Difference between revisions of "GameTrack Digest 2014 Q2"
(Created page with "All original GameTrack reports can be found at the [https://www.isfe.eu/industry-facts ISFE website]. == Reach of gaming: ANY gaming (any format/device) == (Base: Age 6-64 po...") |
(→Profile of gamers) |
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Line 12: | Line 12: | ||
|- | |- | ||
|% play ANY type of game | |% play ANY type of game | ||
+ | |41% | ||
+ | |60% | ||
+ | |50% | ||
|40% | |40% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|# play ANY type of game (millions) | |# play ANY type of game (millions) | ||
− | | | + | |19.5m |
− | | | + | |29.4m |
− | | | + | |30.3m |
− | |14. | + | |14.5m |
|- | |- | ||
|Average weekly hours per gamer* | |Average weekly hours per gamer* | ||
− | |8. | + | |8.1 hs/week |
− | |6. | + | |6.3 hs/week |
− | |7. | + | |7.1 hs/week |
− | |5. | + | |5.2 hs/week |
|} | |} | ||
Line 49: | Line 49: | ||
|- | |- | ||
|aged 6-10 | |aged 6-10 | ||
− | | | + | |69% |
− | | | + | |92% |
− | | | + | |67% |
|75% | |75% | ||
|- | |- | ||
|aged 11-14 | |aged 11-14 | ||
− | | | + | |75% |
− | | | + | |89% |
− | | | + | |79% |
− | | | + | |84% |
|- | |- | ||
|aged 15-24 | |aged 15-24 | ||
|57% | |57% | ||
− | | | + | |81% |
− | | | + | |76% |
− | | | + | |67% |
|- | |- | ||
|aged 25-34 | |aged 25-34 | ||
− | | | + | |43% |
− | | | + | |68% |
− | | | + | |63% |
− | | | + | |49% |
|- | |- | ||
|aged 35-44 | |aged 35-44 | ||
|37% | |37% | ||
− | | | + | |54% |
− | | | + | |50% |
− | | | + | |30% |
|- | |- | ||
|aged 45-64 | |aged 45-64 | ||
− | | | + | |22% |
− | | | + | |36% |
− | | | + | |28% |
− | | | + | |17% |
|} | |} | ||
Line 97: | Line 97: | ||
|% play PACKAGED games | |% play PACKAGED games | ||
|24% | |24% | ||
− | | | + | |30% |
− | | | + | |23% |
− | | | + | |21% |
|- | |- | ||
|% play APP games | |% play APP games | ||
|21% | |21% | ||
|25% | |25% | ||
− | | | + | |19% |
− | | | + | |16% |
|- | |- | ||
|% play ONLINE games | |% play ONLINE games | ||
− | | | + | |20% |
− | | | + | |33% |
− | | | + | |28% |
− | | | + | |15% |
|} | |} | ||
Line 122: | Line 122: | ||
|- | |- | ||
|# play PACKAGED games | |# play PACKAGED games | ||
− | |11. | + | |11.4m |
− | |15. | + | |15.0m |
− | | | + | |13.8m |
− | | | + | |7.5m |
|- | |- | ||
|# play APP games* | |# play APP games* | ||
− | | | + | |10.2m |
− | |12. | + | |12.1m |
− | | | + | |11.7m |
− | | | + | |5.7m |
|- | |- | ||
|# play ONLINE games* | |# play ONLINE games* | ||
− | | | + | |9.7m |
− | | | + | |16.4m |
− | | | + | |16.9m |
− | | | + | |5.5m |
|} | |} | ||
Line 153: | Line 153: | ||
|- | |- | ||
|% play games on consoles | |% play games on consoles | ||
− | | | + | |25% |
− | | | + | |30% |
− | | | + | |19% |
− | | | + | |21% |
|- | |- | ||
|% play games on handhelds | |% play games on handhelds | ||
+ | |12% | ||
+ | |18% | ||
+ | |10% | ||
|11% | |11% | ||
− | |||
− | |||
− | |||
|- | |- | ||
|% play games on computers | |% play games on computers | ||
