Difference between revisions of "Qualified workforce"
m (→2017 Stats) |
(→2017 Stats: Added source to table) |
||
Line 47: | Line 47: | ||
|'''18.9%''' | |'''18.9%''' | ||
|} | |} | ||
+ | Source: DfE analysis of HESA Student Record 2010/11-2015/16 | ||
== 2016 Stats == | == 2016 Stats == |
Revision as of 15:34, 9 November 2018
Contents
2018 Stats
2017 Stats
- The number of UK-based students undertaking degree-level games courses increased from 3,100 in the academic year 2012/13 to 5,210 in 2015/16, an increase from 0.46% of the total student body to 0.72%. With a CAGR of 18.9%, we can expect this trend to continue in line with the increasing popularity of games courses. (Department for Education, Apr 2017)
Full-person-equivalent1 First Degree enrolments2 in STEM3 (including computer games) subjects by domicile4 UK Higher Education Institutions (HEIs) Academic years 2010/11 to 2015/16
Academic Year UK | Total Students | ….Of which studied Computer Games | % of Students | Year-on-year Growth |
2012/13 | 676,710 | 3,100 | 0.46% | |
2013/14 | 692,525 | 3,445 | 0.50% | 11.1% |
2014/15 | 699,855 | 4,165 | 0.60% | 20.9% |
2015/16 | 723,225 | 5,210 | 0.72% | 25.1% |
CAGR | 18.9% |
Source: DfE analysis of HESA Student Record 2010/11-2015/16