Difference between revisions of "Global Games Development Incentives"

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There is a range of incentives for games development across the world, from subsidies to tax breaks.
  
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== Europe ==
 +
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'''EU-Wide'''
 +
The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe via the [https://www.eacea.ec.europa.eu/select-language?destination=/node/8 Video Game Development Scheme].
 +
 +
'''Belgium'''
 +
* The [https://www.belgiumfilm.be/film-financing/tax-shelter Film & TV Belgian Tax Shelter]. Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission.
 +
 +
'''Denmark'''
 +
*The[https://www.dfi.dk/en/english/funding/games-and-cross-media Games Scheme], delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games.
 +
 +
'''Finland'''
 +
*The Finnish Government provides funding to video game developers through the [https://www.businessfinland.fi/en/games Business Finland Game Business Funding]. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan.
 +
 +
'''France'''
 +
*France has a [https://www.cnc.fr/web/en/french-videogame-industry_143900 Video Game Tax Credit (CIJV: Crédit
 +
d'Impôt Jeux Vidéo)] which provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved.
 +
*The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu
 +
Vidéo).
  
== UK ==
 
  
{| class="wikitable"
+
'''Germany'''
|'''Country'''
 
|'''Type'''
 
|'''Benefits'''
 
|'''Criteria'''
 
|'''Notes / Limitations'''
 
|-
 
|'''UK'''
 
|Tax break
 
|[[Video Games Tax Relief (VGTR) | '''Video Game Tax Relief''']]. 20% of qualifying spend (if wholly developed in EEA). Can claim an additional deduction in computing their taxable profits, and where that additional deduction results in a loss, to surrender losses for a payable tax credit.
 
|Cultural test. 25% of core expenditure is incurred on goods or services provided from within European Economic Area / Lead VGDC must be in UK.
 
|Subcontracted costs are subject to a cap of £1million per game. Cannot claim R&D relief in conjunction.
 
|-
 
|}
 
  
Please read the dedicated Ukiepedia page for more detail on the UK's [[Video Games Tax Relief (VGTR) | '''Video Game Tax Relief''']].
+
*The German Government provides the [https://www.game.de/en/german-games-funding/ German Games Fund (DGF: Deutscher Games-Fonds)]. Consists of 50 million EUR available for both prototypes and fully developed games. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR.  
  
== Europe ==
 
  
{| class="wikitable"
+
'''Italy'''
|'''Country'''
+
*As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the [http://en.iideassociation.com/news/news/italian-government-introduce-the-first-playable-fund.kl First Playable Fund]. The fund is aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures.
|'''Type'''
+
 
|'''Benefits'''
+
'''Spain'''
|'''Criteria'''
+
*The Spanish Government provides [https://creasgr.com/sector-audiovisual-y-cultural loans to creative businesses] including video games developers.  
|'''Notes / Limitations'''
+
 
|-
+
'''Slovakia'''
|'''Belgium'''
+
*The [https://www.fpu.sk/sk/podpora/1-6-1-tvorba-vydavanie-uvedenie-medziodboroveho-diela/ Arts Support Fund] provides funding for interdisciplinary works, including video games.
|Tax break
+
 
|Expansion of [https://www.belgiumfilm.be/film-financing/tax-shelter Film & TV Belgian Tax Shelter]. Tax Shelter would provide additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses..
+
'''Switzerland'''
|
+
* Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers.
|Awaiting approval from European Commission. Spend must specifically be within Belgium.
 
|-
 
|'''France'''
 
|Tax break
 
|Tax Credit for Video Games. Tax relief for 30% of all eligible expenses incurred. Limit of receivable tax credit increased to 6million.
 
|Cultural test. Production costs exceeding €100 000.
 
|A game deemed excessively violent ([https://www.osborneclarke.com/insights/french-tax-credit-to-be-extended-to-pegi-18-video-games/ meeting a criteria]) will not benefit.
 
|-
 
|'''Germany'''
 
|Cultural fund
 
|German Games Fund. 50 million EUR available for both prototypes and fully developed games.
 
|Culture test. At least 60% of development costs spent in Germany. Prototype development costs must be at least 30,000 EUR. Grant amounts to 50% of development costs at a max of 400,000.
 
|
 
|-
 
|'''Italy'''
 
|Tax credit
 
|Planned since late 2016, a new law would provide for the introduction of four different types of tax credits, between 15 and 30%, for production companies, distribution companies, national executive and post-production companies, and companies and trusts that invest in the sector.
 
|
 
|Delayed
 
|-
 
|'''Poland'''
 
|Cultural fund
 
|Pilot program. 18million EUR investment fund for games studios.
 
|Have a budget of 500,000 Polish zloty to 20 million zloty. A project timeline of up to three years. Must consists of industrial research and experimental development or experimental development only. Expenses with sub-contractors may only make up 60 percent of eligible costs of the overall project. All work must be done in Poland.
 
|
 
|-
 
|'''Spain'''
 
|
 
|
 
|
 
|Delayed
 
|-
 
|}
 
  
 
== USA ==
 
== USA ==
  
Rather than a national-level federal tax offset for video game development, tax offsets in the USA have been introduced at state-level in an attempt to draw more US businesses away from major game development hubs such as California.
 
