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  • *The International Game Developer's Association (IGDA) includes some diversity-related information in the results of its annual [https://igda.org/dss/ ...d the '''[[UK Games Industry Census 2020]]''', a comprehensive analysis of diversity in the UK games industry workforce. Full details of this report are avai
    4 KB (554 words) - 09:00, 18 September 2020
  • ...lly expected more male players than female (70% vs 30%), however the games diverse character set of Disney characters has seen a more equal split. He adds th *Players diversity: while two thirds of surveyed boys identify as gamers and the opposite i
    25 KB (3,516 words) - 13:53, 27 August 2021
  • |A specialist inclusivity, equality and diversity consultancy service for the games industry. |Encouraging more diverse talent to work in mobile, online and console gaming, VR, AR, eSports, VFX,
    11 KB (1,524 words) - 08:57, 11 August 2021

Page text matches

  • **[[Diversity]] **Diversity
    958 bytes (112 words) - 09:49, 10 September 2018
  • == Demographics & Diversity == *[[Industry Diversity]]
    4 KB (461 words) - 13:10, 7 October 2021
  • *[[Player Diversity & Demographics]] *[[Industry Diversity]]
    3 KB (388 words) - 12:19, 5 November 2021
  • ...-industry-census-2020 '''UK Games Industry Census 2020'''] - Understanding diversity in the UK games industry workforce, released in February 2020]] ...-kind report, delivering the most comprehensive and detailed assessment of diversity within the UK games industry workforce ever conducted.
    8 KB (1,274 words) - 13:08, 11 May 2021
  • |A specialist inclusivity, equality and diversity consultancy service for the games industry. |Encouraging more diverse talent to work in mobile, online and console gaming, VR, AR, eSports, VFX,
    11 KB (1,524 words) - 08:57, 11 August 2021
  • *The International Game Developer's Association (IGDA) includes some diversity-related information in the results of its annual [https://igda.org/dss/ ...d the '''[[UK Games Industry Census 2020]]''', a comprehensive analysis of diversity in the UK games industry workforce. Full details of this report are avai
    4 KB (554 words) - 09:00, 18 September 2020
  • ...lly expected more male players than female (70% vs 30%), however the games diverse character set of Disney characters has seen a more equal split. He adds th *Players diversity: while two thirds of surveyed boys identify as gamers and the opposite i
    25 KB (3,516 words) - 13:53, 27 August 2021
  • |Services to Education and Diversity in the Video Games Industry
    5 KB (671 words) - 11:07, 28 June 2021
  • ...o teach core programming and computing concepts in a way that appeals to a diverse range of students. The workshop begins by creating flow charts of instruct
    8 KB (1,156 words) - 08:36, 1 October 2020
  • |Video game represents/reflects British creativity, British heritage or diversity
    14 KB (1,791 words) - 11:25, 26 August 2021
  • *In terms of diversity the number of women has grown by +39%, compared to a +17% for men, and s
    21 KB (2,629 words) - 11:15, 27 October 2021
  • *'''minigame''' - A small 'game-within-a-game', often provided as a diversion from the game's plot or as a quick task to perform to solve a puzzle (su
    30 KB (4,657 words) - 14:34, 2 November 2021
  • ...us-2020 UK Games Industry Census] results, the most detailed assessment of diversity in the UK games industry workforce ever conducted.
    38 KB (5,358 words) - 09:30, 14 October 2021