Difference between revisions of "UK Crowdfunding"
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*Globally, $20m was pledged across 330 crowdfunded video games in 2016. ([https://www.gamesindustry.biz/articles/2016-12-19-gamesindustry-biz-presents-2016-the-year-in-numbers GI.biz & ICO Partners], December 2016) | *Globally, $20m was pledged across 330 crowdfunded video games in 2016. ([https://www.gamesindustry.biz/articles/2016-12-19-gamesindustry-biz-presents-2016-the-year-in-numbers GI.biz & ICO Partners], December 2016) | ||
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== 2015 Stats == | == 2015 Stats == |
Revision as of 14:56, 7 November 2018
2018 Stats
2017 Stats
2016 Stats
- Globally, $20m was pledged across 330 crowdfunded video games in 2016. (GI.biz & ICO Partners, December 2016)
2015 Stats
- Looking at UK Kickstarter video games projects, between Sept 2011 and Jan 2015, 119 (18% of total) projects were successful in reaching funding target, raising £5.5m. (Nesta Feb 2015)
- 5 projects raised 60% of the total funds. They were (Nesta, Feb 2015):
- Elite: Dangerous (£1.6m)
- Project GODUS (£527k)
- Broken Sword – the Serpent’s Curse Adventure (£479k)
- Carmageddon: Reincarnation (£402k)
- War for the Overlord (£211k)
- The top 25% of projects raised 91% of the funds, similar to other creative markets usually dominated by a few blockbusters followed by projects with smaller budgets. While shooters, sports games and adventure arcade games dominate the consumer charts, it’s strategy, adventure, “other” and multigenre that lead on Kickstarter, which hints at platform’s potential for niche games. (Nesta, Feb 2015)