Difference between revisions of "2015 UK Consumer Games Market Valuation"
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[[File:Industry-Valuation-2015.jpg|thumb|border|400px|Ukie 2015 UK Consumer Games Market Valuation]] | [[File:Industry-Valuation-2015.jpg|thumb|border|400px|Ukie 2015 UK Consumer Games Market Valuation]] | ||
+ | |||
+ | All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year. | ||
== 2015 Valuation == | == 2015 Valuation == | ||
+ | |||
+ | The UK market for games was valued at a record £4.19n in 2017, representing +7.4% growth on the prevoius year. | ||
+ | |||
+ | === Valuation Summary === | ||
+ | |||
+ | The 2015 UK games market consumer spend valuation details in full are as follows: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |'''Categories''' | ||
+ | |'''Data Supplier''' | ||
+ | |'''2014 (£m)''' | ||
+ | |'''2015 (£m)''' | ||
+ | |'''% Growth''' | ||
+ | |- | ||
+ | |Digital & Online | ||
+ | |IHS | ||
+ | |1,081 | ||
+ | |1,224 | ||
+ | | +13.4% | ||
+ | |- | ||
+ | |Boxed Software | ||
+ | |GfK Entertainment | ||
+ | |935 | ||
+ | |904 | ||
+ | | -3.3% | ||
+ | |- | ||
+ | |Mobile Games | ||
+ | |IHS | ||
+ | |548 | ||
+ | |664 | ||
+ | | +21.2% | ||
+ | |- | ||
+ | |Pre-owned | ||
+ | |Kantar Worldpanel | ||
+ | |112.5 | ||
+ | |123 | ||
+ | | +9.3% | ||
+ | |- | ||
+ | |'''Game Software Total''' | ||
+ | | | ||
+ | |'''2,676.5''' | ||
+ | |'''2,915''' | ||
+ | | ''' +8.9%''' | ||
+ | |- | ||
+ | |Console Hardware | ||
+ | |GfK Entertainment | ||
+ | |915 | ||
+ | |689 | ||
+ | | -24.7% | ||
+ | |- | ||
+ | |PC Game Hardware | ||
+ | |GfK Entertainment | ||
+ | | - | ||
+ | |138 | ||
+ | | - | ||
+ | |- | ||
+ | |Perhiperals & Accessories | ||
+ | |GfK Entertainment | ||
+ | |288 | ||
+ | |360 | ||
+ | | +24.6% | ||
+ | |- | ||
+ | |'''Game Hardware Total''' | ||
+ | | | ||
+ | |'''1,203''' | ||
+ | |'''1,187''' | ||
+ | | ''' -1.3%''' | ||
+ | |- | ||
+ | |Toys & Merchandise | ||
+ | |NPD | ||
+ | |69 | ||
+ | |62.3 | ||
+ | | -9.7% | ||
+ | |- | ||
+ | |Books & Magazines | ||
+ | |Nielsen and industry estimates | ||
+ | |23 | ||
+ | |16.3 | ||
+ | | -29.1% | ||
+ | |- | ||
+ | |Movies & Soundtracks | ||
+ | |Official Charts Company | BFI | ||
+ | |5.4 | ||
+ | |6.9 | ||
+ | | +26.9% | ||
+ | |- | ||
+ | |Events & Venues | ||
+ | |MCV estimates | ||
+ | |5.5 | ||
+ | |6.2 | ||
+ | | +12.7% | ||
+ | |- | ||
+ | |'''Game Culture Total''' | ||
+ | | | ||
+ | |'''102.9''' | ||
+ | |'''91.7''' | ||
+ | | ''' -10.9%''' | ||
+ | |- | ||
+ | |'''UK Games Market Total''' | ||
+ | | | ||
+ | |'''3,982.4''' | ||
+ | |'''4,193.7''' | ||
+ | | ''' +5.3%''' | ||
+ | |} |
Revision as of 21:47, 10 December 2018
All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year.
2015 Valuation
The UK market for games was valued at a record £4.19n in 2017, representing +7.4% growth on the prevoius year.
Valuation Summary
The 2015 UK games market consumer spend valuation details in full are as follows:
Categories | Data Supplier | 2014 (£m) | 2015 (£m) | % Growth |
Digital & Online | IHS | 1,081 | 1,224 | +13.4% |
Boxed Software | GfK Entertainment | 935 | 904 | -3.3% |
Mobile Games | IHS | 548 | 664 | +21.2% |
Pre-owned | Kantar Worldpanel | 112.5 | 123 | +9.3% |
Game Software Total | 2,676.5 | 2,915 | +8.9% | |
Console Hardware | GfK Entertainment | 915 | 689 | -24.7% |
PC Game Hardware | GfK Entertainment | - | 138 | - |
Perhiperals & Accessories | GfK Entertainment | 288 | 360 | +24.6% |
Game Hardware Total | 1,203 | 1,187 | -1.3% | |
Toys & Merchandise | NPD | 69 | 62.3 | -9.7% |
Books & Magazines | Nielsen and industry estimates | 23 | 16.3 | -29.1% |
Movies & Soundtracks | BFI | 5.4 | 6.9 | +26.9% |
Events & Venues | MCV estimates | 5.5 | 6.2 | +12.7% |
Game Culture Total | 102.9 | 91.7 | -10.9% | |
UK Games Market Total | 3,982.4 | 4,193.7 | +5.3% |