Difference between revisions of "Video Games Tax Relief (VGTR)"

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== Understanding the Video Games Tax Relief ==
  
 +
In the UK, qualifying companies can claim tax relief on the development of video games. This [https://www.gov.uk/guidance/claiming-video-games-tax-relief-for-corporation-tax video games tax relief] (VGTR) is intended [https://ec.europa.eu/competition/state_aid/cases/270946/270946_1940785_80_2.pdf to address the underproduction of culturally European video games]. Similar [https://www.gov.uk/guidance/corporation-tax-creative-industry-tax-reliefs creative industry tax reliefs] are available across the other creative sectors such as film, animation and theatre.
  
== Applying for the Cultural Test ==
+
===The value of the tax relief===
  
You can do that via the [https://www.bfi.org.uk/film-industry/british-certification-tax-relief/cultural-test-video-games BFI website].
+
VGTR is claimed on a company's annual tax return. It can take the form of either:
 +
*an additional deduction (up to 80% of core expenditure) from the company's profits, lowering the corporation tax that the company has to pay.
 +
*a payable tax credit worth up to 20% of total core expenditure on the game, when the project makes a loss.
  
== Economic Impacts of the VGTR ==
+
"Core expenditure" is what’s spent on designing, producing and testing the game. Only expenditure incurred in the UK and EEA is eligible for tax relief. Detailed information on the relief and its value can be found in HMRC's [https://www.gov.uk/hmrc-internal-manuals/video-games-development-company-manual video games development company manual].
  
These can be found in the [https://ukie-wiki.herokuapp.com/index.php?title=BFI_Screen_Business#VGTR_Findings Screen Business] report.
+
== Qualifying for VGTR ==
  
== Amount Paid in Tax Relief to Date ==
+
VGTR can only be claimed by a video games development company (VGDC) that meets the following requirements.
 +
*The company is incorporated at [https://find-and-update.company-information.service.gov.uk/ Companies House] before full production begins on the game.
 +
*The company is actively engaged in planning and decision-making.
 +
*The company directly negotiates, contracts and pays for rights, goods and services.
  
According to data [https://www.gov.uk/government/statistics/creative-industries-statistics-july-2018 released by HMRC in July 2018], VGTR has provided £230m to UK studios across 770 claims since the relief was launched in April 2014.  Of that total, £105m was paid out to 345 claims in the financial year 2017-18.
+
VGTR can only be claimed on video games that meet the following requirements.
 +
*The game is intended for supply to the general public.
 +
*At least 25% of core expenditure is incurred within the UK or EEA.
 +
*The game is certified as British by the British Film Institute (BFI) through the Cultural Test.
  
To date, VGTR has been claimed by 480 video game productions, accounting for over £1bn in UK expenditure.
+
'''NB''' If you are registering a games company at companies house, please consider using the SIC code 62011 if you are a developer and 58210 if you are a publisher.
  
=== Claims and amount of relief paid on receipts basis ===
+
== The Cultural Test ==
  
{| class="wikitable"
+
The cultural test is a 31-point assessment to determine if a video game is culturally British, administered by the BFI. The pass mark is 16. There are similar tests for some of the other creative sectors, dating back to 2007.
!
+
 
!colspan="2"|Paid
+
Video games that qualify under the cultural test are issued with a certificate which much be included with the company's tax return when claiming tax relief. Interim certificates are awarded to games that are currently in development. Final certificates are issued to games that are completed and released. The BFI can advise directly on more complex games, such as those following a games-as-a-service model. Cultural Test applications are made through [https://www.bfi.org.uk/apply-british-certification-tax-relief/cultural-test-video-games the BFI's website], where you can also find more detailed information.
|-
 
!Year Claim Paid
 
!Number
 
!Amount (£m)
 
|-
 
|style="text-align:left;" | 2014-15
 
|style="text-align:right;" | 10
 
|style="text-align:right;" | -
 
|-
 
|style="text-align:left;" | 2015-16
 
|style="text-align:right;" | 130
 
|style="text-align:right;" | 45
 
|-
 
|style="text-align:left;" | 2016-17
 
|style="text-align:right;" | 280
 
|style="text-align:right;" | 74
 
|-
 
|style="text-align:left;" | 2017-18
 
|style="text-align:right;" | 345
 
|style="text-align:right;" | 108
 
|-
 
|style="text-align:left;" | '''Total'''
 
|style="text-align:right;" | '''770'''
 
|style="text-align:right;" | '''227'''
 
|}
 
  
=== Claims and amount of relief paid on receipts basis, split by size of claim ===
+
The content of the cultural test is as follows.
  
