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	<id>https://ukiepedia.ukie.org.uk/index.php?action=history&amp;feed=atom&amp;title=2019_UK_Consumer_Games_Market_Valuation</id>
	<title>2019 UK Consumer Games Market Valuation - Revision history</title>
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	<updated>2026-05-02T23:13:27Z</updated>
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	<entry>
		<id>https://ukiepedia.ukie.org.uk/index.php?title=2019_UK_Consumer_Games_Market_Valuation&amp;diff=1814&amp;oldid=prev</id>
		<title>UkieLuke: /* Valuation Summary */</title>
		<link rel="alternate" type="text/html" href="https://ukiepedia.ukie.org.uk/index.php?title=2019_UK_Consumer_Games_Market_Valuation&amp;diff=1814&amp;oldid=prev"/>
		<updated>2020-04-21T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Valuation Summary&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:53, 21 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|8.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9	&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|8.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8	&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -0.8%&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| -0.8%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>UkieLuke</name></author>
		
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	<entry>
		<id>https://ukiepedia.ukie.org.uk/index.php?title=2019_UK_Consumer_Games_Market_Valuation&amp;diff=1807&amp;oldid=prev</id>
		<title>UkieLuke: Created page with &quot;Ukie 2019 UK Consumer Games Market Valuation  All figures shown below are those given on the date of...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ukiepedia.ukie.org.uk/index.php?title=2019_UK_Consumer_Games_Market_Valuation&amp;diff=1807&amp;oldid=prev"/>
		<updated>2020-04-21T13:36:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Ukie_2019_UK_Games_Market_Valuation_800px.jpg&quot; title=&quot;File:Ukie 2019 UK Games Market Valuation 800px.jpg&quot;&gt;thumb|border|400px|Ukie 2019 UK Consumer Games Market Valuation&lt;/a&gt;  All figures shown below are those given on the date of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Ukie 2019 UK Games Market Valuation 800px.jpg|thumb|border|400px|Ukie 2019 UK Consumer Games Market Valuation]]&lt;br /&gt;
&lt;br /&gt;
All figures shown below are those given on the date of publication. Later valuations may have revised the figures for this year.&lt;br /&gt;
&lt;br /&gt;
== 2019 Valuation ==&lt;br /&gt;
&lt;br /&gt;
The UK market for video games between January and December 2019 was valued at £5.35bn, an overall drop of -4.8% on the previous year’s record-breaking results. This finding comes as the industry finds itself on the cusp of a new generation of console hardware and, as with previous transitional periods, consumer revenues are reflective of a market of expectant of the next big thing.&lt;br /&gt;
&lt;br /&gt;
2019 proved to be a varied year for the sector, with each of the three main areas of game software, game hardware and game culture each with a different story to tell. Game software saw a pause in the growth trend of the recent years, with revenues plateauing and a small -2.1% drop to £3.85bn. Hardware saw a slower year, with a -14% decline to £1.35bn, mirroring demand for last-gen consoles. However, broader interest in games continues to grow with UK audiences, with game culture revenues climbing +28.5% to £146m.&lt;br /&gt;
&lt;br /&gt;
=== Game Software ===&lt;br /&gt;
&lt;br /&gt;
Within the software market, data from [https://www.omdia.com/ Omdia] (previously known as IHS Markit) showed that digital and online revenues maintained their 2018 peak, with a small +0.6% year-on-year increase to £1.98bn. Digital PC and console revenues now comprise 51% of the overall UK game software market.&lt;br /&gt;
&lt;br /&gt;
Mobile game revenues also saw a positive year, continuing the growth trend of recent years, up +7.7% to £1.2bn, thanks in part to the ongoing success of mature titles such as 'Candy Crush', 'Clash of Clans' and 'Roblox' continuing to lead the top-performers.&lt;br /&gt;
&lt;br /&gt;
In the physical retail world, after two steady years buoyed by headline releases, data provided by [http://www.gfk.com/en-gb/ GfK Entertainment] showed boxed games revenues declining -21.7% to £603m. Data from [https://www.kantarworldpanel.com/en Kantar Worldpanel] also showed a similar story in pre-owned sales revenues, dropping 18.7% to £55.2m.&lt;br /&gt;
&lt;br /&gt;
=== Game Hardware ===&lt;br /&gt;
&lt;br /&gt;