|24% | |24% | ||
|43% | |43% | ||
− | | | + | |39% |
|23% | |23% | ||
|- | |- | ||
|% play games on smartphones | |% play games on smartphones | ||
|21% | |21% | ||
− | | | + | |26% |
− | | | + | |23% |
− | | | + | |18% |
|- | |- | ||
|% play games on tablets | |% play games on tablets | ||
− | | | + | |17% |
− | | | + | |20% |
− | | | + | |9% |
− | | | + | |10% |
|} | |} | ||
Line 191: | Line 191: | ||
|- | |- | ||
|# play games on consoles | |# play games on consoles | ||
− | |11. | + | |11.8m |
− | | | + | |14.8m |
− | | | + | |11.7m |
− | |7. | + | |7.7m |
|- | |- | ||
|# play games on handhelds | |# play games on handhelds | ||
− | | | + | |5.6m |
− | | | + | |9.1m |
− | |6. | + | |6.3m |
− | | | + | |4.1m |
|- | |- | ||
|# play games on computers | |# play games on computers | ||
− | |11. | + | |11.3m |
|21.1m | |21.1m | ||
− | | | + | |23.8m |
− | |8. | + | |8.2m |
|- | |- | ||
|# play games on smartphones | |# play games on smartphones | ||
− | | | + | |10.2m |
− | | | + | |12.8m |
− | | | + | |13.9m |
− | |6. | + | |6.6m |
|- | |- | ||
|# play games on tablets | |# play games on tablets | ||
− | |7. | + | |7.9m |
− | | | + | |9.6m |
− | | | + | |5.8m |
− | | | + | |3.7m |
|} | |} | ||
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|- | |- | ||
|% Male | |% Male | ||
− | |||
− | |||
− | |||
|55% | |55% | ||
+ | |50% | ||
+ | |52% | ||
+ | |53% | ||
|- | |- | ||
|Male 6-10 | |Male 6-10 | ||
+ | |7% | ||
|6% | |6% | ||
+ | |4% | ||
|6% | |6% | ||
− | |||
− | |||
|- | |- | ||
|Male 11-14 | |Male 11-14 | ||
Line 253: | Line 253: | ||
|- | |- | ||
|Male 15-24 | |Male 15-24 | ||
− | | | + | |15% |
− | | | + | |11% |
|12% | |12% | ||
|13% | |13% | ||
|- | |- | ||
|Male 25-34 | |Male 25-34 | ||
− | | | + | |11% |
− | |||
|10% | |10% | ||
+ | |11% | ||
|14% | |14% | ||
|- | |- | ||
|Male 35-44 | |Male 35-44 | ||
− | | | + | |9% |
+ | |8% | ||
|10% | |10% | ||
− | | | + | |8% |
− | |||
|- | |- | ||
|Male 45-64 | |Male 45-64 | ||
+ | |8% | ||
|9% | |9% | ||
− | | | + | |12% |
− | |||
|6% | |6% | ||
|- | |- | ||
|% Female | |% Female | ||
− | |||
− | |||
− | |||
|45% | |45% | ||
+ | |50% | ||
+ | |48% | ||
+ | |47% | ||
|- | |- | ||
|Female 6-10 | |Female 6-10 | ||
− | | | + | |6% |
|6% | |6% | ||
|4% | |4% | ||
− | | | + | |6% |
|- | |- | ||
|Female 11-14 | |Female 11-14 | ||
Line 292: | Line 292: | ||
|5% | |5% | ||
|4% | |4% | ||
− | | | + | |5% |
|- | |- | ||
|Female 15-24 | |Female 15-24 | ||
Line 301: | Line 301: | ||
|- | |- | ||
|Female 25-34 | |Female 25-34 | ||
− | |||
− | |||
|8% | |8% | ||
|9% | |9% | ||
+ | |10% | ||
+ | |11% | ||
|- | |- | ||
|Female 35-44 | |Female 35-44 | ||
− | | | + | |7% |
+ | |8% | ||
+ | |8% | ||
|8% | |8% | ||
− | |||
− | |||
|- | |- | ||
|Female 45-64 | |Female 45-64 | ||
+ | |10% | ||
+ | |12% | ||
+ | |11% | ||
|8% | |8% | ||
− | |||
− | |||
− | |||
|} | |} | ||
Latest revision as of 15:50, 4 January 2019
All original GameTrack reports can be found at the ISFE website.
