Difference between revisions of "Video Games Tax Relief (VGTR)"
(Added median budgets) |
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|style="text-align:right;" | 536.96 | |style="text-align:right;" | 536.96 | ||
|style="text-align:right;" | 41.3% | |style="text-align:right;" | 41.3% | ||
+ | |} | ||
+ | |||
+ | == Median budgets of interim video game cultural test certifications == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Year | ||
+ | !Median budget (£m) | ||
+ | |- | ||
+ | |style="text-align:left;" | 2014* | ||
+ | |style="text-align:right;" | 0.2 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2015 | ||
+ | |style="text-align:right;" | 0.6 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2016 | ||
+ | |style="text-align:right;" | 0.4 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2017 | ||
+ | |style="text-align:right;" | 0.4 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2018 | ||
+ | |style="text-align:right;" | 0.5 | ||
+ | |- | ||
+ | |style="text-align:left;" | 2019 (Q1) | ||
+ | |style="text-align:right;" | 1.0 | ||
|} | |} |
Revision as of 13:27, 25 June 2019
Final Certifications per Year
Year | Number | EEA/UK spend (£m) | Total budget (£m) | UK spend as a % of total budget |
---|---|---|---|---|
Apr 2014-Mar 2015 | 19 | 14.3 | 15.1 | 95.2% |
Apr 2014-Mar 2016 | 133 | 189.0 | 275.3 | 68.7% |
Apr 2014-Mar 2017 | 214 | 220.8 | 258.3 | 85.5% |
Apr 2014-Mar 2018 | 201 | 247.8 | 262.6 | 94.4% |
Apr 2014-Mar 2019 | 188 | 430.1 | 1,042.1 | 41.3% |
Interim Certifications per Year
Year | Number | EEA/UK spend (£m) | Total budget (£m) | UK spend as a % of total budget |
---|---|---|---|---|
Apr 2014-Mar 2015 | 47 | 157.7 | 166.32 | 94.7% |
Apr 2014-Mar 2016 | 136 | 575.75 | 631.22 | 91.22% |
Apr 2014-Mar 2017 | 187 | 412.27 | 482.22 | 85.5% |
Apr 2014-Mar 2018 | 181 | 540.43 | 1,107.17 | 48.8% |
Apr 2014-Mar 2019 | 151 | 411.91 | 536.96 | 41.3% |
Median budgets of interim video game cultural test certifications
Year | Median budget (£m) |
---|---|
2014* | 0.2 |
2015 | 0.6 |
2016 | 0.4 |
2017 | 0.4 |
2018 | 0.5 |
2019 (Q1) | 1.0 |