 
{| class="wikitable"
 
{| class="wikitable"
!
+
!colspan="3"|Section A – Cultural content
!colspan="2"|2015-16
 
!colspan="2"|2016-17
 
!colspan="2"|2017-18
 
 
|-
 
|-
!Size of claim
+
|A1
!Number
+
|Set in the UK, an EEA state or an undetermined location (points awarded for undetermined settings are capped at 3)
!Amount (£m)
+
|Up to 4 Points
!Number
 
!Amount (£m)
 
!Number
 
!Amount (£m)
 
 
|-
 
|-
|style="text-align:left;" | Up to £5,000
+
|A2
|style="text-align:right;" | 10
+
|Lead characters are UK/EEA citizens or residents or are characters from an undetermined location (there is no points cap for undetermined characters)
|style="text-align:right;" | -
+
|Up to 4 Points
|style="text-align:right;" | 35
 
|style="text-align:right;" | -
 
|style="text-align:right;" | 65
 
|style="text-align:right;" | -
 
 
|-
 
|-
|style="text-align:left;" | £5,001 to £10,000
+
|A3
|style="text-align:right;" | 25
+
|a) British/EEA story or subject matter<br />OR<br />b) Video game is based on British or EEA underlying material
|style="text-align:right;" | -
+
|4 points
|style="text-align:right;" | 35
 
|style="text-align:right;" | -
 
|style="text-align:right;" | 30
 
|style="text-align:right;" | -
 
 
|-
 
|-
|style="text-align:left;" | £10,001 to £25,000
+
|A4
|style="text-align:right;" | 35
+
|Original dialogue or game text is presented mainly in English language or one of six UK indigenous languages
|style="text-align:right;" | 1
+
|Up to 4 Points
|style="text-align:right;" | 60
 
|style="text-align:right;" | 1
 
|style="text-align:right;" | 80
 
|style="text-align:right;" | 1
 
 
|-
 
|-
|style="text-align:left;" | £25,001 to £50,000
+
!colspan="3"|Section B – Cultural contribution
|style="text-align:right;" | 15
 
|style="text-align:right;" | 1
 
|style="text-align:right;" | 35
 
|style="text-align:right;" | 1
 
|style="text-align:right;" | 40
 
|style="text-align:right;" | 1
 
 
|-
 
|-
|style="text-align:left;" | £50,001 to £100,000
+
|B
|style="text-align:right;" | 15
+
|Video game represents/reflects British creativity, British heritage or diversity
|style="text-align:right;" | 1
+
|Up to 4 Points
|style="text-align:right;" | 30
 
|style="text-align:right;" | 2
 
|style="text-align:right;" | 30
 
|style="text-align:right;" | 2
 
 
|-
 
|-
|style="text-align:left;" | £100,001 to £500,000
+
!colspan="3"|Section C – Cultural hubs
|style="text-align:right;" | 15
 
|style="text-align:right;" | 2
 
|style="text-align:right;" | 50
 
|style="text-align:right;" | 11
 
|style="text-align:right;" | 60
 
|style="text-align:right;" | 12
 
 
|-
 
|-
|style="text-align:left;" | Over £500,000
+
|C1
|style="text-align:right;" | 10
+
|At least 50% of the conceptual development or storyboarding or programming or design takes place in the UK
|style="text-align:right;" | 41
+
|2 points
|style="text-align:right;" | 35
 
|style="text-align:right;" | 58
 
|style="text-align:right;" | 40
 
|style="text-align:right;" | 91
 
 
|-
 
|-
|style="text-align:left;" | '''Total'''
+
|C2
|style="text-align:right;" | '''130'''
+
|At least 50% of the music recording or audio production or voice recording takes place in the UK
|style="text-align:right;" | '''45'''
+
|1 point
|style="text-align:right;" | '''280'''
 
|style="text-align:right;" | '''74'''
 
|style="text-align:right;" | '''345'''
 
|style="text-align:right;" | '''108'''
 
|}
 
 
 
NB. Numbers are rounded to the nearest 5 and amounts to £1 million. Totals may not sum due to rounding.
 
