Difference between revisions of "EsportsGrace"
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− | Esports is a lucrative and rapidly expanding sector. It’s predicted that the total esports audience will grow from 395m to 580m (2016-2021). In 2017, European audiences reached 77million. By 2021, its expected that a quarter of the world’s population will be aware of esports. | + | Esports is a lucrative and rapidly expanding sector. It’s predicted that the total esports audience will grow from 395m to 580m (2016-2021)<ref>''[https://newzoo.com/insights/articles/newzoos-esports-consumer-predictions-for-2021-a-quarter-of-the-worlds-population-will-be-aware-of-esports/]'', Newzoo 2018 </ref>. In 2017, European audiences reached 77million. By 2021, its expected that a quarter of the world’s population will be aware of esports. |
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*'''2018 ESL One Birmingham''' | *'''2018 ESL One Birmingham''' | ||
**Meanwhile in the UK, tickets for ESL One Birmingham sold out within 6 hours of release and achieved a total of 3,356,594 views. Partners and sponsors included Mercedes-Benz, Vodafone, Alienware and Intel. | **Meanwhile in the UK, tickets for ESL One Birmingham sold out within 6 hours of release and achieved a total of 3,356,594 views. Partners and sponsors included Mercedes-Benz, Vodafone, Alienware and Intel. | ||
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Revision as of 11:33, 31 October 2018
Stats Esports is a lucrative and rapidly expanding sector. It’s predicted that the total esports audience will grow from 395m to 580m (2016-2021)<ref>[1], Newzoo 2018 </ref>. In 2017, European audiences reached 77million. By 2021, its expected that a quarter of the world’s population will be aware of esports.
Money-wise, the global esports market is set to grow from $630m (2017) to $1.6bn (2022). As a result, its no surprise that U.S. media conglomerates such as Disney, Comcast, and AT&T are looking into content rights for esport. South Korean esports network OGN announced in 2018 that it planned to invest $100million to broadcast esports events in North America. 74% of the industry is sponsorship and advertising compared to 9% being prize money To understand the scale, the total prize money of all esports events held in 2017 reached $112 million, breaking the $100 million mark for the first year.
By the 3rd financial quarter of 2017, over 100 brands had invested into esports.
Major Esports Events
Worldwide
- 2018 ESL One Hamburg, Germany
- Largest DOTA 2 tournament in Europe. Universal Music Group and Enter Records played critical role in the live entertainment of the event, with the opening ceremony of the grand final being a "a complete audiovisual experience, with pyrotechnics and a musical performance by TheFatRat”
- 2018 ESL One Katowice & Intel Extreme Masters Katowice (joint double weekend event in Poland)
- 169,000 in-person spectators across the weekends, 2.2million online viewers.
- 2017 ESL Intel Extreme Masters Season XI, Poland
- This was the largest esports event in Europe with a physical attendance of 173,000, 100k more than the Superbowl in 2016.
- 2017 League of Legends World Championship, China
- 80 million viewers tuned in to watch the semifinal round between teams SK telecom T1 and Royal Never Give Up. Final was held in the world-famous 2008 Olympic Bird’s Nest stadium.
UK
- 2018 ESL One Birmingham
- Meanwhile in the UK, tickets for ESL One Birmingham sold out within 6 hours of release and achieved a total of 3,356,594 views. Partners and sponsors included Mercedes-Benz, Vodafone, Alienware and Intel.