Difference between revisions of "Global Games Development Incentives"
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== Europe == | == Europe == | ||
− | = | + | {| class="wikitable sortable" |
− | + | !Country | |
− | ''' | + | !Type |
− | + | !Name | |
− | + | !Description | |
− | + | |- | |
− | + | |'''EU Wide''' | |
− | ''' | + | |Funding |
− | + | |[https://www.eacea.ec.europa.eu/select-language?destination=/node/8 Video Game Development Scheme] | |
− | + | |The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe. | |
− | + | |- | |
− | + | |'''Belgium''' | |
− | ''' | + | |Tax incentive |
− | + | |[https://www.belgiumfilm.be/film-financing/tax-shelter Film & TV Belgian Tax Shelter] | |
− | + | |Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. | |
− | + | |- | |
− | + | |'''Denmark''' | |
− | ''' | + | |Funding |
− | + | |[https://www.dfi.dk/en/english/funding/games-and-cross-media Games Scheme] | |
− | + | |Delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games. | |
− | + | |- | |
− | + | |'''Finland''' | |
− | ''' | + | |Funding |
− | + | |[https://www.businessfinland.fi/en/games Business Finland Game Business Funding] | |
− | + | |The Finnish Government provides funding to video game developers. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan. | |
− | ''' | + | |- |
− | + | |'''France''' | |
− | + | |Tax incentive | |
− | + | |[https://www.cnc.fr/web/en/french-videogame-industry_143900 Video Game Tax Credit (CIJV: Crédit d'Impôt Jeux Vidéo)] | |
− | + | |Provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved. | |
− | ''' | + | |- |
− | + | |'''France''' | |
− | + | |Funding | |
− | + | |Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo) | |
− | + | |The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo). | |
− | ''' | + | |- |
− | + | |'''Germany''' | |
− | + | |Funding | |
− | + | |[https://www.game.de/en/german-games-funding/ German Games Fund (DGF: Deutscher Games-Fonds)] | |
− | + | |Consists of 50 million EUR available for both prototypes and fully developed games, via the German Government. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR. | |
− | ''' | + | |- |
− | + | |'''Italy''' | |
− | + | |Funding | |
− | + | |[http://en.iideassociation.com/news/news/italian-government-introduce-the-first-playable-fund.kl First Playable Fund] | |
− | + | |As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the fund, aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures. | |
− | ''' | + | |- |
− | + | |'''Spain''' | |
− | + | |Funding | |
− | + | |[https://creasgr.com/sector-audiovisual-y-cultural Loans to Creative Businesses] | |
− | + | |The Spanish Government provides loans to creative businesses, including video games developers. | |
− | ''' | + | |- |
− | + | |'''Slovakia''' | |
+ | |Funding | ||
+ | |[https://www.fpu.sk/sk/podpora/1-6-1-tvorba-vydavanie-uvedenie-medziodboroveho-diela/ Arts Support Fund] | ||
+ | |Provides funding for interdisciplinary works, including video games. | ||
+ | |- | ||
+ | |'''Switzerland''' | ||
+ | |Funding | ||
+ | |Interactive Media Fund | ||
+ | |Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. | ||
+ | |- | ||
+ | |} | ||
== USA == | == USA == |
Revision as of 17:04, 31 March 2021
There is a range of incentives for games development across the world, from subsidies to tax breaks.
Europe
Country | Type | Name | Description |
---|---|---|---|
EU Wide | Funding | Video Game Development Scheme | The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe. |
Belgium | Tax incentive | Film & TV Belgian Tax Shelter | Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission. |
Denmark | Funding | Games Scheme | Delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games. |
Finland | Funding | Business Finland Game Business Funding | The Finnish Government provides funding to video game developers. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan. |
France | Tax incentive | Video Game Tax Credit (CIJV: Crédit d'Impôt Jeux Vidéo) | Provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved. |
France | Funding | Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo) | The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu Vidéo). |
Germany | Funding | German Games Fund (DGF: Deutscher Games-Fonds) | Consists of 50 million EUR available for both prototypes and fully developed games, via the German Government. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR. |
Italy | Funding | First Playable Fund | As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the fund, aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures. |
Spain | Funding | Loans to Creative Businesses | The Spanish Government provides loans to creative businesses, including video games developers. |
Slovakia | Funding | Arts Support Fund | Provides funding for interdisciplinary works, including video games. |
Switzerland | Funding | Interactive Media Fund | Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers. |
USA
U.S. Wide
- Federal funding programmes are provided by the National Endowment for the Arts. Most support however is one state-level in an attempt to draw more US businesses away from traditional major development hubs such as California.
Alabama
- Alabama Film Incentive (expanded to include games). This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000.
Arkansas
20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project.
Connecticut
10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit.
Georgia
20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%.
Hawaii
- The Motion Picture Digital Media & Film Production Tax Credit provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000.
Louisiana
- Digital Interactive Media and Software Development Incentive provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year.
Nevada
- Range of incentives available is 12% to 25%. The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%. The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location.
New Mexico
- Film and Media Tax Credit provides 25% of all video game production costs
Oregon
- 20% cash rebate on production-related goods and services paid to Oregon vendors. A production must directly spend at least US $1million in Oregon to qualify.
Pennsylvania
- "Pennsylvania production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits
Puerto Rico
- Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000.
Tennessee
- The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant.
Texas
- Texas Moving Image Industry Incentive Programe. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents.
Utah
- Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah.
Virginia
- Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits.
Washington
- Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.
Canada
In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level.
Country | Type | Benefits | Criteria | Notes / Limitations |
British Columbia | Tax credit | Interactive Digital Media Tax Credit. 17.5% of eligible salary and wages incurred in the tax year. | Taxable Canadian corporation with permanent establishment in British Columbia. | Application fee of $1000 to $5000 depending on number of employees. |
Manitoba | Tax credit | Interactive Digital Media Tax Credit. 40% of Manitoba labour costs with a max tax credit of CA$500,000. CA$100,000 in eligible marketing and distribution. | For 40%: company must pay 25% of its company salaries to Manitoba residents. For 35%: if a company pays less than 25% of its salaries to Manitoba resident & incurs at least $1m in qualifying Manitoba labour expenses annually. | |
Newfoundland & Labrador | Tax credit | Interactive Digital Media Tax Credit. 40% of labour directly attributable to interactive digital media products, a max of $2m/year (or $0k per employee per year). | ||
Nova Scotia | Tax credit | Digital Media Tax Credit. Whatever is the lesser of 50% of labour (plus 10% of expenditure for productions outside metro Halifax zone); OR 25% of expenditure (plus 5% of expenditure outside metro Halifax zone). Up to $100,000 of marketing and distribution spend | Permanent establishment in Nova Scotia. | |
Ontario | Tax credit | Interactive Digital Media Tax Credit. 40% of labour, no cap. Up to $100,000 for marketing and distribution OR for Larger gama+C12e companies: 35% of labour, no cap, no need to meet 80/25 criteria. | 80/25 rule - 25% of 25% of the total development labour to create the product must be attributable to eligible wages of employees of the qualifying corporation. Also 80% of the total development labour to create the product must be attributable to eligible wages and eligible remuneration paid to individuals, personal corporations, or sole proprietorships that do not have employees. | |
Prince Edward Island | Tax offset | Video Game Labour Rebate. Provides a tax offset for video game developers (rate not specified). | ||
Quebec | Tax credit | Quebec Production of Multimedia Titles Tax Credit. 30% of labour, plus 7.5% if French language. | Application fees: Initial Qualification Certificate is $118. Annual application then based on production expenses up to $3,556 per title. |