Difference between revisions of "GameTrack Digest 2014 Q4"
(Created page with "All original GameTrack reports can be found at the [https://www.isfe.eu/industry-facts ISFE website]. == Reach of gaming: ANY gaming (any format/device) == (Base: Age 6-64 po...") |
(→Reach of gaming: By device used to game) |
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Line 12: | Line 12: | ||
|- | |- | ||
|% play ANY type of game | |% play ANY type of game | ||
+ | |41% | ||
+ | |62% | ||
+ | |55% | ||
|40% | |40% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|# play ANY type of game (millions) | |# play ANY type of game (millions) | ||
− | | | + | |19.5m |
− | |30. | + | |30.7m |
|33.6m | |33.6m | ||
− | |14. | + | |14.4m |
|- | |- | ||
|Average weekly hours per gamer* | |Average weekly hours per gamer* | ||
− | |8. | + | |8.3 hs/week |
− | |6. | + | |6.7 hs/week |
− | |7. | + | |7.5 hs/week |
− | |5. | + | |5.7 hs/week |
|} | |} | ||
Line 50: | Line 50: | ||
|aged 6-10 | |aged 6-10 | ||
|72% | |72% | ||
− | | | + | |91% |
− | | | + | |73% |
|75% | |75% | ||
|- | |- | ||
|aged 11-14 | |aged 11-14 | ||
+ | |75% | ||
+ | |92% | ||
+ | |89% | ||
|77% | |77% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|aged 15-24 | |aged 15-24 | ||
− | | | + | |55% |
− | | | + | |83% |
− | | | + | |82% |
− | | | + | |66% |
|- | |- | ||
|aged 25-34 | |aged 25-34 | ||
− | | | + | |43% |
− | | | + | |74% |
− | | | + | |70% |
− | | | + | |48% |
|- | |- | ||
|aged 35-44 | |aged 35-44 | ||
− | | | + | |30% |
− | | | + | |60% |
− | | | + | |56% |
− | | | + | |35% |
|- | |- | ||
|aged 45-64 | |aged 45-64 | ||
− | | | + | |26% |
− | | | + | |36% |
− | | | + | |31% |
− | | | + | |15% |
|} | |} | ||
Line 97: | Line 97: | ||
|% play PACKAGED games | |% play PACKAGED games | ||
|24% | |24% | ||
− | | | + | |33% |
− | | | + | |26% |
− | | | + | |20% |
|- | |- | ||
|% play APP games | |% play APP games | ||
|21% | |21% | ||
− | | | + | |28% |
− | | | + | |24% |
|17% | |17% | ||
|- | |- | ||
|% play ONLINE games | |% play ONLINE games | ||
|22% | |22% | ||
− | | | + | |37% |
− | | | + | |33% |
− | | | + | |19% |
|} | |} | ||
Line 122: | Line 122: | ||
|- | |- | ||
|# play PACKAGED games | |# play PACKAGED games | ||
− | |11. | + | |11.4m |
− | | | + | |16.1m |
− | |15. | + | |15.6m |
− | | | + | |7.1m |
|- | |- | ||
|# play APP games* | |# play APP games* | ||
− | | | + | |10.0m |
− | | | + | |13.9m |
− | | | + | |14.9m |
|6.2m | |6.2m | ||
|- | |- | ||
|# play ONLINE games* | |# play ONLINE games* | ||
− | |10. | + | |10.3m |
− | | | + | |18.4m |
− | |19. | + | |19.9m |
− | |6. | + | |6.8m |
|} | |} | ||
Line 154: | Line 154: | ||
|% play games on consoles | |% play games on consoles | ||
|24% | |24% | ||
− | | | + | |32% |
− | |||
|22% | |22% | ||
+ | |20% | ||
|- | |- | ||
|% play games on handhelds | |% play games on handhelds | ||
− | | | + | |10% |
− | | | + | |19% |
|11% | |11% | ||
|10% | |10% | ||
|- | |- | ||
|% play games on computers | |% play games on computers | ||
