Difference between revisions of "LukesToDo"

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https://newzoo.com/insights/articles/newzoo-ceo-peter-warman-on-the-business-of-forecasting-the-how-and-why-of-newzoos-effort-in-esports
 
https://newzoo.com/insights/articles/newzoo-ceo-peter-warman-on-the-business-of-forecasting-the-how-and-why-of-newzoos-effort-in-esports
  
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ESA 2019 Facts https://www.theesa.com/esa-research/2019-essential-facts-about-the-computer-and-video-game-industry/
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Data in Scotland: http://eprints.gla.ac.uk/191900/
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List of some useful VR resources: https://resources.aixr.org/
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Taking Part Survey
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*Child - https://www.gov.uk/government/statistics/taking-part-201819-annual-child-release
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*Adult - https://www.gov.uk/government/statistics/taking-part-201819-statistical-release
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https://gamehistory.org/every-english-language-video-game-magazine/
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http://www.gamesindustry.biz/articles/2019-12-12-mobile-gamers-spent-usd41.5-billion-on-in-app-purchases-in-one-year
  
  
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https://eraltd.org/news-events/press-releases/2019/entertainment-fans-spend-more-than-100m-a-week-on-digital-services/
 
https://eraltd.org/news-events/press-releases/2019/entertainment-fans-spend-more-than-100m-a-week-on-digital-services/
  
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https://home.barclays/news/press-releases/2020/01/gen-z-are-shooting-for-careers-in-the-video-gaming-industry/
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https://blog.us.playstation.com/2020/01/09/playstation-store-2019s-top-downloads/
  
  
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https://www.internetmatters.org/hub/research/parenting-generation-game-summary-of-findings/
 
https://www.internetmatters.org/hub/research/parenting-generation-game-summary-of-findings/
  
COMPUTING EDUCATION IN THE UK
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GREF thing - some Zendell loot box stats to review
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https://www.gref.net/wp-content/uploads/2019/10/Synthesis_final-draft_v4_clean.pdf
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Serbian Games industry:
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http://sga.rs/wp-content/uploads/2019/11/SGA-Report-Digital-PDF.pdf
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https://discovercreative.careers/#/
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BAFTA YGD
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https://www.bafta.org/sites/default/files/uploads/ygd19impactreport.pdf
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Safe in our world
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DSH School lesson plans
  
https://www.bcs.org/category/19331 the Roehampton Annual Computing Education Report is widely recgonised as a good ‘state of play’ for computing edu. it uses public government data, so might be well worth a mention.
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SPLASH DAMAGE Census findings / news piece is amazing
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https://www.splashdamage.com/news/iwd2020/
  
Then I think pointing back to the original next gen skills report and also the two royal society reports may be useful too?
 
  
https://royalsociety.org/~/media/education/computing-in-schools/2012-01-12-computing-in-schools.pdf
 
https://royalsociety.org/~/media/policy/projects/computing-education/computing-education-report.pdf
 
  
  
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https://www.publishers.org.uk/news/releases/results-released-of-biggest-publishing-workforce-survey-ever-conducted/
  
  

Latest revision as of 13:45, 13 March 2020

Fix the images across the site

https://resources.newzoo.com/hubfs/Reports/Newzoo_2018_Global_Mobile_Market_Report_Free.pdf

DFC https://venturebeat.com/2018/06/07/the-150-billion-video-game-landscape-7-segments-to-watch/

https://www.gamesindustry.biz/articles/2019-06-06-superdata-us-millennials-spend-usd112-a-month-on-gaming

https://technology.ihs.com/613450/next-generation-cloud-gaming-report-2019

https://ihsmarkit.com/Info/mobile-games-q1-2019-tencent.html

https://www.gamespot.com/articles/australian-game-industry-generates-4-billion-in-20/1100-6467114/

https://newzoo.com/insights/articles/newzoo-ceo-peter-warman-on-the-business-of-forecasting-the-how-and-why-of-newzoos-effort-in-esports

ESA 2019 Facts https://www.theesa.com/esa-research/2019-essential-facts-about-the-computer-and-video-game-industry/

Data in Scotland: http://eprints.gla.ac.uk/191900/

List of some useful VR resources: https://resources.aixr.org/

Taking Part Survey

https://gamehistory.org/every-english-language-video-game-magazine/

http://www.gamesindustry.biz/articles/2019-12-12-mobile-gamers-spent-usd41.5-billion-on-in-app-purchases-in-one-year


TECH NATION BRIGHTER FUTURE https://technation.io/news/a-bright-tech-future-high-value-tech-jobs-boom-outside-london/

https://www.bfi.org.uk/about-bfi/policy-strategy/set-principles-screen-industry


http://reg.gdconf.com/GDC-State-of-Game-Industry-2019

https://www.juniperresearch.com/press/press-releases/loot-boxes-and-skins-gambling

https://www.nielsen.com/wp-content/uploads/sites/3/2019/06/millennials-on-millennials-gaming-media-consumption-report.pdf

REFLECTION improve the layout of this: https://ukie-wiki.herokuapp.com/index.php?title=UK_Reflection_Mobile_Charts_2019_Week_23


https://eraltd.org/news-events/press-releases/2019/entertainment-fans-spend-more-than-100m-a-week-on-digital-services/

https://home.barclays/news/press-releases/2020/01/gen-z-are-shooting-for-careers-in-the-video-gaming-industry/


https://blog.us.playstation.com/2020/01/09/playstation-store-2019s-top-downloads/


Add in ISFE main EU events to events page from Google doc

https://www.internetmatters.org/hub/research/parenting-generation-game-summary-of-findings/

GREF thing - some Zendell loot box stats to review

https://www.gref.net/wp-content/uploads/2019/10/Synthesis_final-draft_v4_clean.pdf


Serbian Games industry:

http://sga.rs/wp-content/uploads/2019/11/SGA-Report-Digital-PDF.pdf


https://discovercreative.careers/#/

BAFTA YGD

https://www.bafta.org/sites/default/files/uploads/ygd19impactreport.pdf

Safe in our world

DSH School lesson plans

SPLASH DAMAGE Census findings / news piece is amazing https://www.splashdamage.com/news/iwd2020/



https://www.publishers.org.uk/news/releases/results-released-of-biggest-publishing-workforce-survey-ever-conducted/


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