The impact of the changing console cycle is perhaps clearest when looking at console hardware revenues, down -30.5% in 2019 to £488m, according to data from GfK Entertainment. GfK data also showed a related drop in console game accessories, although less dramatically at -6.8% to £331m. Separate to these however, PC game hardware enjoyed a steady +6.1% growth to £469m, again via data provided by GfK.&lt;br /&gt;
&lt;br /&gt;
While overall VR hardware revenues saw a -12% decline to £65.8m in 2019, the story behind this rapidly developing sector is more complex, with new standalone VR headsets beginning to have a significant impact on the market.&lt;br /&gt;
&lt;br /&gt;
=== Game Culture ===&lt;br /&gt;
&lt;br /&gt;
Looking at the broader impact of games within culture, it’s clear that demand for game-related experiences and products remains in good health. Game-related toys and merchandising revenues saw their first boom year since the closure of Toys-R-Us, increasing +48% in 2019 to £94.2m, with 'Fortnite'-related toys playing a major role according to data provided by [https://www.npdgroup.co.uk/wps/portal/npd/uk/home/ NPD].&lt;br /&gt;
&lt;br /&gt;
Game-related films, video and music also enjoyed a successful year, with the smash box office returns for 'Detective Pikachu' helping drive revenues up +24.9% to a combined £29.5m, according to data from the [https://www.bfi.org.uk/education-research BFI], [https://www.bpi.co.uk/ BPI] and [https://www.officialcharts.com/ Official Charts Company].&lt;br /&gt;
&lt;br /&gt;
As with previous years, tentpole franchises like 'Pokémon' and 'Minecraft' were key to game-related book revenues, however declines in physical demand and the shift to digital’s impact on magazine revenues saw an overall drop of -21.6% in game-related books and magazines to £13.9m, combined data from [https://nielsenbook.co.uk/ Nielsen Book], [https://www.abc.org.uk/ ABC] and Ukie's own research showed.&lt;br /&gt;
&lt;br /&gt;
Finally, analysis from Ukie showed demand game-related events for 2019 remained buoyant, with headline expos like EGX and Insomnia supporting overall UK ticket revenues of £8.8m, a small drop of just -0.8% on the previous year.&lt;br /&gt;
&lt;br /&gt;
=== Valuation Summary ===&lt;br /&gt;
&lt;br /&gt;
The 2019 UK games market consumer spend valuation details in full are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Categories'''&lt;br /&gt;
|'''Data Supplier'''&lt;br /&gt;
|'''2018 (£m)'''&lt;br /&gt;
|'''2019 (£m)'''&lt;br /&gt;
|'''% Growth'''&lt;br /&gt;
|-&lt;br /&gt;
|Digital &amp;amp; Online&lt;br /&gt;
|Omdia&lt;br /&gt;
|1,964.7&lt;br /&gt;
|1,976.9&lt;br /&gt;
| +0.6%&lt;br /&gt;
|-&lt;br /&gt;
|Boxed Software&lt;br /&gt;
|GfK Entertainment&lt;br /&gt;
|770.0&lt;br /&gt;
|603.0&lt;br /&gt;
| -21.7%&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Games&lt;br /&gt;
|Omdia&lt;br /&gt;
|1,126.4&lt;br /&gt;
|1,213.3&lt;br /&gt;
| +7.7%&lt;br /&gt;
|-&lt;br /&gt;
|Pre-owned&lt;br /&gt;
|Kantar Worldpanel&lt;br /&gt;
|68.0&lt;br /&gt;
|55.2&lt;br /&gt;
| -18.7&lt;br /&gt;
|-&lt;br /&gt;
|'''Game Software Total'''&lt;br /&gt;
|&lt;br /&gt;
|'''3,929.2'''&lt;br /&gt;
|'''3,848.4'''&lt;br /&gt;
| '''-2.1%'''&lt;br /&gt;
|-&lt;br /&gt;
|Console Hardware&lt;br /&gt;
|GfK Entertainment&lt;br /&gt;
|702.0&lt;br /&gt;
|488.0&lt;br /&gt;
| -30.5%&lt;br /&gt;
|-&lt;br /&gt;
|PC Game Hardware&lt;br /&gt;
|GfK Entertainment&lt;br /&gt;
|442.0&lt;br /&gt;
|469.0&lt;br /&gt;
| +6.1%&lt;br /&gt;
|-&lt;br /&gt;
|Console game accessories&lt;br /&gt;
|GfK Entertainment&lt;br /&gt;
|355.0&lt;br /&gt;
|331.0		&lt;br /&gt;
| -6.8%&lt;br /&gt;
|-&lt;br /&gt;
|VR Hardware&lt;br /&gt;
|Omdia&lt;br /&gt;
|74.8&lt;br /&gt;
|65.8	&lt;br /&gt;
| -12.0%&lt;br /&gt;
|-&lt;br /&gt;
|'''Game Hardware Total'''&lt;br /&gt;
|&lt;br /&gt;
|'''1,573.8'''&lt;br /&gt;
|'''1,353.8'''&lt;br /&gt;
| '''-14.0%'''&lt;br /&gt;
|-&lt;br /&gt;
|Toys &amp;amp; Merchandise&lt;br /&gt;
|NPD&lt;br /&gt;
|63.6&lt;br /&gt;
|94.2&lt;br /&gt;
| +48.0%&lt;br /&gt;
|-&lt;br /&gt;
|Books &amp;amp; Magazines&lt;br /&gt;
|Nielsen Books / ABC / Ukie&lt;br /&gt;
|17.8&lt;br /&gt;
|13.9&lt;br /&gt;
| -21.6%&lt;br /&gt;
|-&lt;br /&gt;
|Movies &amp;amp; Soundtracks&lt;br /&gt;
|Official Charts Company / BFI / BPI&lt;br /&gt;
|23.6&lt;br /&gt;
|29.5		&lt;br /&gt;
| +24.9%&lt;br /&gt;
|-&lt;br /&gt;
|Events &amp;amp; Venues&lt;br /&gt;
|Ukie&lt;br /&gt;
|8.9&lt;br /&gt;
|8.9	&lt;br /&gt;
| -0.8%&lt;br /&gt;
|-&lt;br /&gt;
|'''Game Culture Total'''&lt;br /&gt;
|&lt;br /&gt;
|'''114.0'''&lt;br /&gt;
|'''146.5'''&lt;br /&gt;
| '''+28.5%'''&lt;br /&gt;
|-&lt;br /&gt;
|'''UK Games Market Total'''&lt;br /&gt;
|&lt;br /&gt;
|'''5,616.9'''&lt;br /&gt;
|'''5,348.6'''&lt;br /&gt;
| '''-4.8%'''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UkieLuke</name></author>
		
	</entry>
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