− | | | + | |25% |
+ | |45% | ||
|43% | |43% | ||
− | |||
|23% | |23% | ||
|- | |- | ||
|% play games on smartphones | |% play games on smartphones | ||
|21% | |21% | ||
+ | |29% | ||
|28% | |28% | ||
− | |||
|19% | |19% | ||
|- | |- | ||
|% play games on tablets | |% play games on tablets | ||
− | | | + | |17% |
− | | | + | |21% |
− | | | + | |13% |
− | | | + | |10% |
|} | |} | ||
Line 191: | Line 191: | ||
|- | |- | ||
|# play games on consoles | |# play games on consoles | ||
− | |11. | + | |11.5m |
− | |15. | + | |15.6m |
− | |13. | + | |13.5m |
− | |7. | + | |7.2m |
|- | |- | ||
|# play games on handhelds | |# play games on handhelds | ||
− | | | + | |4.8m |
− | | | + | |9.5m |
|6.7m | |6.7m | ||
− | |3. | + | |3.6m |
|- | |- | ||
|# play games on computers | |# play games on computers | ||
− | | | + | |12.0m |
− | | | + | |22.3m |
− | | | + | |26.3m |
− | |8. | + | |8.2m |
|- | |- | ||
|# play games on smartphones | |# play games on smartphones | ||
− | | | + | |10.0m |
− | | | + | |14.4m |
− | | | + | |17.1m |
− | |6. | + | |6.9m |
|- | |- | ||
|# play games on tablets | |# play games on tablets | ||
− | | | + | |8.2m |
− | |10. | + | |10.6m |
− | | | + | |8.2m |
− | | | + | |3.7m |
|} | |} | ||
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|- | |- | ||
|% Male | |% Male | ||
− | | | + | |56% |
− | | | + | |49% |
− | | | + | |52% |
− | | | + | |54% |
|- | |- | ||
|Male 6-10 | |Male 6-10 | ||
+ | |7% | ||
|6% | |6% | ||
+ | |4% | ||
|6% | |6% | ||
− | |||
− | |||
|- | |- | ||
|Male 11-14 | |Male 11-14 | ||
Line 253: | Line 253: | ||
|- | |- | ||
|Male 15-24 | |Male 15-24 | ||
− | | | + | |15% |
− | | | + | |11% |
+ | |12% | ||
|12% | |12% | ||
− | |||
|- | |- | ||
|Male 25-34 | |Male 25-34 | ||
− | |||
− | |||
|10% | |10% | ||
− | | | + | |10% |
+ | |11% | ||
+ | |15% | ||
|- | |- | ||
|Male 35-44 | |Male 35-44 | ||
− | | | + | |7% |
− | | | + | |8% |
− | | | + | |9% |
− | | | + | |9% |
|- | |- | ||
|Male 45-64 | |Male 45-64 | ||
+ | |11% | ||
|9% | |9% | ||
− | | | + | |12% |
− | |||
|6% | |6% | ||
|- | |- | ||
|% Female | |% Female | ||
− | | | + | |44% |
− | | | + | |51% |
− | | | + | |48% |
− | | | + | |46% |
|- | |- | ||
|Female 6-10 | |Female 6-10 | ||
− | | | + | |6% |
|6% | |6% | ||
|4% | |4% | ||
− | | | + | |6% |
|- | |- | ||
|Female 11-14 | |Female 11-14 | ||
Line 295: | Line 295: | ||
|- | |- | ||
|Female 15-24 | |Female 15-24 | ||
− | | | + | |8% |
− | | | + | |10% |
− | | | + | |10% |
|10% | |10% | ||
|- | |- | ||
|Female 25-34 | |Female 25-34 | ||
− | |||
− | |||
|8% | |8% | ||
|9% | |9% | ||
+ | |10% | ||
+ | |10% | ||
|- | |- | ||
|Female 35-44 | |Female 35-44 | ||
|6% | |6% | ||
− | |||
− | |||
|9% | |9% | ||
+ | |10% | ||
+ | |10% | ||
|- | |- | ||
|Female 45-64 | |Female 45-64 | ||
− | | | + | |11% |
− | | | + | |11% |
− | | | + | |10% |
− | | | + | |6% |
|} | |} | ||
Latest revision as of 13:04, 2 May 2019
All original GameTrack reports can be found at the ISFE website.