  
{| class="wikitable"
+
'''U.S. Wide'''
|'''Country'''
+
*Federal funding programmes are provided by the National Endowment for the Arts. Most support however is one state-level in an attempt to draw more US businesses away from traditional major development hubs such as California.
|'''Type'''
+
 
|'''Benefits'''
+
'''Alabama'''
|'''Criteria'''
+
*[http://www.alabamafilm.org/incentives_faqs.html Alabama Film Incentive] (expanded to include games). This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000.
|'''Notes / Limitations'''
+
 
|-
+
'''Arkansas'''
|'''[http://puertoricotaxincentives.com/act-27-film-industry-economic-incentives/ Puerto Rico]'''
+
*[https://www.arkleg.state.ar.us/Acts/Document?type=pdf&act=816&ddBienniumSession=2009%2FR Arkansas Film Incentive (expanded to include games)]
|Tax credit
+
20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project.
|Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals,  and a 20% tax credit on payments on all non-resident spending.  
+
 
|Projects must spend a minimum of $100,000.  
+
'''Connecticut'''
|
+
*[https://portal.ct.gov/DECD/Content/Film-TV-Digital-Media/02_Learn_About_Tax_Incentives/02-Digital-Media-Motion-Picture-Tax-Credit Digital Media and Motion Picture Tax Credit] provides
|-
+
10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit.
|'''[https://www.createtn.com/ent/film/incentives/ Tennessee]'''
+
 
|Cash rebate
+
 
|Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant. The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing.  
+
'''Georgia'''
|Spend a minimum of $200,000 on qualified Tennessee spend.
+
*[https://www.georgia.org/film-television-and-digital-entertainment Film, TV and Digital Entertainment Tax Credit] provides a
|
+
20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%.
|-
+
 
|'''[https://gov.texas.gov/film/page/miiip_game Texas]'''
+
 
|Cash rebate
+
'''Hawaii'''
|Video Game and XR Incentive. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of Texas spending of eligible Texas spending.
+
*The [https://filmoffice.hawaii.gov/incentives-tax-credits/ Motion Picture Digital Media & Film Production Tax Credit] provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000.
|Minimum in-state expenditure of $100,000. 60% of production days completed in Texas. 70% of employees and contractors working in Texas must be Texas residents.
+
 
|
+
'''Louisiana'''
|-
+
*[https://www.louisianaentertainment.gov/interactive/digital-interactive-media-and-software-program Digital Interactive Media and Software Development Incentiv]e provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year.
|'''[https://film.utah.gov/incentives/ Utah]'''
+
 
|Tax credit
+
 
|Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies.
+
 
|Spend a minimum of $500,000 in Utah.
+
'''Nevada'''  
|
+
*[https://nevadafilm.com/tax-incentives/ Range of incentive]s available is 12% to 25%.  The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%.  The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location.
|-
+
 
|'''[https://www.film.virginia.org/incentives/tax-credit-guidelines/ Virginia]'''
+
 
|Tax credit
+
'''
|Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses.  
+
New Mexico'''
|Spend a minimum of $250,000.
+
*[https://nmpartnership.com/wp-content/uploads/2019/03/New-Mexico-Partnership-Video-Game-Brochure_Final_Web_03_25_2019.pdf Film and Media Tax Credit] provides 25% of all video game production costs
|Must include a reference to Virginia in credits.
+
 
|-
+
 
|'''[https://app.leg.wa.gov/RCW/default.aspx?cite=43.365.010 Washington]'''
+
'''Oregon'''
|Tax credit
+
*20% [https://olis.leg.state.or.us/liz/2016R1/Downloads/MeasureDocument/SB1507/Enrolled cash rebate] on production-related goods and services paid to Oregon vendors.  A production must directly spend at least US $1million in Oregon to qualify.
|Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.  
+
 
|
+
 
|
+
'''Pennsylvania'''
|-
+
*"[https://dced.pa.gov/download/video-game-production-tax-credit-vgptc-guidelines/?wpdmdl=83215&refresh=5ec5283715de01589979191 Pennsylvania] production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits
|}
+
 