 
 
== Certifications by Fiscal (Financial) Year ==
 
 
 
Latest data available via the BFI [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-q1-2019.pdf here]
 
 
 
=== Final Certifications per Year ===
 
 
 
{| class="wikitable"
 
!Year
 
!Number
 
!EEA/UK spend (£m)
 
!Total budget (£m)
 
!UK spend as a % of total budget
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2015
+
!colspan="3"|Section D – Personnel
|style="text-align:right;" | 19
 
|style="text-align:right;" | 14.3
 
|style="text-align:right;" | 15.1
 
|style="text-align:right;" | 95.2%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2016
+
|D1
|style="text-align:right;" | 133
+
|1 of the 3 project leaders is a UK/EEA citizen or resident
|style="text-align:right;" | 189.0
+
|1 point
|style="text-align:right;" | 275.3
 
|style="text-align:right;" | 68.7%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2017
+
|D2
|style="text-align:right;" | 214
+
|1 of the 3 lead scriptwriters is a UK/EEA citizen or resident
|style="text-align:right;" | 220.8
+
|1 point
|style="text-align:right;" | 258.3
 
|style="text-align:right;" | 85.5%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2018
+
|D3
|style="text-align:right;" | 201
+
|1 of the 3 lead composers is a UK/EEA citizen or resident
|style="text-align:right;" | 247.8
+
|1 point
|style="text-align:right;" | 262.6
 
|style="text-align:right;" | 94.4%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2019
+
|D4
|style="text-align:right;" | 188
+
|1 of the 3 lead artists is a UK/EEA citizen or resident
|style="text-align:right;" | 430.1
+
|1 point
|style="text-align:right;" | 1,042.1
 
|style="text-align:right;" | 41.3%
 
|}
 
 
 
=== Interim Certifications per Year ===
 
 
 
{| class="wikitable"
 
!Year
 
!Number
 
!EEA/UK spend (£m)
 
!Total budget (£m)
 
!UK spend as a % of total budget
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2015
+
|D5
|style="text-align:right;" | 47
+
|1 of the 3 lead programmers is a UK/EEA citizen or resident
|style="text-align:right;" | 157.7
+
|1 point
|style="text-align:right;" | 166.32
 
|style="text-align:right;" | 94.7%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2016
+
|D6
|style="text-align:right;" | 136
+
|1 of the 3 lead designers is a UK/EEA citizen or resident
|style="text-align:right;" | 575.75
+
|1 point
|style="text-align:right;" | 631.22
 
|style="text-align:right;" | 91.22%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2017
+
|D7
|style="text-align:right;" | 187
+
|At least 1 of the 7 key Heads of Department is a UK/EEA citizen or resident
|style="text-align:right;" | 412.27
+
|1 point
|style="text-align:right;" | 482.22
 
|style="text-align:right;" | 85.5%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2018
+
|D8
|style="text-align:right;" | 181
+
|At least 50% of the development team are UK/EEA citizens or residents
|style="text-align:right;" | 540.43
+
|1 point
|style="text-align:right;" | 1,107.17
 
|style="text-align:right;" | 48.8%
 
 
|-
 
|-
|style="text-align:left;" | Apr 2014-Mar 2019
+
!colspan="2"|Total
|style="text-align:right;" | 151
+
|31 points
|style="text-align:right;" | 411.91
 
|style="text-align:right;" | 536.96
 
|style="text-align:right;" | 41.3%
 
 
|}
 
|}
  
=== Median budgets of interim video game cultural test certifications ===
+
In the context of the cultural test, "undetermined" refers to science fiction, fantasy and generically themed places/characters such as a "forest level".
  
{| class="wikitable"
+
== Economic Impact of VGTR ==
!Year
 
!Median budget (£m)
 
|-
 
|style="text-align:left;" | 2014*
 
|style="text-align:right;" | 0.2
 
|-
 
|style="text-align:left;" | 2015
 
|style="text-align:right;" | 0.6
 
|-
 
|style="text-align:left;" | 2016
 
|style="text-align:right;" | 0.4
 
|-
 
|style="text-align:left;" | 2017
 
|style="text-align:right;" | 0.4
 
|-
 
|style="text-align:left;" | 2018
 
|style="text-align:right;" | 0.5
 
|-
 
|style="text-align:left;" | 2019 (Q1)
 
|style="text-align:right;" | 1.0
 
|}
 
  
NB. As the tax relief for video games commenced in April 2014, median budget for 2014 is for Q2-Q4.
+
In the BFI’s 2018 [https://www.bfi.org.uk/industry-data-insights/reports/uk-screen-sector-economy Screen Business Report], it was found that games supported by VGTR provided '''9,240 jobs''' across the industry, including '''4,320 game development FTEs'''. The report also shows that for '''every £1 invested''' into the games industry via VGTR, an additional '''£4 is generated in GVA''' for the UK economy.
  
