Tax Credit For Film And Other Productions | Range of incentives available is 12% to 25%. The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%. The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location. |
New Mexico | Tax incentive | Film and Media Tax Credit | Provides 25% of all video game production costs |
Oregon | Tax incentive | Cash Rebate | 20% cash rebate on production-related goods and services paid to Oregon vendors. A production must directly spend at least US $1million in Oregon to qualify. |
Pennsylvania | Tax incentive | Video Game Production Tax Credit | Pennsylvania production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits |
Puerto Rico | Tax incentive | Film Industry Economic Incentives | Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000. |
Tennessee | Tax incentive | Film and TV Incentive Program | The program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. |
Texas | Tax incentive | Texas Moving Image Industry Incentive Program | Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents. |
Utah | Tax incentive | Utah Motion Picture Incentive Program | Expanded to include interactive entertainment. Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah. |
Virginia | Tax incentive | Virginia Motion Picture Tax Credit Fund | Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits. |
Washington | Tax incentive | Tax Credit | Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years. |
Canada
In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level.
Country | Type | Benefits | Criteria | Notes / Limitations |
British Columbia | Tax credit | Interactive Digital Media Tax Credit. 17.5% of eligible salary and wages incurred in the tax year. | Taxable Canadian corporation with permanent establishment in British Columbia. | Application fee of $1000 to $5000 depending on number of employees. |
Manitoba | Tax credit | Interactive Digital Media Tax Credit. 40% of Manitoba labour costs with a max tax credit of CA$500,000. CA$100,000 in eligible marketing and distribution. | For 40%: company must pay 25% of its company salaries to Manitoba residents. For 35%: if a company pays less than 25% of its salaries to Manitoba resident & incurs at least $1m in qualifying Manitoba labour expenses annually. | |
Newfoundland & Labrador | Tax credit | Interactive Digital Media Tax Credit. 40% of labour directly attributable to interactive digital media products, a max of $2m/year (or $0k per employee per year). | ||
Nova Scotia | Tax credit | Digital Media Tax Credit. Whatever is the lesser of 50% of labour (plus 10% of expenditure for productions outside metro Halifax zone); OR 25% of expenditure (plus 5% of expenditure outside metro Halifax zone). Up to $100,000 of marketing and distribution spend | Permanent establishment in Nova Scotia. | |
Ontario | Tax credit | Interactive Digital Media Tax Credit. 40% of labour, no cap. Up to $100,000 for marketing and distribution OR for Larger gama+C12e companies: 35% of labour, no cap, no need to meet 80/25 criteria. | 80/25 rule - 25% of 25% of the total development labour to create the product must be attributable to eligible wages of employees of the qualifying corporation. Also 80% of the total development labour to create the product must be attributable to eligible wages and eligible remuneration paid to individuals, personal corporations, or sole proprietorships that do not have employees. | |
Prince Edward Island | Tax offset | Video Game Labour Rebate. Provides a tax offset for video game developers (rate not specified). | ||
Quebec | Tax credit | Quebec Production of Multimedia Titles Tax Credit. 30% of labour, plus 7.5% if French language. | Application fees: Initial Qualification Certificate is $118. Annual application then based on production expenses up to $3,556 per title. |