Difference between revisions of "Video Games Tax Relief (VGTR)"
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These can be found in the [https://ukie-wiki.herokuapp.com/index.php?title=BFI_Screen_Business#VGTR_Findings Screen Business] report. | These can be found in the [https://ukie-wiki.herokuapp.com/index.php?title=BFI_Screen_Business#VGTR_Findings Screen Business] report. | ||
+ | |||
+ | == Amount Paid in Tax Relief to Date == | ||
+ | |||
+ | According to data [https://www.gov.uk/government/statistics/creative-industries-statistics-july-2018 released by HMRC in July 2018], VGTR has provided £230m to UK studios across 770 claims since the relief was launched in April 2014. Of that total, £105m was paid out to 345 claims in the financial year 2017-18. | ||
+ | |||
+ | To date, VGTR has been claimed by 480 video game productions, accounting for over £1bn in UK expenditure. | ||
+ | |||
+ | === Claims and amount of relief paid on receipts basis === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | !colspan="2"|Paid | ||
+ | |- | ||
+ | !Year Claim Paid | ||
+ | !Number | ||
+ | !Amount (£m) | ||
+ | |- | ||
+ | |style="text-align:left;" | 2014-15 | ||
+ | |style="text-align:right;" | 10 | ||
+ | |style="text-align:right;" | - | ||
+ | |- | ||
+ | |style="text-align:left;" | 2015-16 | ||
+ | |style="text-align:right;" | 130 | ||
+ | |style="text-align:right;" | 45 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2016-17 | ||
+ | |style="text-align:right;" | 280 | ||
+ | |style="text-align:right;" | 74 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2017-18 | ||
+ | |style="text-align:right;" | 345 | ||
+ | |style="text-align:right;" | 108 | ||
+ | |- | ||
+ | |style="text-align:left;" | '''Total''' | ||
+ | |style="text-align:right;" | '''770''' | ||
+ | |style="text-align:right;" | ''227''' | ||
+ | |} | ||
== Certifications by Fiscal (Financial) Year == | == Certifications by Fiscal (Financial) Year == | ||
− | Latest data available [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-q1-2019.pdf here] | + | Latest data available via the BFI [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-q1-2019.pdf here] |
=== Final Certifications per Year === | === Final Certifications per Year === | ||
Line 122: | Line 159: | ||
== Certifications by Calendar Year == | == Certifications by Calendar Year == | ||
− | Latest data available [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-full-year-2018-v1.pdf here] | + | Latest data available via the BFI [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-full-year-2018-v1.pdf here] |
=== Final Certifications per Year === | === Final Certifications per Year === |
Revision as of 14:18, 25 June 2019
Contents
Applying for the Cultural Test
You can do that via the BFI website.
Economic Impacts of the VGTR
These can be found in the Screen Business report.
Amount Paid in Tax Relief to Date
According to data released by HMRC in July 2018, VGTR has provided £230m to UK studios across 770 claims since the relief was launched in April 2014. Of that total, £105m was paid out to 345 claims in the financial year 2017-18.
To date, VGTR has been claimed by 480 video game productions, accounting for over £1bn in UK expenditure.
Claims and amount of relief paid on receipts basis
Paid | ||
---|---|---|
Year Claim Paid | Number | Amount (£m) |
2014-15 | 10 | - |
2015-16 | 130 | 45 |
2016-17 | 280 | 74 |
2017-18 | 345 | 108 |
Total | 770 | 227' |
Certifications by Fiscal (Financial) Year
Latest data available via the BFI here
Final Certifications per Year
Year | Number | EEA/UK spend (£m) | Total budget (£m) | UK spend as a % of total budget |
---|---|---|---|---|
Apr 2014-Mar 2015 | 19 | 14.3 | 15.1 | 95.2% |
Apr 2014-Mar 2016 | 133 | 189.0 | 275.3 | 68.7% |
Apr 2014-Mar 2017 | 214 | 220.8 | 258.3 | 85.5% |
Apr 2014-Mar 2018 | 201 | 247.8 | 262.6 | 94.4% |
Apr 2014-Mar 2019 | 188 | 430.1 | 1,042.1 | 41.3% |
Interim Certifications per Year
Year | Number | EEA/UK spend (£m) | Total budget (£m) | UK spend as a % of total budget |
---|---|---|---|---|
Apr 2014-Mar 2015 | 47 | 157.7 | 166.32 | 94.7% |
Apr 2014-Mar 2016 | 136 | 575.75 | 631.22 | 91.22% |
Apr 2014-Mar 2017 | 187 | 412.27 | 482.22 | 85.5% |
Apr 2014-Mar 2018 | 181 | 540.43 | 1,107.17 | 48.8% |
Apr 2014-Mar 2019 | 151 | 411.91 | 536.96 | 41.3% |
Median budgets of interim video game cultural test certifications
Year | Median budget (£m) |
---|---|
2014* | 0.2 |
2015 | 0.6 |
2016 | 0.4 |
2017 | 0.4 |
2018 | 0.5 |
2019 (Q1) | 1.0 |
NB. As the tax relief for video games commenced in April 2014, median budget for 2014 is for Q2-Q4.
Certifications by Calendar Year
Latest data available via the BFI here
Final Certifications per Year
Year | Number | UK/EEA spend (£m) | Total budget (£m) | UK/EEA spend as a % of total budget |
---|---|---|---|---|
2015 | 116 | 180.9 | 265.6 | 68.1% |
2016 | 189 | 202.2 | 224.5 | 90.1% |
2017 | 212 | 248.8 | 277.5 | 89.7% |
2018 | 195 | 201.9 | 263.9 | 76.5% |
Interim Certifications per Year
Year | Number | UK/EEA spend (£m) | Total budget (£m) | UK/EEA spend as a % of total budget |
---|---|---|---|---|
2015 | 121 | 548.0 | 603.6 | 90.8% |
2016 | 176 | 401.7 | 466.9 | 86.0% |
2017 | 179 | 434.3 | 461.7 | 94.1% |
2018 | 170 | 517.6 | 1,106.4 | 46.8% |
Median budgets of interim video game cultural test certifications
Year | Median budget (£m) |
---|---|
2015 | 0.6 |
2016 | 0.4 |
2017 | 0.4 |
2018 | 0.5 |