Contents
Reach of gaming: ANY gaming (any format/device)
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play ANY type of game | 41% | 60% | 50% | 40% |
# play ANY type of game (millions) | 19.5m | 29.4m | 30.3m | 14.5m |
Average weekly hours per gamer* | 8.1 hs/week | 6.3 hs/week | 7.1 hs/week | 5.2 hs/week |
- Hours based only on those aged 11-64 years
Reach of gaming: ANY gaming by age (any format/device)
(Base: Age 6-64 population)
% playing ANY type of game by age | GB | France | Germany | Spain |
---|---|---|---|---|
group: | ||||
aged 6-10 | 69% | 92% | 67% | 75% |
aged 11-14 | 75% | 89% | 79% | 84% |
aged 15-24 | 57% | 81% | 76% | 67% |
aged 25-34 | 43% | 68% | 63% | 49% |
aged 35-44 | 37% | 54% | 50% | 30% |
aged 45-64 | 22% | 36% | 28% | 17% |
Reach of gaming: By format of game
(Base: Age 6-64 population)
(%) | GB | France | Germany | Spain |
---|---|---|---|---|
% play PACKAGED games | 24% | 30% | 23% | 21% |
% play APP games | 21% | 25% | 19% | 16% |
% play ONLINE games | 20% | 33% | 28% | 15% |
(millions) | GB | France | Germany | Spain |
---|---|---|---|---|
# play PACKAGED games | 11.4m | 15.0m | 13.8m | 7.5m |
# play APP games* | 10.2m | 12.1m | 11.7m | 5.7m |
# play ONLINE games* | 9.7m | 16.4m | 16.9m | 5.5m |
- Updated definition of app & online gaming: Online games (such as social games or online multiplayer games) played on a smartphone/tablet are now treated as app gaming when played on these devices.
Reach of gaming: By device used to game
(Base: Age 6-64 population)
GB | France | Germany | Spain | |
---|---|---|---|---|
% play games on consoles | 25% | 30% | 19% | 21% |
% play games on handhelds | 12% | 18% | 10% | 11% |
% play games on computers | 24% | 43% | 39% | 23% |
% play games on smartphones | 21% | 26% | 23% | 18% |
% play games on tablets | 17% | 20% | 9% | 10% |
GB | France | Germany | Spain | |
---|---|---|---|---|
# play games on consoles | 11.8m | 14.8m | 11.7m | 7.7m |
# play games on handhelds | 5.6m | 9.1m | 6.3m | 4.1m |
# play games on computers | 11.3m | 21.1m | 23.8m | 8.2m |
# play games on smartphones | 10.2m | 12.8m | 13.9m | 6.6m |
# play games on tablets | 7.9m | 9.6m | 5.8m | 3.7m |
Profile of gamers
(Base: Age 6-64 playing ANY type of game)
GAMERS: PLAY ANY | ||||
---|---|---|---|---|
GB | France | Germany | Spain | |
% Male | 55% | 50% | 52% | 53% |
Male 6-10 | 7% | 6% | 4% | 6% |
Male 11-14 | 6% | 5% | 4% | 5% |
Male 15-24 | 15% | 11% | 12% | 13% |
Male 25-34 | 11% | 10% | 11% | 14% |
Male 35-44 | 9% | 8% | 10% | 8% |
Male 45-64 | 8% | 9% | 12% | 6% |
% Female | 45% | 50% | 48% | 47% |
Female 6-10 | 6% | 6% | 4% | 6% |
Female 11-14 | 5% | 5% | 4% | 5% |
Female 15-24 | 9% | 11% | 11% | 10% |
Female 25-34 | 8% | 9% | 10% | 11% |
Female 35-44 | 7% | 8% | 8% | 8% |
Female 45-64 | 10% | 12% | 11% | 8% |
Definitions
Games formats
Includes any gaming via these formats, regardless of the device used to play this on:
- Packaged: Includes all games requiring a physical disc or cartridge to play
- Apps: Free/freemium or paid app games on smartphones or tablets
- Online: Multiplayer (paid subscription); Multiplayer (free, with option to pay); Full game downloads (free or paid); Social; Browser; On demand subscription
Devices
Includes any gaming via these devices, regardless of the format played via this device:
- Consoles: PS3/PS4, Xbox 360/Xbox One, Wii/Wii U or any other console (PS2/ Xbox/ GameCube).
- Handhelds: DS/3DS, PSP/Vita or any other handheld (GameBoy)
- Computers: PC/Laptop/Netbook/Mac
- Smartphones: iPhone/iPod Touch, Android phone, Windows Phone or any other smartphone
- Tablets: iPad, Android tablet or any other tablet
GameTrack method
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played by children aged 6-17 years old), to provide data that is used to weight responses from a much more detailed online survey. The online survey is conducted amongst a sample of at least 3,000 internet users aged 6-64 years per country. 6-64 year olds represent the vast majority of all video games players. The online survey runs monthly throughout the quarter.