Difference between revisions of "Global Games Development Incentives"
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|Funding | |Funding | ||
− | |[https://www. | + | |[https://www.scottish-enterprise.com/ Scottish Enterprise] |
|Scottish Enterprise runs a variety of programmes for companies that want to set up in Scotland, with many applicable for games companies. | |Scottish Enterprise runs a variety of programmes for companies that want to set up in Scotland, with many applicable for games companies. | ||
+ | |- | ||
+ | |Funding | ||
+ | |[https://www.bfi.org.uk/get-funding-support/funding-support-international-activity/uk-global-screen-fund/uk-global-screen-fund-international-business-development UK Global Screen Fund] | ||
+ | |Supporting UK screen content businesses across film, TV, animation and interactive narrative video games to enhance their international activities.. | ||
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|[https://www.belgiumfilm.be/film-financing/tax-shelter Film & TV Belgian Tax Shelter] | |[https://www.belgiumfilm.be/film-financing/tax-shelter Film & TV Belgian Tax Shelter] | ||
|Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. | |Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. | ||
+ | |- | ||
+ | |'''Belgium''' | ||
+ | |Funding | ||
+ | |[https://www.vaf.be/vafgamefonds VAF / Gamefonds] | ||
+ | |Supports game development. Different financial grants are awarded, corresponding to the successive stages in the creation process: e.g. pre-production aid and production aid. | ||
|- | |- | ||
|'''Denmark''' | |'''Denmark''' | ||
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|'''Switzerland''' | |'''Switzerland''' | ||
|Funding | |Funding | ||
− | |Interactive Media Fund | + | |[https://prohelvetia.ch/en/interactive-media/ Interactive Media Fund] |
|Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. | |Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. | ||
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In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level. | In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level. | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" |
− | + | !Province | |
− | + | !Type | |
− | + | !Name | |
− | + | !Description | |
− | |||
|- | |- | ||
− | |''' | + | |'''British Columbia''' |
|Tax credit | |Tax credit | ||
− | |Interactive Digital Media Tax Credit | + | |[https://www2.gov.bc.ca/gov/content/taxes/income-taxes/corporate/credits/interactive-digital-media Interactive Digital Media Tax Credit] |
− | + | |Provides tax offset of 17.5% of eligible salary costs for video games developers. Applicants must have permanent establishment in British Columbia. There is an application fee of CA$1,000 to $,5000 depending on number of employees. | |
− | |||
|- | |- | ||
− | |''' | + | |'''Manitoba''' |
|Tax credit | |Tax credit | ||
− | |Interactive Digital Media Tax Credit | + | |[https://www.gov.mb.ca/jec/busdev/financial/midmtc/index.html Interactive Digital Media Tax Credit] |
− | + | |Tax offset of up to 40% of Manitoba labour costs with a max tax credit of CA$500,000. CA$100,000 in eligible marketing and distribution. For 40%, a company must pay 25% of its company salaries to Manitoba residents. For 35%, if a company pays less than 25% of its salaries to Manitoba resident & incurs at least $1m in qualifying Manitoba labour expenses annually. | |
− | |||
|- | |- | ||
− | |''' | + | |'''Newfoundland & Labrador''' |
|Tax credit | |Tax credit | ||
− | |Interactive Digital Media Tax Credit | + | |[https://www.gov.nl.ca/fin/tax-programs-incentives/business/idmtc/ Interactive Digital Media Tax Credit] |
− | + | |Tax offset of 40% for labour directly attributable to interactive digital media products. Maximum of $2,000,000 per year (or $40,000k per employee per year). | |
− | |||
|- | |- | ||
− | |''' | + | |'''Nova Scotia''' |
|Tax credit | |Tax credit | ||
− | |Digital Media Tax Credit. Whatever is the lesser of 50% | + | |[https://www.novascotia.ca/finance/en/home/taxation/tax101/businesstax/corporateincometax/digitalmediataxcredit.aspx.html Digital Media Tax Credit.] |
− | + | |Whatever is the lesser of either: a tax offset of 50% for labour (plus 10% of expenditure for productions outside metro Halifax zone); or 25% of expenditure (plus 5% of expenditure outside metro Halifax zone). Up to $100,000 is also provided of marketing and distribution spend. | |
− | |||
|- | |- | ||
− | |''' | + | |'''Ontario''' |
|Tax credit | |Tax credit | ||
− | |Interactive Digital Media Tax Credit | + | |[https://ontariocreates.ca/tax-incentives/oidmtc Interactive Digital Media Tax Credit] |
− | + | |A tax offset of 40% of production costs for game developers, except for 'fee-for-service' developers where a 35% rate applies. | |
− | |||
|- | |- | ||
− | |''' | + | |'''Prince Edward Island''' |
|Tax offset | |Tax offset | ||
− | |Video Game Labour Rebate | + | |[http://gameplan.ca/ Video Game Labour Rebate] |
− | + | |Provides a tax offset for video game developers (rate not specified). | |
− | |||
|- | |- | ||
− | |''' | + | |'''Quebec''' |
|Tax credit | |Tax credit | ||
− | |Quebec Production of Multimedia Titles Tax Credit | + | |[https://www.investquebec.com/quebec/en/financial-products/smbs-and-large-corporations/tax-credits/production-of-multimedia-titles.html Quebec Production of Multimedia Titles Tax Credit] |
− | + | |Provides a tax credit of 30% of labour, plus an extra 7.5% if French language, then based on production expenses up to $3,556 per title. | |
− | |||
|- | |- | ||
|} | |} |
Latest revision as of 09:16, 26 May 2021
There is a range of incentives for games development across the world, from subsidies to tax breaks.