== Certifications by Calendar Year ==
+
=== Number of applications and reported budget ===
  
Latest data available via the BFI [https://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sectors-certification-full-year-2018-v1.pdf here]
+
This section reports on [https://www.bfi.org.uk/industry-data-insights/official-statistics-release-calendar certification data] released by the BFI's Research and Statistics Unit, most recently published on 04 Feb 2021.
  
=== Final Certifications per Year ===
+
This table shows the total number of final certificates issued each year alongside the projects' total final costs and UK expenditure as reported by cultural test applicants. Final certificates are issued to completed games and can only be applied for after the game has been released. The total final cost reported on the application is retrospective and expected to be accurate. Post-launch content released for a game is covered by this final certificate and so expenditure on such development may not be included in the total final costs reported on the application.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Year
 
!Year
!Number
+
!Number of final certificates
!UK/EEA spend (£m)
+
!UK expenditure (£m)
!Total budget (£m)
+
!Total final costs (£m)
!UK/EEA spend as a % of total budget
+
!UK expenditure as a % of total final costs
 
|-
 
|-
 
|style="text-align:left;" | 2015
 
|style="text-align:left;" | 2015
Line 276: Line 148:
 
|style="text-align:right;" | 263.9
 
|style="text-align:right;" | 263.9
 
|style="text-align:right;" | 76.5%
 
|style="text-align:right;" | 76.5%
 +
|-
 +
|style="text-align:left;" | 2019
 +
|style="text-align:right;" | 249
 +
|style="text-align:right;" | 624.2
 +
|style="text-align:right;" | 1,206.7
 +
|style="text-align:right;" | 51.7%
 +
|-
 +
|style="text-align:left;" | 2020
 +
|style="text-align:right;" | 262
 +
|style="text-align:right;" | 418.7
 +
|style="text-align:right;" | 454.6
 +
|style="text-align:right;" | 92.1%
 
|}
 
|}
  
=== Interim Certifications per Year ===
+
This table shows the same statisitcs for interim certificates. Interim certificates are issued to games currently in development that have not yet been released. Their budgets are estimates provided by applicants.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
!Year
 
!Year
!Number
+
!Number of interim certificates
!UK/EEA spend (£m)
+
!UK expenditure (£m)
 
!Total budget (£m)
 
!Total budget (£m)
!UK/EEA spend as a % of total budget
+
!UK expenditure as a % of total budget
 
|-
 
|-
 
|style="text-align:left;" | 2015
 
|style="text-align:left;" | 2015
Line 294: Line 178:
 
|-
 
|-
 
|style="text-align:left;" | 2016
 
|style="text-align:left;" | 2016
|style="text-align:right;" | 176
+
|style="text-align:right;" | 175
|style="text-align:right;" | 401.7
+
|style="text-align:right;" | 396.7
|style="text-align:right;" | 466.9
+
|style="text-align:right;" | 461.2
 
|style="text-align:right;" | 86.0%
 
|style="text-align:right;" | 86.0%
 
|-
 
|-
Line 306: Line 190:
 
|-
 
|-
 
|style="text-align:left;" | 2018
 
|style="text-align:left;" | 2018
|style="text-align:right;" | 170
+
|style="text-align:right;" | 174
|style="text-align:right;" | 517.6
+
|style="text-align:right;" | 519.8
|style="text-align:right;" | 1,106.4
+
|style="text-align:right;" | 1,146.5
|style="text-align:right;" | 46.8%
+
|style="text-align:right;" | 45.3%
 +
|-
 +
|style="text-align:left;" | 2019
 +
|style="text-align:right;" | 139
 +
|style="text-align:right;" | 399.1
 +
|style="text-align:right;" | 508.0
 +
|style="text-align:right;" | 78.6%
 +
|-
 +
|style="text-align:left;" | 2020
 +
|style="text-align:right;" | 169
 +
|style="text-align:right;" | 1,079.4
 +
|style="text-align:right;" | 1,685.6
 +
|style="text-align:right;" | 64.0%
 
|}
 
|}
  
=== Median budgets of interim video game cultural test certifications ===
+
=== Tax relief paid to games companies ===
 +
 