 +
'''Puerto Rico'''
 +
*Qualifying media projects, including video games, are eligible for a [http://puertoricotaxincentives.com/act-27-film-industry-economic-incentives/ 40% tax credit] on all payments to Puerto Rico resident companies and individuals,  and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000.  
 +
 
 +
'''Tennessee'''
 +
*[https://www.createtn.com/ent/film/incentives/ The film and TV incentive program] was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant.  
 +
 
 +
 
 +
'''Texas'''
 +
*[https://gov.texas.gov/film/page/miiip_game Texas Moving Image Industry Incentive Programe]. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents.
 +
 
 +
 
 +
'''Utah'''
 +
*[https://film.utah.gov/incentives/ Utah Motion Picture Incentive Program] (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah.
 +
 
 +
 
 +
'''Virginia'''
 +
*[https://www.film.virginia.org/incentives/tax-credit-guidelines/ Virginia Motion Picture Tax Credit Fund.] Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits.
 +
 
 +
 
 +
'''Washington'''
 +
*[https://app.leg.wa.gov/RCW/default.aspx?cite=43.365.010 Interactive media productions] with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.  
 +
 
 +
 
  
 
== Canada ==
 
== Canada ==

Revision as of 16:27, 31 March 2021

There is a range of incentives for games development across the world, from subsidies to tax breaks.

Europe

EU-Wide The European Commission provides direct funding of up to 50% of eligible video game development costs throughout Europe via the Video Game Development Scheme.

Belgium

  • The Film & TV Belgian Tax Shelter. Tax Shelter provides additional funding of up to 25-30% of total qualifying expenses in the EEA. Allows finance of up to 40-45% of Belgian-eligible expenses. Spend must be specifically within Belgium. Currently awaiting approval from European Commission.

Denmark

  • TheGames Scheme, delivered through the Danish Film Institute. The DFI can subsidise concept and project development, as well as the production of Danish games.

Finland

  • The Finnish Government provides funding to video game developers through the Business Finland Game Business Funding. Companies registered in Finland can apply for funding at any time, and they receive support through a grant or a loan.

France

d'Impôt Jeux Vidéo)] which provides a tax offset of 30% for all eligible expenses incurred. The limit of the receivable tax credit has been increased to 6million. A game deemed 'excessively violent' however, will not benefit. There is also a cultural test involved.

  • The French Government also provides various direct funding programs for video games developers under the Video Games Support Fund (FAJV: Fonds d'Aide au Jeu

Vidéo).


Germany

  • The German Government provides the German Games Fund (DGF: Deutscher Games-Fonds). Consists of 50 million EUR available for both prototypes and fully developed games. It is an expenditure-based incentive, with funding of 25% to 50% of total development expenses with 50% provided for prototypes and small productions, and 25% provided to projects valued at over 8 million EUR.


Italy

  • As a response to Covid-19 and in a move to relaunch the Italian economy post-pandemic, the Italian Government have recently introduced the First Playable Fund. The fund is aimed at supporting concept development and pre-production of video games, and will cover 50% of eligible expenditures.

Spain

Slovakia

  • The Arts Support Fund provides funding for interdisciplinary works, including video games.

Switzerland

  • Pro Helvetia, the Swiss Government's arts and cultural body, provides an Interactive Media Fund for game developers.

USA

U.S. Wide

  • Federal funding programmes are provided by the National Endowment for the Arts. Most support however is one state-level in an attempt to draw more US businesses away from traditional major development hubs such as California.

Alabama

  • Alabama Film Incentive (expanded to include games). This is a rebate on qualifying expenditures equal to 25% of state-certified production expenditures (excluding payroll). Total production expenditures must equal or exceed $500,000 but must not exceed $20,000,000.

Arkansas

20% rebates, with no cap per production, on all qualifying production and post-production costs associated with a state-certified production. Companies must spend at least $200,000 in a 6-month period in connection with an eligible project.

Connecticut

10 to 30% tax credit on Connecticut expenditure. The tax credit is expenditure-based: expenses between $100k to $500k results in 10% credit; expenses between $500k and $1million results in 15% credit; and expenses over $1million results in 30% credit.


Georgia

20% tax credit for companies that spend $500,000 or more on production/post-production in Georgia, and an additional 10% tax credit on their base investment if the qualified production includes a qualified Georgia promotion, for a total of up to 30%.


Hawaii

  • The Motion Picture Digital Media & Film Production Tax Credit provides tax credits of 20% of qualified production costs in counties with a population greater than 700,000, and 25% of qualified production costs in counties with a population of 700,000 or less. Qualified production costs must total at least $200,000.