Contents
UK
There are several incentives for games businesses in the UK, an outline of which is provided below. For more information, see the main Ukie website, or dedicated pages on Ukiepedia where listed.
Type | Name | Description |
---|---|---|
Tax incentive | Video Games Tax Relief | Provides a cash repayment or tax relief for production expenditure on video game development. Studios can claim up to 20% of qualifying expenditure, that took place in UK or European Economic Area (EEA). For a more detailed overview of qualification, eligibility and economic impact, please see the dedicated Ukiepdeia Video Games Tax Relief page. |
Tax incentive | R&D Tax Relief | Incentivising innovation and spending on R&D in many sectors, including games. It either allows qualifying expenditure to be deducted from taxable income or, in the case of loss making companies, a cash rebate to be claimed from HMRC. Cannot be claimed alongside Video Games Tax Relief. |
Tax incentive | Seed Enterprise Investment Scheme (SEIS) | Generally for early-stage businesses. Government approved scheme providing significant tax reliefs to UK tax paying individuals who invest in early stage UK companies by subscribing for shares in such companies. |
Tax incentive | Enterprise Investment Scheme (EIS) | Generally for more established, growing businesses. Government approved schemes providing significant tax reliefs to UK tax paying individuals who invest in early stage UK companies by subscribing for shares in such companies. |
Funding | UK Games Fund | The UK Games Fund provides Government grants to studios to be applied towards the development of a specific game project. Provide grants of up to £25,000 to early stage studios, or up to £15,000 for solo developers. |
Funding | Creative England | Creative England is a not-for-profit organisation that provides support for and investment in the UK’s creative industries. |
Funding | Innovate UK | UK Government funded innovation agency, providing grants to companies for “technology innovation”. Offers an ever-evolving roster of funding opportunities, covers many sectors, including games. A full list of current funding opportunities can be found here. |
Funding | Northern Ireland Screen Fund | Northern Ireland Screen is the national screen agency for Northern Ireland, providing between 50-90% of funding for games productions with budgets up to £100,000. |
Funding | Scottish Enterprise | Scottish Enterprise runs a variety of programmes for companies that want to set up in Scotland, with many applicable for games companies. |
Funding | UK Global Screen Fund | Supporting UK screen content businesses across film, TV, animation and interactive narrative video games to enhance their international activities.. |
If you have any questions about UK-based incentives for games companies, please contact any member of the Ukie team, or email us via hello@ukie.org.uk.
Europe
Country | Type | Name | Description |
---|---|---|---|
EU Wide | Funding | Video Game Development Scheme | The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe. |
Belgium | Tax incentive | Film & TV Belgian Tax Shelter | Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. |
Belgium | Funding | VAF / Gamefonds | Supports game development. Different financial grants are awarded, corresponding to the successive stages in the creation process: e.g. pre-production aid and production aid. |
Denmark | Funding | Games Scheme | Delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games. |
Finland | Funding | Business Finland Game Business Funding | The Finnish Government provides funding to video game developers. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan. |
France | Tax incentive | Video Game Tax Credit (CIJV: Crédit d'Impôt Jeux Vidéo) | Provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved. |
France | Funding | Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo) | The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo). |
Germany | Funding | German Games Fund (DGF: Deutscher Games-Fonds) | Consists of 50 million EUR available for both prototypes and fully developed games, via the German Government. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR. |
Italy | Funding | First Playable Fund | As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the fund, aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures. |
Spain | Funding | Loans to Creative Businesses | The Spanish Government provides loans to creative businesses, including video games developers. |
Slovakia | Funding | Arts Support Fund | Provides funding for interdisciplinary works, including video games. |
Switzerland | Funding | Interactive Media Fund | Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. |
USA
In the USA, most incentives for the games sector are provided at a state-level in an attempt to draw more US businesses away from traditional major development hubs such as California.