 +
According to HMRC's [https://www.gov.uk/government/statistics/creative-industries-statistics-august-2021/creative-industries-statistics-commentary-august-2021 Creative industries statistics commentary], published August 2021, a total of '''£624 million''' has been paid out to '''1,815 claims''' since the relief was launched in April 2014. In 2020-21, '''350 claims''' were made for a total of '''£180 million''', which represented '''640 games'''. The table below shows the number of VGTR claims and the amount of relief paid on a receipts basis, split by size of claim for the past four years. For further detail and alternative breakdowns, please see HMRC's [https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/1012787/creative_industries_tables_august_2021.ods Creative industries tax relief statistics tables] document.
  
 
{| class="wikitable"
 
{| class="wikitable"
!Year
+
!
!Median budget (£m)
+
!colspan="2"|2017-18
 +
!colspan="2"|2018-19
 +
!colspan="2"|2019-20
 +
!colspan="2"|2020-21
 +
|-
 +
!Size of claim
 +
!Number
 +
!Amount (£m)
 +
!Number
 +
!Amount (£m)
 +
!Number
 +
!Amount (£m)
 +
!Number
 +
!Amount (£m)
 +
|-
 +
|style="text-align:left;" | Up to £5,000
 +
|style="text-align:right;" | 65
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 50
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 40
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 40
 +
|style="text-align:right;" | *
 +
|-
 +
|style="text-align:left;" | £5,001 to £10,000
 +
|style="text-align:right;" | 30
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 25
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 30
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 35
 +
|style="text-align:right;" | *
 +
 
 +
|-
 +
|style="text-align:left;" | £10,001 to £25,000
 +
|style="text-align:right;" | 80
 +
|style="text-align:right;" | 1
 +
|style="text-align:right;" | 65
 +
|style="text-align:right;" | 1
 +
|style="text-align:right;" | 60
 +
|style="text-align:right;" | *
 +
|style="text-align:right;" | 45
 +
|style="text-align:right;" | *
 +
|-
 +
|style="text-align:left;" | £25,001 to £50,000
 +
|style="text-align:right;" | 40
 +
|style="text-align:right;" | 1
 +
|style="text-align:right;" | 55
 +
|style="text-align:right;" | 2
 +
|style="text-align:right;" | 50
 +
|style="text-align:right;" | 2
 +
|style="text-align:right;" | 45
 +
|style="text-align:right;" | 2
 +
|-
 +
|style="text-align:left;" | £50,001 to £100,000
 +
|style="text-align:right;" | 30
 +
|style="text-align:right;" | 2
 +
|style="text-align:right;" | 45
 +
|style="text-align:right;" | 3
 +
|style="text-align:right;" | 50
 +
|style="text-align:right;" | 4
 +
|style="text-align:right;" | 45
 +
|style="text-align:right;" | 3
 
|-
 
|-
|style="text-align:left;" | 2015
+
|style="text-align:left;" | £100,001 to £500,000
|style="text-align:right;" | 0.6
+
|style="text-align:right;" | 65
 +
|style="text-align:right;" | 13
 +
|style="text-align:right;" | 55
 +
|style="text-align:right;" | 12
 +
|style="text-align:right;" | 75
 +
|style="text-align:right;" | 19
 +
|style="text-align:right;" | 85
 +
|style="text-align:right;" | 18
 
|-
 
|-
|style="text-align:left;" | 2016
+
|style="text-align:left;" | £500,001 to £1,000,000
|style="text-align:right;" | 0.4
+
|style="text-align:right;" | 10
 +
|style="text-align:right;" | 8
 +
|style="text-align:right;" | 20
 +
|style="text-align:right;" | 13
 +
|style="text-align:right;" | 15
 +
|style="text-align:right;" | 11
 +
|style="text-align:right;" | 20
 +
|style="text-align:right;" | 14
 
|-
 
|-
|style="text-align:left;" | 2017
+
|style="text-align:left;" | Over £1,000,000
|style="text-align:right;" | 0.4
+
|style="text-align:right;" | 25
 +
|style="text-align:right;" | 77
 +
|style="text-align:right;" | 25
 +
|style="text-align:right;" | 72
 +
|style="text-align:right;" | 30
 +
|style="text-align:right;" | 85
 +
|style="text-align:right;" | 35
 +
|style="text-align:right;" | 142
 
