Difference between revisions of "Qualified workforce"

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Source: DfE analysis of HESA Student Record 2010/11-2015/16
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== 2016 Stats ==
  
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*The UK games industry workforce was 10,300 in 2015, with freelancers represent 16% of the 2015 workforce. Freelancers tend to feature more in technical roles, such as audio, sound and music (49%), animators (39%) and production (30%). ([https://creativeskillset.org/about_us/research/creative_skillset_employment_survey_2015 Creative Skillset], Apr 2016)
  
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*London has the largest population of professional developers in Europe, home to over 300k developers (not limited to gaming-related developers). This is over double the second-place city, Paris, at 113k. It also beats New York, at 250k. ([http://www.slush.org/news/state-european-tech-2016-future-invented-europe/ LinkedIn/ Atomico / Slush], Nov 2016)
  
== 2016 Stats ==
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*The UK is the No.1 destination for international tech talent migrants from both inside and outside of Europe, when looking at tech workers who moved countries for their most recent roles. ([http://www.slush.org/news/state-european-tech-2016-future-invented-europe/ LinkedIn/ Atomico / Slush], Nov 2016)
  
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*London is the top hub for VR and AR talent in Europe, with the highest number of LinkedIn members with VR/AR skills. As a proportion of total local members, London has the 7th highest density of VR/AR talent, followed by Birmingham at 9th. Oxford and Cambridge also have high level of VR/AR talent. ([http://www.slush.org/news/state-european-tech-2016-future-invented-europe/ LinkedIn/ Atomico / Slush], Nov 2016)
  
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*London is also the top hub for Artificial Intelligence talent in Europe, with the highest number of LinkedIn members with AI skills. As a proportion of total local members, London has the 7th highest density of AI talent. Again, Oxford and Cambridge also feature strongly. ([http://www.slush.org/news/state-european-tech-2016-future-invented-europe/ LinkedIn/ Atomico / Slush], Nov 2016)
  
 
== 2015 Stats ==
 
== 2015 Stats ==
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*In 2014, 86% of the workforce is permanent staff, and 14% freelance. This 14% is amongst the lowest of the creative media sectors. ([http://ukie.org.uk/news/2015/05/creative-skillset-workforce-survey-breakdown Creative Skillset], May 2015)
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*The average annual income in the games workforce is £34,200, a +11% increase since 2010 and £300 higher than the creative media industry average (£33,900). ([http://ukie.org.uk/news/2015/05/creative-skillset-workforce-survey-breakdown Creative Skillset], May 2015)

Latest revision as of 15:37, 9 November 2018

2018 Stats

2017 Stats

  • The number of UK-based students undertaking degree-level games courses increased from 3,100 in the academic year 2012/13 to 5,210 in 2015/16, an increase from 0.46% of the total student body to 0.72%. With a CAGR of 18.9%, we can expect this trend to continue in line with the increasing popularity of games courses. (Department for Education, Apr 2017)

Full-person-equivalent1 First Degree enrolments2 in STEM3 (including computer games) subjects by domicile4 UK Higher Education Institutions (HEIs) Academic years 2010/11 to 2015/16

Academic Year UK Total Students ….Of which studied Computer Games % of Students Year-on-year Growth
2012/13 676,710 3,100 0.46%
2013/14 692,525 3,445 0.50% 11.1%
2014/15 699,855 4,165 0.60% 20.9%
2015/16 723,225 5,210 0.72% 25.1%
CAGR 18.9%

Source: DfE analysis of HESA Student Record 2010/11-2015/16

2016 Stats

  • The UK games industry workforce was 10,300 in 2015, with freelancers represent 16% of the 2015 workforce. Freelancers tend to feature more in technical roles, such as audio, sound and music (49%), animators (39%) and production (30%). (Creative Skillset, Apr 2016)
  • London has the largest population of professional developers in Europe, home to over 300k developers (not limited to gaming-related developers). This is over double the second-place city, Paris, at 113k. It also beats New York, at 250k. (LinkedIn/ Atomico / Slush, Nov 2016)
  • The UK is the No.1 destination for international tech talent migrants from both inside and outside of Europe, when looking at tech workers who moved countries for their most recent roles. (LinkedIn/ Atomico / Slush, Nov 2016)
  • London is the top hub for VR and AR talent in Europe, with the highest number of LinkedIn members with VR/AR skills. As a proportion of total local members, London has the 7th highest density of VR/AR talent, followed by Birmingham at 9th. Oxford and Cambridge also have high level of VR/AR talent. (LinkedIn/ Atomico / Slush, Nov 2016)
  • London is also the top hub for Artificial Intelligence talent in Europe, with the highest number of LinkedIn members with AI skills. As a proportion of total local members, London has the 7th highest density of AI talent. Again, Oxford and Cambridge also feature strongly. (LinkedIn/ Atomico / Slush, Nov 2016)

2015 Stats

  • In 2014, 86% of the workforce is permanent staff, and 14% freelance. This 14% is amongst the lowest of the creative media sectors. (Creative Skillset, May 2015)
  • The average annual income in the games workforce is £34,200, a +11% increase since 2010 and £300 higher than the creative media industry average (£33,900). (Creative Skillset, May 2015)