Difference between revisions of "Impacts of COVID-19 on the Games Industry"
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== Commercial Impacts == | == Commercial Impacts == | ||
+ | *UK boxed games market delivers strongest April in five years. ([https://www.gamesindustry.biz/articles/2020-05-27-uk-boxed-games-market-delivers-strongest-april-in-five-years Gamesindustry.biz / GfK], May 2020) | ||
== Production Impact == | == Production Impact == | ||
*27 April - [https://xdsummit.com/xds-special-report-impact-of-covid-19-on-external-development-q1-2020/ XDS Special Report: Impact Of COVID-19 On External Development (Q1 2020)] - The External Development Summit's research on the imapct of COVID-19, largely focusing on North America. | *27 April - [https://xdsummit.com/xds-special-report-impact-of-covid-19-on-external-development-q1-2020/ XDS Special Report: Impact Of COVID-19 On External Development (Q1 2020)] - The External Development Summit's research on the imapct of COVID-19, largely focusing on North America. |
Latest revision as of 09:37, 28 May 2020
This page collates reports relating to the impact of COVID-19 on the games industry, split into commercial and prodiction impacts and then by date of publication.
Commercial Impacts
- UK boxed games market delivers strongest April in five years. (Gamesindustry.biz / GfK, May 2020)
Production Impact
- 27 April - XDS Special Report: Impact Of COVID-19 On External Development (Q1 2020) - The External Development Summit's research on the imapct of COVID-19, largely focusing on North America.