|-
 
|-
|style="text-align:left;" | 2018
+
|style="text-align:left;" | '''Total'''
|style="text-align:right;" | 0.5
+
|style="text-align:right;" | '''345'''
 +
|style="text-align:right;" | '''103'''
 +
|style="text-align:right;" | '''345'''
 +
|style="text-align:right;" | '''103'''
 +
|style="text-align:right;" | '''355'''
 +
|style="text-align:right;" | '''121'''
 +
|style="text-align:right;" | '''350'''
 +
|style="text-align:right;" | '''180'''
 
|}
 
|}
 +
''Source: HMRC Management Information Systems (MIS)''<br />
 +
Numbers are rounded to the nearest 5 and amounts to £1 million. Totals may not sum due to rounding.<br />
 +
<nowiki>*</nowiki>Value suppressed as amount less than £1 million
 +
 +
== Resources ==
 +
 +
*HMRC – [https://www.gov.uk/hmrc-internal-manuals/video-games-development-company-manual Video Games Development Company Manual]
 +
*HMRC – [https://www.gov.uk/government/statistics/creative-industries-statistics-august-2020 Creative industries statistics]
 +
*BFI – [https://www.bfi.org.uk/film-industry/british-certification-tax-relief/cultural-test-video-games The Cultural Test for Video Games]
 +
*BFI – [https://www.bfi.org.uk/industry-data-insights/official-statistics-release-calendar Research and Statistics]
 +
*GOV.UK – [https://www.gov.uk/guidance/claiming-video-games-tax-relief-for-corporation-tax Video Games Tax Relief]
 +
*GOV.UK – [https://www.legislation.gov.uk/ukpga/2013/29/schedule/17 Relevant Legislation]
 +
*[https://www.ipsos.com/ipsos-mori/en-uk/video-games-tax-relief-evaluation Video Games Tax Relief Evaluation Report], (IPSOS, Aug 2017)

Latest revision as of 11:25, 26 August 2021

Understanding the Video Games Tax Relief

In the UK, qualifying companies can claim tax relief on the development of video games. This video games tax relief (VGTR) is intended to address the underproduction of culturally European video games. Similar creative industry tax reliefs are available across the other creative sectors such as film, animation and theatre.

The value of the tax relief

VGTR is claimed on a company's annual tax return. It can take the form of either:

  • an additional deduction (up to 80% of core expenditure) from the company's profits, lowering the corporation tax that the company has to pay.
  • a payable tax credit worth up to 20% of total core expenditure on the game, when the project makes a loss.

"Core expenditure" is what’s spent on designing, producing and testing the game. Only expenditure incurred in the UK and EEA is eligible for tax relief. Detailed information on the relief and its value can be found in HMRC's video games development company manual.

Qualifying for VGTR

VGTR can only be claimed by a video games development company (VGDC) that meets the following requirements.

  • The company is incorporated at Companies House before full production begins on the game.
  • The company is actively engaged in planning and decision-making.
  • The company directly negotiates, contracts and pays for rights, goods and services.

VGTR can only be claimed on video games that meet the following requirements.

  • The game is intended for supply to the general public.
  • At least 25% of core expenditure is incurred within the UK or EEA.
  • The game is certified as British by the British Film Institute (BFI) through the Cultural Test.

NB If you are registering a games company at companies house, please consider using the SIC code 62011 if you are a developer and 58210 if you are a publisher.

The Cultural Test

The cultural test is a 31-point assessment to determine if a video game is culturally British, administered by the BFI. The pass mark is 16. There are similar tests for some of the other creative sectors, dating back to 2007.

Video games that qualify under the cultural test are issued with a certificate which much be included with the company's tax return when claiming tax relief. Interim certificates are awarded to games that are currently in development. Final certificates are issued to games that are completed and released. The BFI can advise directly on more complex games, such as those following a games-as-a-service model. Cultural Test applications are made through the BFI's website, where you can also find more detailed information.

The content of the cultural test is as follows.