Country | Type | Name | Description |
---|---|---|---|
US Wide | Funding | National Endowment for the Arts | Federal funding programmes are provided by the National Endowment for the Arts. |
Alabama | Tax incentive | Alabama Film Incentive | Expanded to include games. This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000. |
Arkansas | Tax incentive | Arkansas Film Incentive | Expanded to include games. 20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project. |
Connecticut | Tax incentive | Digital Media and Motion Picture Tax Credit | Provides 10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit. |
Georgia | Tax incentive | Film, TV and Digital Entertainment Tax Credit | Provides a 20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%. |
Hawaii | Tax incentive | Motion Picture Digital Media & Film Production Tax Credit | Provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000. |
Louisiana | Tax incentive | Digital Interactive Media and Software Development Incentive | Provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year. |
Nevada | Tax incentive | Transferable Tax Credit For Film And Other Productions | Range of incentives available is 12% to 25%. The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%. The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location. |
New Mexico | Tax incentive | Film and Media Tax Credit | Provides 25% of all video game production costs |
Oregon | Tax incentive | Cash Rebate | 20% cash rebate on production-related goods and services paid to Oregon vendors. A production must directly spend at least US $1million in Oregon to qualify. |
Pennsylvania | Tax incentive | Video Game Production Tax Credit | Pennsylvania production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits |
Puerto Rico | Tax incentive | Film Industry Economic Incentives | Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000. |
Tennessee | Tax incentive | Film and TV Incentive Program | The program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. |
Texas | Tax incentive | Texas Moving Image Industry Incentive Program | Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents. |
Utah | Tax incentive | Utah Motion Picture Incentive Program | Expanded to include interactive entertainment. Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah. |
Virginia | Tax incentive | Virginia Motion Picture Tax Credit Fund | Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits. |
Washington | Tax incentive | Tax Credit | Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years. |
Canada
In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level.
Province | Type | Name | Description |
---|---|---|---|
British Columbia | Tax credit | Interactive Digital Media Tax Credit | Provides tax offset of 17.5% of eligible salary costs for video games developers. Applicants must have permanent establishment in British Columbia. There is an application fee of CA$1,000 to $,5000 depending on number of employees. |
Manitoba | Tax credit | Interactive Digital Media Tax Credit | Tax offset of up to 40% of Manitoba labour costs with a max tax credit of CA$500,000. CA$100,000 in eligible marketing and distribution. For 40%, a company must pay 25% of its company salaries to Manitoba residents. For 35%, if a company pays less than 25% of its salaries to Manitoba resident & incurs at least $1m in qualifying Manitoba labour expenses annually. |
Newfoundland & Labrador | Tax credit | Interactive Digital Media Tax Credit | Tax offset of 40% for labour directly attributable to interactive digital media products. Maximum of $2,000,000 per year (or $40,000k per employee per year). |
Nova Scotia | Tax credit | Digital Media Tax Credit. | Whatever is the lesser of either: a tax offset of 50% for labour (plus 10% of expenditure for productions outside metro Halifax zone); or 25% of expenditure (plus 5% of expenditure outside metro Halifax zone). Up to $100,000 is also provided of marketing and distribution spend. |
Ontario | Tax credit | Interactive Digital Media Tax Credit | A tax offset of 40% of production costs for game developers, except for 'fee-for-service' developers where a 35% rate applies. |
Prince Edward Island | Tax offset | Video Game Labour Rebate | Provides a tax offset for video game developers (rate not specified). |
Quebec | Tax credit | Quebec Production of Multimedia Titles Tax Credit | Provides a tax credit of 30% of labour, plus an extra 7.5% if French language, then based on production expenses up to $3,556 per title. |
Rest of World
Country | Type | Name | Description |
---|---|---|---|
New Zealand | Funding | New Zealand Centre of Digital Excellence (CODE) | Dunedin-based hub, providing various game development funds ranging between NZD $10,000 and $250,000 per project. |
New Zealand | Funding | Whakawhanake Te Ao Niko-Interactive Development Fund | Video game development through grants of between NZD $25,000 and $50,000, administered by the New Zealand Film Commission. |
Singapore | Funding | Production Assistance (Games) Fund | Covers 40% of project expenses, administered by the Infocomm Media Development Authority. |
Singapore | Funding | Development Assistance (Games) Fund | Covers 70% of expenses, administered by the Infocomm Media Development Authority. |