Louisiana

  • Digital Interactive Media and Software Development Incentive provides a 35% tax credit on qualified payroll for in-state labor and 25% for qualified production expenses. The tax credit is available for a refund of 100% of its value claimed on Louisiana state tax return OR certified applicants can receive 85% of the value earned as a rebate any time during the year.


Nevada

  • Range of incentives available is 12% to 25%. The amount of the tax credit on eligible production costs and on resident wages, salaries, and fringe benefits is 15%. The amount of the tax credit on wages, salaries, and fringe benefits to non-resident above-the-line personnel is 12% . There is also a 5% bonus on the tax credit if more than 50% of the below-the-line personnel are Nevada residents and another 5% if more than 50% of the development was in a rural location.


New Mexico


Oregon

  • 20% cash rebate on production-related goods and services paid to Oregon vendors. A production must directly spend at least US $1million in Oregon to qualify.


Pennsylvania

  • "Pennsylvania production expenses must comprise of at least 60% of video games total production expenses. Recipients must place Pennsylvania logo on all packaging material, and include logo & acknowledgement of support in end credits

Puerto Rico

  • Qualifying media projects, including video games, are eligible for a 40% tax credit on all payments to Puerto Rico resident companies and individuals, and a 20% tax credit on payments on all non-resident spending. Projects must spend a minimum of $100,000.

Tennessee

  • The film and TV incentive program was enhanced in May 2018 to include computer-generated imagery and interactive digital media, as well as stand-alone, post-production musical scoring and editing. Spend a minimum of $200,000 on qualified Tennessee spend, either per episode or per project, you are eligible for a cash rebate in the form of a 25% grant.


Texas

  • Texas Moving Image Industry Incentive Programe. Qualifying video game projects are eligible to receive a cash grant up to 22.5% of eligible Texas spending. It requires a minimum in-state expenditure of $100,000, 60% of production days completed in Texas, amd 70% of employees and contractors working in Texas must be Texas residents.


Utah

  • Utah Motion Picture Incentive Program (expanded to include interactive entertainment). Up to 20% tax credit on payroll and in-state spending; this only applies to new state revenue generated by "digital media" companies. Requires to have spent a minimum of $500,000 in Utah.


Virginia

  • Virginia Motion Picture Tax Credit Fund. Tax credits equal to 15-20% of the production company's qualifying expenses. Must spend a minimum of $250,000 in state, and must also include a reference to Virginia in credits.


Washington

  • Interactive media productions with qualifying costs of at least $500,000 are eligible for tax credits equal to 30% of the company's qualifying expenses. Note: in 2017, this tax incentive was extended for 10 years.


Canada

In Canada, screen tax incentives are primarily implemented at the provincial rather than the federal level.

Country Type Benefits Criteria Notes / Limitations
British Columbia Tax credit Interactive Digital Media Tax Credit. 17.5% of eligible salary and wages incurred in the tax year. Taxable Canadian corporation with permanent establishment in British Columbia. Application fee of $1000 to $5000 depending on number of employees.
Manitoba Tax credit Interactive Digital Media Tax Credit. 40% of Manitoba labour costs with a max tax credit of CA$500,000. CA$100,000 in eligible marketing and distribution. For 40%: company must pay 25% of its company salaries to Manitoba residents. For 35%: if a company pays less than 25% of its salaries to Manitoba resident & incurs at least $1m in qualifying Manitoba labour expenses annually.
Newfoundland & Labrador Tax credit Interactive Digital Media Tax Credit. 40% of labour directly attributable to interactive digital media products, a max of $2m/year (or $0k per employee per year).
Nova Scotia Tax credit Digital Media Tax Credit. Whatever is the lesser of 50% of labour (plus 10% of expenditure for productions outside metro Halifax zone); OR 25% of expenditure (plus 5% of expenditure outside metro Halifax zone). Up to $100,000 of marketing and distribution spend Permanent establishment in Nova Scotia.
Ontario Tax credit Interactive Digital Media Tax Credit. 40% of labour, no cap. Up to $100,000 for marketing and distribution OR for Larger gama+C12e companies: 35% of labour, no cap, no need to meet 80/25 criteria. 80/25 rule - 25% of 25% of the total development labour to create the product must be attributable to eligible wages of employees of the qualifying corporation. Also 80% of the total development labour to create the product must be attributable to eligible wages and eligible remuneration paid to individuals, personal corporations, or sole proprietorships that do not have employees.
Prince Edward Island Tax offset Video Game Labour Rebate. Provides a tax offset for video game developers (rate not specified).
Quebec Tax credit Quebec Production of Multimedia Titles Tax Credit. 30% of labour, plus 7.5% if French language. Application fees: Initial Qualification Certificate is $118. Annual application then based on production expenses up to $3,556 per title.