Section A – Cultural content
A1 Set in the UK, an EEA state or an undetermined location (points awarded for undetermined settings are capped at 3) Up to 4 Points
A2 Lead characters are UK/EEA citizens or residents or are characters from an undetermined location (there is no points cap for undetermined characters) Up to 4 Points
A3 a) British/EEA story or subject matter
OR
b) Video game is based on British or EEA underlying material
4 points
A4 Original dialogue or game text is presented mainly in English language or one of six UK indigenous languages Up to 4 Points
Section B – Cultural contribution
B Video game represents/reflects British creativity, British heritage or diversity Up to 4 Points
Section C – Cultural hubs
C1 At least 50% of the conceptual development or storyboarding or programming or design takes place in the UK 2 points
C2 At least 50% of the music recording or audio production or voice recording takes place in the UK 1 point
Section D – Personnel
D1 1 of the 3 project leaders is a UK/EEA citizen or resident 1 point
D2 1 of the 3 lead scriptwriters is a UK/EEA citizen or resident 1 point
D3 1 of the 3 lead composers is a UK/EEA citizen or resident 1 point
D4 1 of the 3 lead artists is a UK/EEA citizen or resident 1 point
D5 1 of the 3 lead programmers is a UK/EEA citizen or resident 1 point
D6 1 of the 3 lead designers is a UK/EEA citizen or resident 1 point
D7 At least 1 of the 7 key Heads of Department is a UK/EEA citizen or resident 1 point
D8 At least 50% of the development team are UK/EEA citizens or residents 1 point
Total 31 points

In the context of the cultural test, "undetermined" refers to science fiction, fantasy and generically themed places/characters such as a "forest level".

Economic Impact of VGTR

In the BFI’s 2018 Screen Business Report, it was found that games supported by VGTR provided 9,240 jobs across the industry, including 4,320 game development FTEs. The report also shows that for every £1 invested into the games industry via VGTR, an additional £4 is generated in GVA for the UK economy.

Number of applications and reported budget

This section reports on certification data released by the BFI's Research and Statistics Unit, most recently published on 04 Feb 2021.

This table shows the total number of final certificates issued each year alongside the projects' total final costs and UK expenditure as reported by cultural test applicants. Final certificates are issued to completed games and can only be applied for after the game has been released. The total final cost reported on the application is retrospective and expected to be accurate. Post-launch content released for a game is covered by this final certificate and so expenditure on such development may not be included in the total final costs reported on the application.

Year Number of final certificates UK expenditure (£m) Total final costs (£m) UK expenditure as a % of total final costs
2015 116 180.9 265.6 68.1%
2016 189 202.2 224.5 90.1%
2017 212 248.8 277.5 89.7%
2018 195 201.9 263.9 76.5%
2019 249 624.2 1,206.7 51.7%
2020 262 418.7 454.6 92.1%

This table shows the same statisitcs for interim certificates. Interim certificates are issued to games currently in development that have not yet been released. Their budgets are estimates provided by applicants.

Year Number of interim certificates UK expenditure (£m) Total budget (£m) UK expenditure as a % of total budget
2015 121 548.0 603.6 90.8%
2016 175 396.7 461.2 86.0%
2017 179 434.3 461.7 94.1%
2018 174 519.8 1,146.5 45.3%
2019 139 399.1 508.0 78.6%
2020 169 1,079.4 1,685.6 64.0%

Tax relief paid to games companies

According to HMRC's Creative industries statistics commentary, published August 2021, a total of £624 million has been paid out to 1,815 claims since the relief was launched in April 2014. In 2020-21, 350 claims were made for a total of £180 million, which represented 640 games. The table below shows the number of VGTR claims and the amount of relief paid on a receipts basis, split by size of claim for the past four years. For further detail and alternative breakdowns, please see HMRC's Creative industries tax relief statistics tables document.

2017-18 2018-19 2019-20 2020-21
Size of claim Number Amount (£m) Number Amount (£m) Number Amount (£m) Number Amount (£m)
Up to £5,000 65 * 50 * 40 * 40 *
£5,001 to £10,000 30 * 25 * 30 * 35 *
£10,001 to £25,000 80 1 65 1 60 * 45 *
£25,001 to £50,000 40 1 55 2 50 2 45 2
£50,001 to £100,000 30 2 45 3 50 4 45 3
£100,001 to £500,000 65 13 55 12 75 19 85 18
£500,001 to £1,000,000 10 8 20 13 15 11 20 14
Over £1,000,000 25 77 25 72 30 85 35 142
Total 345 103 345 103 355 121 350 180

Source: HMRC Management Information Systems (MIS)
Numbers are rounded to the nearest 5 and amounts to £1 million. Totals may not sum due to rounding.
*Value suppressed as amount less than £1 million

Resources