Contents
Reach of gaming: ANY gaming (any format/device)
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play ANY type of game | 41% | 62% | 55% | 40% |
# play ANY type of game (millions) | 19.5m | 30.7m | 33.6m | 14.4m |
Average weekly hours per gamer* | 8.3 hs/week | 6.7 hs/week | 7.5 hs/week | 5.7 hs/week |
- Hours based only on those aged 11-64 years
Reach of gaming: ANY gaming by age (any format/device)
(Base: Age 6-64 population)
% playing ANY type of game by age | GB | France | Germany | Spain |
---|---|---|---|---|
group: | ||||
aged 6-10 | 72% | 91% | 73% | 75% |
aged 11-14 | 75% | 92% | 89% | 77% |
aged 15-24 | 55% | 83% | 82% | 66% |
aged 25-34 | 43% | 74% | 70% | 48% |
aged 35-44 | 30% | 60% | 56% | 35% |
aged 45-64 | 26% | 36% | 31% | 15% |
Reach of gaming: By format of game
(Base: Age 6-64 population)
(%) | GB | France | Germany | Spain |
---|---|---|---|---|
% play PACKAGED games | 24% | 33% | 26% | 20% |
% play APP games | 21% | 28% | 24% | 17% |
% play ONLINE games | 22% | 37% | 33% | 19% |
(millions) | GB | France | Germany | Spain |
---|---|---|---|---|
# play PACKAGED games | 11.4m | 16.1m | 15.6m | 7.1m |
# play APP games* | 10.0m | 13.9m | 14.9m | 6.2m |
# play ONLINE games* | 10.3m | 18.4m | 19.9m | 6.8m |
- Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.
Reach of gaming: By device used to game
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play games on consoles | 24% | 32% | 22% | 20% |
% play games on handhelds | 10% | 19% | 11% | 10% |
% play games on computers | 25% | 45% | 43% | 23% |
% play games on smartphones | 21% | 29% | 28% | 19% |
% play games on tablets | 17% | 21% | 13% | 10% |
GB | France | Germany | Spain | |
---|---|---|---|---|
# play games on consoles | 11.5m | 15.6m | 13.5m | 7.2m |
# play games on handhelds | 4.8m | 9.5m | 6.7m | 3.6m |
# play games on computers | 12.0m | 22.3m | 26.3m | 8.2m |
# play games on smartphones | 10.0m | 14.4m | 17.1m | 6.9m |
# play games on tablets | 8.2m | 10.6m | 8.2m | 3.7m |
Profile of gamers
(Base: Age 6-64 playing ANY type of game)
GAMERS: PLAY ANY | ||||
---|---|---|---|---|
GB | France | Germany | Spain | |
% Male | 56% | 49% | 52% | 54% |
Male 6-10 | 7% | 6% | 4% | 6% |
Male 11-14 | 6% | 5% | 4% | 5% |
Male 15-24 | 15% | 11% | 12% | 12% |
Male 25-34 | 10% | 10% | 11% | 15% |
Male 35-44 | 7% | 8% | 9% | 9% |
Male 45-64 | 11% | 9% | 12% | 6% |
% Female | 44% | 51% | 48% | 46% |
Female 6-10 | 6% | 6% | 4% | 6% |
Female 11-14 | 5% | 5% | 4% | 4% |
Female 15-24 | 8% | 10% | 10% | 10% |
Female 25-34 | 8% | 9% | 10% | 10% |
Female 35-44 | 6% | 9% | 10% | 10% |
Female 45-64 | 11% | 11% | 10% | 6% |
Definitions
Games formats
Includes any gaming via these formats, regardless of the device used to play this on:
- Packaged: Includes all games requiring a physical disc or cartridge to play
- Apps: Free/freemium or paid app games on smartphones or tablets
- Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription
Devices
Includes any gaming via these devices, regardless of the format played via this device:
- Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
- Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
- Computers: PC/Laptop/Netbook/Mac
- Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
- Tablets: iPad, Android tablet or any other tablet
GameTrack method
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.